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Returning 35 results for 'side slayer adventure'.
Other Suggestions:
some slaked adventure
some slicer adventure
some safer adventure
some slayer adventure
same slaked adventure
Monsters
Spelljammer: Adventures in Space
systems for riches and adventure. They often serve as navigators aboard spelljamming ships. To them, the Astral Plane is a mostly uncharted expanse worthy of further exploration.
Hadozees
Hadozees are
ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a shipâs gravity plane to its advantage in combat, by diving off one side of the
Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Monsters
Acquisitions Incorporated
wrong side of the âaggressor/victimâ relationship. But this is a mix-up that few people make more than once. Patient and studious, Rosie has schooled more than one malcontent with what the halfling
complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
for stories and adventures involving dragon turtles.
Dragon Turtle Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A
Monsters
Fizban's Treasury of Dragons
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand claims the spoils of the cultâs
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
Backgrounds
Acquisitions Incorporated
and realms of magic and mystery just a dungeon away, you left your old life behind. Now a world of adventure is yours. Just initial here and sign here and here. Absolve Acq Inc of all former claims, and
of that system. Even when the law is not on your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Suggested
others.
4
Thereâs nothing I like more than a good mystery.
5
Iâm willing to listen to every side of an argument before I make my own judgment.
6
I ⊠speak &hellip
Backgrounds
Baldurâs Gate: Descent into Avernus
be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDURâS GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
side of an argument before I make my own judgment.
6
I ⊠speak ⊠slowly ⊠when talking ⊠to idiots, ⊠which ⊠almost ⊠everyone ⊠is
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurerâs chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Using the Poster Map Sigil and the Outlands contains a fold-out, double-sided poster map intended to be shared with the players at certain points in the adventure. One side of the poster map depicts
the city of Sigil, while the reverse side shows the Outlands. These maps and the landmarks they depict arenât to scale, as both Sigil and the Outlands are vast and ever-changing, making them beyond
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
designed for characters of levels all the way up to 20th. USING THE POSTER MAP
The map in the table of contents has the city of Waterdeep with two sides. One side can be shown to players. The other side is for the DM and includes tags marking important locations in the adventure.
Introduction Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Side Quests You can also add one or more side quests to your adventure, taking the characters off the main story path defined by location or events. Side quests are peripheral to the characters
â primary goal, but successfully completing a side quest might provide a benefit toward completing the primary goal. Side Quests d8 Side Quest 1 Find a specific item rumored to be in the area. 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a business rival looking to acquire your wealth, your blood, or your soul. No matter how dark the adventure gets, your role as a Monster Slayer makes you the best offense and defense against whatever stands in your franchiseâs path to success.
employee â looking smart in a business suit one day, and hacking up enemies the next. Monster Slayer The nightmare creatures that haunt the world are more of a threat to an Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Using the Treks Side treks presented in this chapter are summarized in this section, along with their level. Options for involving the characters are presented in the next section and in the side
routine task far more challenging. This adventure is designed for 3rd-level characters, although it is equally playable at lower and higher levels. Iceshield Orcs. An orc tribe displaced by the natural
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Zybilna sent a version of herself from the past to Alustrielâs side. The Tasha who appears in the adventure is a powerful wizard, though she is not yet a witch queen or an archfey.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Maps This book contains a fold-out, double-sided poster map and several interior maps. These elements are further described in the sections that follow. Poster Map The adventure lets you
know when itâs safe to show your players either side of the double-sided poster map. One side of the poster map shows the Witchlight Carnival and a Time Tracker, to help you track the passage of time as
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
two thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign- spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to
six 1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
unexpected side-effects of the more significant events unfolding in the adventure. Each chapter includes a table tailored for that adventure.
The Passage of Time Each adventure in this book takes place over the course of an academic year, which is no longer than a calendar year. The adventures include events, but those events arenât the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
thrilling tales, Hoard of the Dragon Queen and The Rise of Tiamat, combining them into a single campaign-spanning Dungeons & Dragons adventure. This adventure is designed for a party of four to six
1st-level characters, who should advance to approximately 15th level by the time they reach the final showdown with the goddess Tiamat herself. In the course of this adventure, youâll face an evil
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Using This Source Tales from the Yawning Portal contains seven adventures taken from across D&Dâs history. The introduction of each adventure provides ideas on adapting it to a variety of D&D
settings. Use that information to place it in your campaign or to give you an idea of how to adapt it. These adventures provide the perfect side quest away from your current campaign. If you run published D
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you expect. Otherwise, your players might end up feeling railroaded.
On the flip side, players sometimes willfully disregard the adventure hooks you put in front of them and go entirely off the rails
Lay Out the Premise An adventure shares many of the features of a novel, a movie, an issue of a comic, or an episode of a TV show. Comic series and serialized TV dramas are particularly good
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbinâs door hear his voice on the other side say, âIf youâre a dragon, know that Iâm
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the charactersâ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Unseen The characters can pick up this quest if they start the adventure in Caer-Konig or when they arrive in town. It begins as the characters enter the quiet village, which is being tormented
the side of Kelvinâs Cairn. Itâs up to the characters whether they help the people of Caer-Konig restore their stolen valuables, or confront the duergar for their own personal gain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
without this background can join factions once they reach the end of chapter 1 of this adventure. TRACKING RENOWN
This adventure includes side quests available only to characters who join the
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Masterâs Guide to track a characterâs rank and ascent within a given faction. The Dungeon Masterâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
into Eberron. As you do, consider ways you can use the specifics of the Eberron setting to heighten certain adventure motifs. Eberron is a place of mystery, and thereâs already plenty of that in
Princes of the Apocalypse. The first part of the adventure is largely about uncovering the hidden evil that lurks in the regionâs small towns and frontier strongholds. You have ample ways to play up the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to do, do poorly, or do wrongly can be just as important as what they accomplish. Donât let failure and setbacks derail an adventure or a campaign. Rather, look for ways that failure or partial
Acquisitions Incorporated campaign, so make use of unheroic irony whenever the players and characters provide it. ADJUSTING THE ADVENTURE
Wow. Can you believe the advice your players are getting in that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
moving, allowing creatures to easily wade through it. Cragmaw Hideout View Player Version ADVENTURE MAPS
Maps that appear in this adventure are for the DMâs eyes only. A map not only shows an
adventure location in its entirety but also shows secret doors, hidden traps, and other elements the players arenât meant to seeâhence the need for secrecy.
Maps are best used to show multiroom lairs and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
serve as a âfillerâ episode or side quest in the ongoing campaign.
When the characters are the appropriate level for the adventure you wish to run, simply narrate how the characters end up in the
Running the Adventures later in this introduction).
One-Shot Adventure Maybe youâre normally a player in an ongoing campaign, but you want to try your hand at being the Dungeon Master. Maybe youâre






