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Returning 30 results for 'situations all change'.
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Monsters
Bigby Presents: Glory of the Giants
","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.
Giant Children
Generally, it’s a good idea to avoid situations where you treat a giant child as a monster. While even giant
block. Change the creature type to Giant, increase the Strength to 14 (+2), and choose Giant as the child’s one language. The child attacks at +4;{"diceNotation":"1d20+4","rollType":"to hit
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a
focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.
Personas
Species
Guildmasters’ Guide to Ravnica
animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are
called Simic hybrids, though they sometimes refer to themselves as guardians.
Extensive Adaptation
A hybrid’s biological enhancements can change its appearance drastically, though most hybrids
Species
Eberron: Rising from the Last War
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
evil spirits that dominate it. The rebel quori believe that through meditation and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the DM change the pitch or tempo of narration in different situations? Player Participation. Did the players participate in the world-building or make decisions that seemed to send the adventure in an
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjusting Difficulty Many of the same techniques that help keep combat moving can also be useful in situations where a combat encounter is either harder or easier than you anticipated and you want to
defeat its kin (for noble or selfish reasons). A change of terrain can provide characters a chance to escape or give overmatched monsters an edge.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
used to deceive others, it is a natural form of expression for the changeling. A changeling shifts shapes the way others might change clothes. A casual shape—one created on the spur of the moment
personas for many situations, including negotiation, investigation, and combat. Personas can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
way others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a specific purpose
identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat. Personas can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
god should never guarantee success or victory, nor should a god’s interference portend immediate defeat. Gods can act to change the balance of an encounter or offer an avenue of escape, but they count
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destination or outcome, no matter how hard they try to change it. You might find it helpful to think about an adventure not as a narrative that arcs from beginning to end with little chance for
deviation, but more in terms of situations that you are presenting to the characters. The adventure unfolds organically from the players’ responses to the situations you present. Guide Rails and Railroads
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
philosophies against one another and highlight subjective views. Situations might encourage characters to reexamine their beliefs in the face of plane-spanning philosophies, conflicts, and revelations
, their choices hold the power to change reality. Stage of Contradictions. In Planescape adventures, Celestials might be evil, Fiends might be apathetic, and yetis might sell snow cones. What you do
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 3) to flesh out the details of encounters with these giants. Giant Children
Generally, it’s a good idea to avoid situations where you treat a giant child as a monster. While even giant
. Change the creature type to Giant, increase the Strength to 14 (+2), and choose Giant as the child’s one language. The child attacks at +4 and deals 4 (1d4 + 2) bludgeoning damage with a club (which might
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
. Dwarves don’t change their minds easily, and once set on a course rarely alter their strategy. Their commitment to following a plan serves them well when they build a stone bridge designed to last for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Eventually, an elf’s thoughts start drifting away from worldly accomplishments and turning more and more inward. This change is gradual at first, but it becomes more and more severe until it can’t be
from Corellon’s blood and were allowed to stay in his company. Although most elder elves become more serene, these rare folk spend the rest of their lives throwing themselves into dangerous situations
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These
hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians. Extensive Adaptation A hybrid’s biological enhancements can change its appearance drastically
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
okay for the character’s surroundings to shift dramatically or for unexpected individuals to show up. Don’t let these changes make the character feel like their choices don’t matter. Rather, change
situations to heighten the drama—like by turning innocents into allies or childhood friends. Timing. The test should last as long as feels dramatic and end after a character-defining moral choice. If it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
violence; they reserve their aggressive outbursts for situations where they are overwhelmingly more powerful than their opponents (such as when attacking children) or have an unfair advantage (such as when
Ideal 1 Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic) 2 Community. Loneliness is the path to madness. That is why
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
themselves into. By the same token, don’t throw characters into impossible situations. Never let hope die. End on Cliffhangers Leave players excited to play again. When ending a session, implement one
of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Adventurers and dragons alike pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a
save, or half as much damage on a successful one.
Bonus Actions
Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
. Certain situations might call for more than one check, particularly if the adventurers come into the interaction with multiple goals. 4. Repeat? Once a Charisma check has been made, further attempts
Magic Items
Infernal Machine Rebuild
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
name, and must be constantly reminded of it by your allies.
88
Your touch can change small nonmagical objects into chocolate.
Anything you eat or drink makes you feel overly sated and full
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
groups that are focused on the story. It falls flat if the players merely manipulate it to gain advantage in key situations, without earning inspiration by way of good roleplaying or whatever other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale
guild. Some guilds welcome new recruits and make the process as simple as possible, while others require a demonstration of loyalty. When you change guilds, you lose all the privileges of membership in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Zybilna is the archmage Iggwilv in a new form—a change for the better, in his estimation. He would never cross Zybilna, to whom he owes his career.
Shon and his “hump” (a giant wolf spider named
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Zybilna is the archmage Iggwilv in a new form—a change for the better, in his estimation. He would never cross Zybilna, to whom he owes his career.
Shon and his “hump” (a giant wolf spider named Gray






