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Returning 35 results for 'single stealing adventurers'.
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single searing adventurers
single settling adventurers
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sing stealing adventures
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Monsters
Fizban's Treasury of Dragons
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining
ascension involves fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
apotheosis, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this
involves fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
":"Adventure Hook"}
Adventure Hook
1
A wealthy and well-known artistâs museâa moonstone dragonâhas stopped appearing in their dreams. The artist is desperate to hire adventurers to
Monsters
Fizban's Treasury of Dragons
, reaching a level of power approaching that of Tiamatâs mighty aspect. The competitive avarice of dragonkind and the interference of adventurers prevent most dragons from attaining this level
fusing the power of a single dragonâs echoes across different worlds of the Material Plane. The black greatwyrm Chronepsis, for example, is said to have stalked multiple worlds and devoured
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
Monsters
Mythic Odysseys of Theros
the start of each of Tromokratisâs turns.
If Tromokratis takes 50 damage or more on a single turn from a creature inside it, Tromokratis must succeed on a DC 20 Constitution saving throw at the
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
Monsters
Mordenkainen's Fiendish Folio Volume 1
expedition into a draining ordeal that leaves adventurers tired, dispirited, and sullen.
Traveling Fey. A killmoulis arises spontaneously in the Feywild whenever someone commits an act of charity to
merchants, or bold adventurers, all travelers have something interesting to offer a killmoulis.
Hungry Helpers. Despite their odd appearance and origins, killmoulis crave the same creature comforts as
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
for passage on a ship or a weekâs lodging after stealing it. The tabaxi might take extensive notes or memorize every facet of the gem before passing it on, but the gem holds no more allure once
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
Backgrounds
Baldurâs Gate: Descent into Avernus
disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
often mistaken for daydreaming.
6
I cultivate a single obscure hobby or study and eagerly discuss it at length.
7
I am ever learning how to be among others â when to stay quiet
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individualâs heroic effort can ensure the entire groupâs survival.
Goliaths thus place a premium on self-sufficiency and
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, whether NPCs stealing from spoils not yet divided, stealing from the adventurers, or stealing from each other. Such theft might be driven by sheer greed, or it could be a manifestation of madness. A
NPCs all accompany the adventurers out of loyalty to their factions â and on orders from their superiors in Gauntlgrym â the charactersâ treatment of the NPCs influences the loyalty of those
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
vicinity of Conyberry catch glimpses of Wyvern Tor to the south as they go. The tor was formerly the home of a large and dangerous nest of wyverns, but a band of bold adventurers dealt with the monsters
, these raiders noticed the Triboar Trailâs increase in traffic and have been ambushing travelers and stealing their wares. Recently, strange goblins with elongated skulls have occasionally joined the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers is one in which the characters complement each other and cover the weaknesses of their companions. The adventurers must cooperate to successfully complete the adventure. The adventure is the
characters: the adventurers created and played by the other players at the table, as well as nonplayer characters (NPCs). Those characters might be patrons, allies, enemies, hirelings, or just background
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passageway, so position the adventurers in the single-file marching order. On a roll of 3â4, the characters are traveling through a standard passageway and can use the two-abreast marching order. On a
Encounter Setup When an encounter occurs during the adventurersâ journey, a number of factors will play into its setup and potential difficulty. Space and Marching Order Ask the players to establish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver
. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
forest an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The
of friendship with them, as long as the outsiders vow to safeguard the forest. If the settlers clearly display evil intentions, however, the firbolgs martial their strength and magic for a single overwhelming attack.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
opportunity to introduce a smaller objective that moves the quest forward. Encounters during the trip might see the adventurers accosted by enemies determined to steal the relic, or by monsters that are
important facet of encounter design. Sample Objectives The following objectives can be used as foundations for encounters. Although these objectives focus on a single encounter during an adventure, using
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Character Objectives The following objectives can be foundations for encounters. Although these objectives focus on a single encounter during an adventure, using the same objective in multiple
encounters allows you to combine these encounters into a larger obstacle or problem the adventurers must overcome. Make Peace The characters must convince two opposing groups (or their leaders) to end the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
adventurers are likely to see them initially. If creatures are clearly visible, consider providing a minimum of detail (size, shape, and lighting only) for the area description, in favor of providing greater
action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
husbands and their followers began plundering livestock from riverside farms, stealing trees from orchards, knocking down cottages, and snatching up folk who didnât run fast enough. So far, most of the hill
have taken to the hills. They crave the return of their husbands, but they are neither strong enough nor shrewd enough to unseat Guh. They might be convinced to help adventurers overthrow her if it means
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ward are often protected from violence by their criminal connections or by virtue of having nothing worth stealing, but adventurers ought to tread lightly here, especially those who display the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
conscience for which the adventurers must make a single choice â but never a simple one. Moral Quandaries d20 Quandary 1â3 Ally quandary 4â6 Friend quandary 7â12 Honor quandary 13â16 Rescue quandary 17â20
Respect quandary Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
are in the keep at the time. Lennithon doesnât consider this to be its fight, and it isnât keen on tangling with adventurers for anotherâs benefit. During this attack, Lennithon flies over the keep and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Foraging Unless they obtain a supply of food and water, the adventurers must forage to survive on their journey. Finding sustenance in the Underdark is difficult but not impossible. Characters can
provision the party, and thereâs always a chance for the characters to encounter others from whom they can buy or steal provisions. Additionally, many creatures the adventurers might meet and kill
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Driven Competitors Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an
competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the night wears on and defenders overcome their fear. Shortly before midnight, the dragon launches a final assault against the citadel. Frulam Mondath orders the attack, knowing that the adventurers
are in the keep at the time. Lennithon doesnât consider this to be his fight, and he isnât keen on tangling with adventurers for anotherâs benefit. During this attack, Lennithon flies over the keep and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maintaining Order The adventurers are in command of their NPC followers, and that means they are responsible for welding together disparate forces and maintaining discipline. The characters have a
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alive, the adventurers canât get to the ulitharid or affect it in any way. There is a field of alien energy blocking it off from everything that isnât the Gith Capacitor. If the adventurers slay the star
shunting the rrakkma involuntarily back through the gate to Pandemonium. Playing the Pillars COMBAT
Due to the disorienting nature of the Far Realm, the adventurers make any initiative checks with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
She shall return!â As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ugly, Unpredictable, and Old Hags are mysterious, unfathomable, and dangerous, especially from the viewpoint of mortals. One day a hag might be stealing and eating children that wander into the woods
, on another day she might be making lewd jokes to adventurers asking her for advice, and the next she might be uprooting saplings to make a fence around her home for impaling intruders. It is nearly






