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Returning 35 results for 'sides gain'.
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Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Wave
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
use it as a cube of force by choosing the effect, instead of pressing cube sides to select it.
Sentience
Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Backgrounds
Sword Coast Adventurer's Guide
crafted from snow, with alabaster skin and white hair, and typically dressed in white.
Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
hodgepodges of lopsided architecture joined by rickety bridgesâloom over the persistent, low-hanging fog.
An impossible city unfolds around you. Bladed buildings rise on all sides, the urban sprawl
spreading along the inside of a gigantic torus. The metropolitan ring curves upward into passing clouds, disappearing behind the haze.
Here ends chapter 1. Each character should gain a level before starting the next chapter.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Heirs to Elemental Power Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about
, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lizardfolkâs plans for the alliance against the sahuagin. For their mission to have any chance of succeeding, the characters must eventually gain â or be forcibly prodded into â an audience with the queen
Saltmarsh into the alliance. Handling the interaction between the two sides against the backdrop of the first contact between the lizardfolk and potentially friendly humans can be difficult. Though itâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
War in the Streets Beneath the city streets lurks a criminal underworld, its leader a beholder called Xanathar. Hoping to gain a political foothold in Waterdeep, agents of the Zhentarim (also known
dead. While the two sides were negotiating in Xanatharâs lair, the Stone of Golorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the middle of this room. It has shackles bolted to its top and niches carved into its sides. Housed in each niche is a human skull. Grooves run down the altar to gutters on the floor, allowing spilled
from their niches or when combat ends. Each skull has AC 9, 1 hit point, and immunity to poison and psychic damage. As long as one or more skulls are chanting, all yuan-ti in the room gain the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
repeated until ten gems (or more) are crushed, a magic mouth spell is triggered and speaks the following words: âYour sacrifice was not in vain. Look to the fourth to find your gain.â As these words
. Describe the gem, once it is wiped clean and visible, as an oval diamond, with two flat and polished sides, very clear, and about 1 inch in diameter by a quarter-inch thick. It will operate only twelve times, then shatter.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
demon nor devil can permanently gain the upper hand. Keepers of the Balance sometimes resort to strategies that seem inexplicable to those who donât grasp the whole situation. A crusading paladin might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
no need to keep track of how many circumstances weigh on both sides. For example, imagine a wizard is running down a dungeon corridor to escape from a beholder. Around the corner ahead, two ogres lie
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with
of warning. It can confer the benefit of a cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Planeâs most abundant resource â mortal creatures, whose bodies and souls are
to kill every person in a town, just for the sake of claiming from its library an old book containing a map to a lost artifact. The fiends on both sides of the Blood War take the path of least
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talon is worth 10 gp. A talon looks like an iridescent metal coin stamped with the silhouette of a dragonâs claw on both sides. Since the Red Belvedere is dedicated to Tiamat, each talon is imbued with a
. A Remove Curse spell or similar magic suppresses the curseâs effects for 1 hour. When the curse ends on a creature, that creature must succeed on a DC 18 Constitution saving throw or gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Kalakeriâs two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
opportunities? Benefits of Renown. Whether the characters back Ramya or Arijani and Reeva, or seek to play both sides, those who advance in their standing with a faction advance in that sideâs esteem, gaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse thatâs a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
secret door in the attic.â Characters who then search the dollhouse for secret doors gain advantage on their Wisdom (Perception) checks to find them. The children fear abandonment. If one or more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halasterâs personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
, the demilich doesnât gain lair actions, nor does the tower exhibit the demilichâs lair traits. Cauldron The cauldron is held aloft by magic, and the fire beneath it is also magical. Casting dispel
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain one
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bound elemental. House Lyrandar pilots train for months to gain a deep understanding of the shipâs powers and limitations. Because of this training, a skilled pilot can execute acrobatic maneuvers in
fly equally well on their sides or even upside down (notwithstanding the risks that such maneuvers present to passengers and crew). Airships cannot actually land, because the struts that hold the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
groups (or their leaders) to end the conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be
sworn to protect might be sentient, cursed, or difficult to transport. Retrieve an Object. The adventurers must gain possession of a specific object in the area of the encounter, preferably before combat
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can employ magic to take any humanoid form. They do so to gain the trust of creatures with whom they negotiate, replacing jackal snarls with winsome smiles. Regardless of its chosen form, an
and finesse, just as an arcanaloth who changes sides can easily turn the best-laid peace talks into all-out war. What the fiend demands in exchange for its time and talent is information, as well as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
horrific screaming and must succeed on a DC 15 Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). Lorabelios This angel stands feet apart, head downcast, arms at its sides. A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bonus action, you can crush the flower to gain resistance to all damage until the start of your next turn. The flower is then destroyed. This flower loses its magic 1d12 days after being plucked.
20
Many Things gathered from around the multiverse. Some of these decks are incomplete or contain unusual cards; a few take alternative forms, such as a die with twenty-two sides or a collection of twenty-two runestones.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conflict that embroils them. As a complication, the characters might have enemies on one or both of the opposing sides, or some other group or individual might be instigating the conflict to further
an Object The adventurers must gain possession of a specific object in the area of the encounter, often with a time limit. This might be a combat encounter, with monsters protecting the object, or an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature canât flank an enemy that it canât see. A creature also canât
(Squares), Three-Quarters Cover (Squares) Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemyâs space, they flank
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
discovered, the world trembles at the ramifications of the find. In either case, introducing an Artifact into a campaign requires forethought. It could be an item that opposing sides are hoping to claim
and two major detrimental properties. Minor Beneficial Properties 1d100 Property 01â20 While attuned to the Artifact, you gain proficiency in one skill of the DMâs choice. 21â30 While attuned to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical
cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap triggers it. Effect. The trap makes an attack against the triggering creature. The attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack canât gain advantage or
. The trap makes two attacks against the triggering creature. Each attack has a +8 attack bonus and deals 5 (1d10) piercing damage on a hit. This attack canât gain advantage or disadvantage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain. A character who has placed a piece of themselves in a particular doll can use an action to mutilate the doll in one of the following ways to gain a desired result: If the dollâs eyes are pierced
), âKitchenâ (area 27a), and âStudy Hallâ (area 39). Treasure. Buried beneath the rotting body parts in the barrel is a wooden coffer with tiny air holes bored in its sides. The coffer contains an ordinary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.â Two dazzling chandeliers, fine paintings, and lacquered chairs and tables set with gold trim decorate this opulent and expansive study. Large, curved windows to all sides reveal that you are below
under the protection of the dwarves who dwell there. Bracus is aware that the Six are attempting to gain access to the headquarters portal, and suspects they will arrive at any moment. Bracus takes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the aboleth to stand down and negotiate. In exchange for sparing the characters, the aboleth demands to be freed and given a glyph key. Pool. Over 350 feet deep, this pool has sheer sides that drop to
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isnât its controller must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
neutral. Neutral. (N) is the alignment of those who prefer to steer clear of moral questions and donât take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your characterâs history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
expected to take sides. The majority of those who follow a dualistic religion worship the deity or force identified as good. Worshipers of the good deity trust themselves to that godâs power to
Philosophies Not all divine powers need to be derived from deities. In some campaigns, believers hold enough conviction in their ideas about the universe that they gain magical power from that conviction. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
humanoid canât gain another from this runestone for 10 days. S6. Griffonsâ Cave The floor of this cave is 15 feet beneath the floor of area S5. A 5-foot-diameter, 5-foot-long chute with carved footholds
. Runestone. The runestone is one of two sacred stones in Skytower Shelter (the other is in area S5). The goliaths pray next to it when they seek to gain physical strength and victory in combat and competition






