Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'since shining adventurers'.
Other Suggestions:
shine singing adventurers
single singing adventurers
side singing adventurers
since singing adventure
stance singing adventurers
Monsters
Vecna: Eve of Ruin
/day each: Telepathy, Teleport, Time Stop
Shining Counterspell. Alustriel interrupts a creature she can see within 60 feet of herself that is casting a spell. If the spell is 5th level or lower
. Whatever the spellâs level, the caster takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Shining Counterspell", "rollDamageType":"radiant"} radiant damage if the spell
Monsters
Vecna: Eve of Ruin
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournlandâs earliest days, Glaive has wielded her namesake weapon in service to the Lord of Bladesâ bloody conquest of the
, and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.PoisonOverdrive (Recharges after Finishing a
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
tower in the tundra (see âLost Spire of Netherilâ), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, whoâs more interested in news of
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Monsters
The Book of Many Things
as likely to give a deck to adventurers in dire need as they are to wrest cards from an innocent person by any means necessary.
Both the Solar Bastion (see chapter 10) and the Grim Harrow (see chapter
19) know of rifflers and their obsession with Deck of Many Things;Decks of Many Things, and these organizations stay alert for signs of these Fey creatures, since that usually means a deck is nearby.Necrotic, Radiant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
Small corpse, two from a Medium corpse, four from a Large corpse, eight from a Huge corpse, or sixteen from a Gargantuan corpse.
Destroying the Mold
Russet mold can be hard to kill, since weapons and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that
from a Huge corpse, or sixteen from a Gargantuan corpse.
Destroying the Mold
Russet mold can be hard to kill, since weapons and most types of damage do it no harm. Effects that deal acid, necrotic
Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
to kill, since weapons and most types of damage do it no harm. Effects that deal acid, necrotic, or radiant damage kill 1 square foot of russet mold per 1 damage dealt. A pound of salt, a gallon of
Monsters
Fizban's Treasury of Dragons
(Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Curse of Strahd
, and van Richten has lived with the horror of his familyâs destruction ever since. After destroying Baron Metus in turn, van Richten sought revenge against the Vistani and took up a life of
Richten becomes aware of Ezmereldaâs presence, he does his utmost to protect her without putting his own plans in jeopardy. If he can manipulate a party of adventurers into keeping an eye on her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeusâs favor, since Asmodeus knew that Molochâs scheming helped keep the other
the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Curse of Strahd
surrendered. Strahd left the few survivors to the mercy of the Vistani, who bore them to the valley of Barovia, where they have lived ever since.
Old Friends. Kasimir's allegiance to the Vistani is so
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. TitiÂvilus finds adventurers well suited
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save, the
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Monsters
Mythic Odysseys of Theros
. In recent memory, the massive menace rose from the waves to topple the Pyrgnos, Meletisâs great repository of scholarly knowledge. Since that day, the polis keeps a watch specifically for
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
Monsters
Fizban's Treasury of Dragons
creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his
marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
human energy without human boorishness. They often make excellent ambassadors and go-betweens (except between elves and humans, since each side suspects the half-elf of favoring the other).
Half
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Ideal Minions
Kenku gather in
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the cityâs corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something youâre obsessed
Backgrounds
Sword Coast Adventurer's Guide
Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Arthurâs Death A week ago, when adventurers sent by the River Shining Tavern arrived at Holrow Homestead, they rashly attacked Ignis and her children. Arthur tried to defend his guests but lost his
life in the attempt. Ignis, outraged by Arthurâs death and the threat against her children, killed the adventurers and threw their corpses into the river. Ignis then buried Arthur in the plot next to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Chapter 2: Creating a Multiverse When adventurers reach higher levels, their path extends to other dimensions of reality: the planes of existence that form the multiverse. The characters might be
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Backgrounds
Sword Coast Adventurer's Guide
society.
Halruaa. Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerûn who know about it. Many folk
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaaâs many
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Levels 11-16: Masters of the Realm By 11th level, characters are shining examples of courage and determination â true paragons in the world, set well apart from the masses. At this tier, adventurers
spells that completely change the way adventurers interact with the world. Their big, flashy spells are significant in combat â disintegrate, blade barrier, and heal, for example â but behind-the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica and serves as an introductory adventure to the setting. A balance of character classes is helpful, since the adventurers will face a variety of challenges. Adventurers can be affiliated with any of the guilds. KARL KOPINSKI
Krenkoâs Way âKrenkoâs Wayâ is a short adventure for a party of four to six 1st-level adventurers, who might advance to 2nd level by the adventureâs conclusion. It is set in the Tenth District of
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Overview The River Shining Tavern is located in the town of Daggerford, in the Sword Coast region of the Forgotten Realms. The tavernâs menu is legendary, but shipments from Holrow Homestead, the
tavernâs main supplier of ingredients, have suddenly stopped. Kaga, the tavernâs head chef, is growing anxious. A week ago, he sent adventurers to Holrow Homestead to investigate, but yesterday their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
few exceptions, adventurersâ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that youâll always come home to your guildhall, sooner or later.
Adventurersâ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proximity to the secret continent. Its collections of artifacts and scholarly works about ancient Xenâdrik and the Dhakaan Empire are unparalleled. In many ways, it lives up to the shining vision of
its founder, Lord Lareth irâMorgrave, to be âa beacon of knowledge shining from the tallest towers of the city.â On the other hand, the universityâs reputation is tainted by allegations of smuggling
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
occasional adventuresome rock gnome takes up residence in a human or dwarven city. Rock gnome communities are most common in the Western Heartlands and along the coast of the Shining Sea, but gnome
machines to work as tinkers, alchemists, and engineers. In human communities, gnome tutors and sages are popular, since their comparatively long life spans enable them to acquire and pass on knowledge for
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Chef in a Pickle Robin Olausson As the characters walk through the streets of Daggerford, they find themselves drawn to the delicious aroma emanating from the River Shining Tavern. When they enter
, Jacqueâa tall, thin man wearing a crisp white jacketâgreets them. Jacque is the head waiter. Seeing the characters are adventurers, he hustles them into the kitchen. There he introduces them to Kaga
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serves as an introduction to the city. A balance of character classes is helpful, since the adventurers will face a variety of challenges.






