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Returning 35 results for 'single claws'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
nightmare beast’s legs end in claws, enabling it to climb well despite its size. Its skin is thick and tough, and its teeth are long and sharp. A pair of long, curved tusks jut from the sides of
the beast’s mouth, and its large red eyes glow in the dark. The creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and
Monsters
Van Richten’s Guide to Ravenloft
rapidly reforming into duplicate gremishkas. These spontaneously created Swarm of Gremishkas;swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws.
Monsters
Mythic Odysseys of Theros
, without needing to make an ability check.
Web Walker. Arasta ignores movement restrictions caused by webbing.Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite
after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
Monsters
Fizban's Treasury of Dragons
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
seeking to transform stolen eggs into a draconian army. A single corrupted egg yields several draconians of the same kind. A draconian might be taken for a dragonborn at first glance, though most kinds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
span of an adult kruthik is roughly seven years.
Adult kruthiks grow spiky protrusions on their legs and can fling these dagger-sized spikes at enemies beyond the reach of their claws.
Kruthiks
enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on a single foe, they become frenzied and even
Monsters
Bigby Presents: Glory of the Giants
amalgam forms when multiple trolls fuse together during regeneration. This sometimes occurs when many trolls are slain in a single battle, when troll parts are thrown into charnel pits or mass graves
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
Monsters
Vecna: Eve of Ruin
poisonous secretion in the hertilod’s gullet.
The hertilod’s gullet can hold up to two creatures at a time. If the hertilod takes 40 damage or more on a single turn from a swallowed creature
monster known as a hertilod. Voracious and terrifying, a hertilod resembles a skinless, serpentine lizard, with sharp claws and a gaping maw that drips venom. A hertilod’s gruesomely exposed muscle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that end in magic-enhanced pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything it swallows is deposited in
Troglodyte
Legacy
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Monsters
Monster Manual (2014)
attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2
secretions, and the debris of their foul feasting.
Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan more than a few days into the future, instead
feats
(s), unless that modifier is negative, or you have the two-weapon Fighting Style.
You have advantage to hit a target you are grapple;grappling with an attack using a claw.
You can equip or unequip either a single or a pair of claws using either a bonus action or action.
Tarrasque
Legacy
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Monsters
Basic Rules (2014)
attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19;{"diceNotation":"1d20+19
","rollAction":"Swallow","rollDamageType":"acid"} acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pincer claws. A hatch on the top of each barrel opens to reveal an interior compartment equipped with a small, leather-padded seat surrounded by levers, pedals, and gears. The barrels are not
is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pincer claws. A hatch on the top of each barrel opens to reveal an interior compartment equipped with a small, leather-padded seat surrounded by levers, pedals, and gears. The barrels are not
is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. While in the barrel with the hatch closed, a creature has total cover against attacks from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 10 feet and is blind beyond this radius. As an action, the animated statue makes a single melee weapon attack (+10 to hit) with its
claws. On a hit, the claws deal 22 (5d6 + 5) slashing damage to the target, and any nonmagical armor worn by the target is destroyed. Treasure The altar’s hidden cavity contains 2,000 cp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 10 feet and is blind beyond this radius. As an action, the animated statue makes a single melee weapon attack (+10 to hit) with its
claws. On a hit, the claws deal 22 (5d6 + 5) slashing damage to the target, and any nonmagical armor worn by the target is destroyed. Treasure The altar’s hidden cavity contains 2,000 cp.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
storytelling. Names. A tabaxi typically has a single name, determined by his or her clan and based on a complex formula involving astrology, prophecy, clan history, and other factors. Male and female
it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.
Actions
Multiattack. The tabaxi makes two attacks with its claws, its shortsword, or its shortbow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
storytelling. Names. A tabaxi typically has a single name, determined by his or her clan and based on a complex formula involving astrology, prophecy, clan history, and other factors. Male and female
it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.
Actions
Multiattack. The tabaxi makes two attacks with its claws, its shortsword, or its shortbow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conqueror, a githyanki. Deep gouges from massive claws pierce the stone head on either side. As a Study action, a character can examine the claw marks and make a DC 15 Intelligence (Nature) check. On a
, black pistils resemble the slitted pupils of dragons. A crushed dragoneye flower produces sparks that can start a fire; the flower functions as a Tinderbox with a single use. A picked flower retains its potency for 1d4 + 3 days.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conqueror, a githyanki. Deep gouges from massive claws pierce the stone head on either side. As a Study action, a character can examine the claw marks and make a DC 15 Intelligence (Nature) check. On a
, black pistils resemble the slitted pupils of dragons. A crushed dragoneye flower produces sparks that can start a fire; the flower functions as a Tinderbox with a single use. A picked flower retains its potency for 1d4 + 3 days.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kianna. Unlike most lost to the lake, Culley eventually emerged—at least, part of him did. A single Undead hand escaped the lake, and it eventually found others of its kind known as crawling claws
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kianna. Unlike most lost to the lake, Culley eventually emerged—at least, part of him did. A single Undead hand escaped the lake, and it eventually found others of its kind known as crawling claws
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Nightmare Beast Nightmare beasts are enormous quadrupeds that stand 20 feet tall, or 40 feet tall when rearing on their hind legs. A nightmare beast’s legs end in claws, enabling it to climb well
creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and gore them with its tusks, but its most devastating attack is its magical ability to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Nightmare Beast Nightmare beasts are enormous quadrupeds that stand 20 feet tall, or 40 feet tall when rearing on their hind legs. A nightmare beast’s legs end in claws, enabling it to climb well
creature smashes through structures and fortifications with ease, and it doesn’t hesitate to rend foes with its claws and gore them with its tusks, but its most devastating attack is its magical ability to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
armor, and fight among one another for the right to have such items. A troglodyte tribe might be torn apart by battles over a single longsword. Devotees of Laogzed. Some troglodytes venerate Laogzed, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
armor, and fight among one another for the right to have such items. A troglodyte tribe might be torn apart by battles over a single longsword. Devotees of Laogzed. Some troglodytes venerate Laogzed, a
Kobold
Legacy
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
against the wall can become a miniature storm of fangs and claws as it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ignores movement restrictions caused by webbing.
Actions
Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one
the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ignores movement restrictions caused by webbing.
Actions
Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one
the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in razor-sharp pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine, armored tail
terrifying, if unimaginative, tactics. It uses its teeth and claws to tear apart its prey. Instinctively aware of how dangerous spellcasters can be, it maneuvers to keep as many opponents as possible
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
layers of thick, spiked plates, a dreadnought has two gnarled limbs that end in razor-sharp pincer claws. Constellations appear to swirl in the depths of its single eye, and its serpentine, armored tail
terrifying, if unimaginative, tactics. It uses its teeth and claws to tear apart its prey. Instinctively aware of how dangerous spellcasters can be, it maneuvers to keep as many opponents as possible
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and claws of giant crabs feature heavily in the architecture.
If the characters get to shore without causing a conflict with the yuan-ti, they can move freely (if carefully) around the village. (The
around the marsh. Mud-brick with wicker roofs, they’re modest affairs, simply decorated with giant crab claws. Most are empty and show signs of abandonment.
Most of the village is made up of homes and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and claws of giant crabs feature heavily in the architecture.
If the characters get to shore without causing a conflict with the yuan-ti, they can move freely (if carefully) around the village. (The
around the marsh. Mud-brick with wicker roofs, they’re modest affairs, simply decorated with giant crab claws. Most are empty and show signs of abandonment.
Most of the village is made up of homes and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spontaneously created swarms can rapidly turn a single annoying gremishka into a chittering, magic-reflecting wave of teeth and claws. Gremishka
Tiny Monstrosity
Armor Class 12
Hit Points 10 (4d4
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lizard, with sharp claws and a gaping maw that drips venom. A hertilod’s gruesomely exposed muscle renders it susceptible to lightning. “They ain’t dragons. They ain’t lizards. Oh no, they’re much
damage or more on a single turn from a swallowed creature, the hertilod must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands