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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You canât be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                                
                                                     of your prison. You draw no more cards.
Euryale. The cardâs medusa-like visage curses you. You take a â2 penalty to saving throws while cursed in this way. Only a god or the magic of the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its soul; it then animates this effigy and uses the statue
                                                
                                            
                                                
                                                     success. If a targetâs saving throw is successful or the effect ends for it, the target is immune to any eidolonâs Divine Dread for the next 24 hours.To protect sites they deem holy, gods
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     temples and vaults to ensure that no enemy defiles, damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its
                                                
                                            
                                                
                                                    "} bludgeoning damage.To protect sites they deem holy, gods often rely on eidolons, ghostly spirits bound to safeguard a sacred place. Forged from the souls of those with unwavering devotion, eidolons stalk
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     extradimensional chamber are expelled, appearing as close to the living spell's previous location as possible. Each expelled creature appears in a randomly determined unoccupied space, along with whatever it is
                                                
                                            
                                                
                                                     pull that creature into itself, then deposits the victim in an extradimensional chamber.
Areas of wild magic and sites that have been ravaged by powerful eldritch forces can give rise to spell effects
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
                                                
                                            
                                                
                                                     the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion
                                                
                                            
                                                
                                                     equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Each creature within 10 feet of the location the giant left must succeed on a DC 16 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
                                                
                                            
                                                
                                                     coronation, everyone present understands that the creature is telling them the person so honored could become a great force for good. Ki-rins have also been known to appear at the sites of great battles
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Cold Crone. This cloak can transform into a pair of owlâs wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
                                                
                                            
                                                
                                                     winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Masterâs Guide.) Aurilâs beloved ice grasps all things in her
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     neutral evil lesser god of cold indifference who embodies winterâs cruelty. (For information on what defines a lesser god, see the âDivine Rankâ sidebar in the Dungeon Master&rsquo
                                                
                                            
                                                
                                                     conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting. For roleplaying purposes, the following suggestions
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist.
Every few years, a froghemoth can lay a fertile egg without mating
                                                
                                            
                                                
                                                     it in to be devoured while holding the rest at bay.
If bullywug;bullywugs (see the Monster Manual) come across a froghemoth, the bullywugs may treat the froghemoth as a god and do all they can to coax
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary
                                                
                                            
                                                
                                                     within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
Shroud of Souls (Requires
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
                                                
                                            
                                                
                                                     civilizations or temples to dead gods and do their utmost to preserve these historical sites. A time dragonâs insatiable desire for knowledge means itâs likely to have more than one such lair.
The
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
                                                
                                            
                                                
                                                     (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon â Waterdeep's temple of SelĂ»ne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     location canât be discerned by magic.Multiattack. The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage
                                                
                                            
                                                
                                                     effect while itâs in the slug-like form, but it is subject to areas of effect as normal.
Cult of Tharizdun, the Chained God
Tharizdunâs Spark (Recharge 6);{"diceNotation":"1d6
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragonâs control. A lair
                                                
                                            
                                                
                                                     Dragonâs Lair
For their lairs, moonstone dragons look for places kissed by the moon; lonely peaks, forest clearings, and placid lakes are among their favorite sites. Their whimsical nature makes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon.
Moonstone Dragon Lairs
Often, a moonstone dragonâs lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
                                                
                                            
                                                
                                                    , and placid lakes are among their favorite sites. Their whimsical nature makes them more likely than other dragons to establish multiple lairs even at a young age. They link their scattered sites with
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , some lost god or Celestial, or even another Fiend. Fraz-Urbâluu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
                                                
                                            
                                                
                                                     location of all illusions and hidden creatures within 15 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Unlike other medusas, Hythonia isnât merely a collector; sheâs an artist.
When Hythonia came to the island of Skathos, the inhabitants worshiped her as an avatar of the god Pharika. The
                                                
                                            
                                                
                                                     worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathosâs location remains a mystery, stories tell of the islandâs
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                     Species
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
                                                
                                            
                                                
                                                     themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     the time he was working to create the Crystal Shard, Zlan was a devotee of a god of darkness, confusion, and pain. Zlan likes to subtly twist minds to confusion and paranoia and doesnât take
                                                
                                            
                                                
                                                     prove useful.
Zlanâs current plan is to heat Icewind Dale from below, warming the Underdark to melt its ice and release aberrant terrors from frozen stasis. This melting also exposes ancient sites containing power Zlan needs to enforce its wicked will on the region.Cold, PoisonLightning, Necrotic
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
                                                
                                            
                                                
                                                    )
6
Aspiration. I seek to prove myself worthy of my godâs favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     free themselves from that godâs malignant shadow. However, none have embraced the Chembrylsâ tyrannical legacy more than Karas Chembryl, a ruthless assassin whose devotion to the gods Bane
                                                
                                            
                                                
                                                     shrines to the Dead Three and her research about lore or
Artifacts related to those gods. Only Karasâs most trusted confidantes know her hideoutâs location.
Karas extends her connection to the
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                                
                                                    -like visage curses you. You take a â2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on âŠ
1
A god or planar entity
                                                
                                            
                                                
                                                    
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
 Tabaxi Quirks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Running This Chapter This chapter begins as the characters follow Lord Soth into the Northern Wastes, accompanied by troops from Kalaman. Once there, the characters must explore several mystical sites to discover the location of the City of Lost Names.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Consciously or not, young dragons establishing lairs for the first time often seek to establish them in sites of magical resonance. A dragon might look for a place where multiple ley lines of flowing
                                                
                                            
                                                
                                                     the land with their powerful spells. As a result, a dragonâs lair is typically not the only unusual and magically powerful feature in its region. You can use the Lair Location table for inspiration
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Adventure Locations Each godâs section includes a map of an iconic location often associated with a specific god. The description of each location includes tables that list possible goals for an adventure based there and villains the characters might face there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     crossing can be found between Ironford and the Stone Bridge. When the player characters set out to travel to another location, they either know how to get there or they donât. All settlements are known
                                                
                                            
                                                
                                                     sites â it takes only a few minutes of asking around to get sufficient directions to another town. Likewise, the Dessarin River and Stone Bridge are well-known landmarks. Feathergale Spire is known to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     as goddess of magic; Oghma is god of knowledge; and Deneir is god of writing and language. Azuth takes aspects of these general fields and applies them to the specific practices of wizards. For
                                                
                                            
                                                
                                                     instance, while Mystra is the deity who represents the soul, art, and wonder of magic, Azuth is god of a wizardâs long hours of study, exacting standards of movement and speech, and cramped, ink-stained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
                                                
                                            
                                                
                                                    â section in chapter 3. And several of these hooks point to other enclaves, creating paths to string locations together into larger adventures. When developing these enclaves into adventure sites, let
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (location C) Sunward Fortress (location D) Wakenreth (location E) Mark these sitesâ hexes on the playersâ map of the region in appendix E after Dalamar notes their locations. If the characters agree to work
                                                
                                            
                                                
                                                     other elves to this region. Though he doesnât know its location, heâs interested in finding it, as it reportedly was a magical marvel that might hold valuable secrets. Once Dalamar reveals this shared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the map. The Keep Locations table summarizes noteworthy sites within the keep in the order they appear. Each location provides approximately 30â60 minutes of gameplay, depending on the nature of the
                                                
                                            
                                                
                                                     they arrive at the keep, the characters must proceed to the outer gatehouse (detailed later in this chapter), which functions as a tutorial with helpful sidebars. You can skip this location for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The God-Brainâs Powers and Dominion The God-Brain is more akin to a physical location or massive object than a creature. Its droves of servants are more direct threats than the inscrutable Darklord
                                                
                                            
                                                
                                                     itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
                                                
                                            
                                        





