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Returning 35 results for 'single settling adventurers'.
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Monsters
Fizban's Treasury of Dragons
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining
ascension involves fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this
involves fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
":"Adventure Hook"}
Adventure Hook
1
A wealthy and well-known artistâs museâa moonstone dragonâhas stopped appearing in their dreams. The artist is desperate to hire adventurers to
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
Monsters
Mythic Odysseys of Theros
the start of each of Tromokratisâs turns.
If Tromokratis takes 50 damage or more on a single turn from a creature inside it, Tromokratis must succeed on a DC 20 Constitution saving throw at the
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
Monsters
Mordenkainen's Fiendish Folio Volume 1
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
Backgrounds
Baldurâs Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
often mistaken for daydreaming.
6
I cultivate a single obscure hobby or study and eagerly discuss it at length.
7
I am ever learning how to be among others â when to stay quiet
Goliath
Legacy
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individualâs heroic effort can ensure the entire groupâs survival.
Goliaths thus place a premium on self-sufficiency and
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
known as patriars and grew wary of the influx of strangers settling beyond their walls. The creation of various additional taxes on trade and travel led to violence breaking out between the Upper City
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the cityâs independent mercenary companies under a single
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known as patriars and grew wary of the influx of strangers settling beyond their walls. The creation of various additional taxes on trade and travel led to violence breaking out between the Upper City
noted warrior raised in the area, returned home from exploits abroad. Seeing the chaos that had splintered his beloved city, Eltan united the cityâs independent mercenary companies under a single
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers is one in which the characters complement each other and cover the weaknesses of their companions. The adventurers must cooperate to successfully complete the adventure. The adventure is the
characters: the adventurers created and played by the other players at the table, as well as nonplayer characters (NPCs). Those characters might be patrons, allies, enemies, hirelings, or just background
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passageway, so position the adventurers in the single-file marching order. On a roll of 3â4, the characters are traveling through a standard passageway and can use the two-abreast marching order. On a
Encounter Setup When an encounter occurs during the adventurersâ journey, a number of factors will play into its setup and potential difficulty. Space and Marching Order Ask the players to establish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver
. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra might seem counterintuitive, since Karametraâs goals seem to promote the antithesis of an adventuring life. But her ideals might be attractive to some adventurers, such as exiles for whom the
idea of settling down in a safe, prosperous community can be a profoundly seductive prospect. Karametra lavishes her favor on those who protect established communities, but her most cherished champions
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
opportunity to introduce a smaller objective that moves the quest forward. Encounters during the trip might see the adventurers accosted by enemies determined to steal the relic, or by monsters that are
important facet of encounter design. Sample Objectives The following objectives can be used as foundations for encounters. Although these objectives focus on a single encounter during an adventure, using
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trunk with a smashed lock.
Tapestry. On the south wall hangs an old, faded tapestry that depicts a beautiful crystal cavern.
A few days after settling in Arcturiadoom, the hobgoblin warlord
become separated, the flumph opts to return to the Underdark. The characters can befriend the flumph and coax it into joining the party for a while. It has encountered adventurers in Undermountain
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Character Objectives The following objectives can be foundations for encounters. Although these objectives focus on a single encounter during an adventure, using the same objective in multiple
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
adventurers are likely to see them initially. If creatures are clearly visible, consider providing a minimum of detail (size, shape, and lighting only) for the area description, in favor of providing greater
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
conscience for which the adventurers must make a single choice â but never a simple one. Moral Quandaries d20 Quandary 1â3 Ally quandary 4â6 Friend quandary 7â12 Honor quandary 13â16 Rescue quandary 17â20
Respect quandary Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
are in the keep at the time. Lennithon doesnât consider this to be its fight, and it isnât keen on tangling with adventurers for anotherâs benefit. During this attack, Lennithon flies over the keep and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Foraging Unless they obtain a supply of food and water, the adventurers must forage to survive on their journey. Finding sustenance in the Underdark is difficult but not impossible. Characters can
provision the party, and thereâs always a chance for the characters to encounter others from whom they can buy or steal provisions. Additionally, many creatures the adventurers might meet and kill
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Driven Competitors Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an
competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
are in the keep at the time. Lennithon doesnât consider this to be his fight, and he isnât keen on tangling with adventurers for anotherâs benefit. During this attack, Lennithon flies over the keep and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maintaining Order The adventurers are in command of their NPC followers, and that means they are responsible for welding together disparate forces and maintaining discipline. The characters have a
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alive, the adventurers canât get to the ulitharid or affect it in any way. There is a field of alien energy blocking it off from everything that isnât the Gith Capacitor. If the adventurers slay the star
shunting the rrakkma involuntarily back through the gate to Pandemonium. Playing the Pillars COMBAT
Due to the disorienting nature of the Far Realm, the adventurers make any initiative checks with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
She shall return!â As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, political maneuverings, and character interaction. A whole game session might pass without a single attack roll. In this style of game, the NPCs are as complex and richly detailed as the adventurers
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the cityâs secret rulers, to resolve their differences, but can do so only after
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hills. In the second chapter, the adventurers go up against Neronvain, wyrmspeaker of the Green Dragon Mask, in a hidden stronghold and dragon lair in the Misty Forest. These chapters play out at
different points during the first and second sessions of the Council of Waterdeep, but are presented together because they form two halves of a single mission â taking the fight to the wyrmspeakers as a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
She shall return!â As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes






