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Returning 23 results for 'situations all choice'.
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Monsters
Fizban's Treasury of Dragons
aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect’s choice
regains 71 (13d10);{"diceNotation":"13d10","rollType":"heal","rollAction":"Exalting Breath"} hit points, and each creature in that area of the aspect’s choice that has been dead for no longer
Sage
Legacy
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Backgrounds
Basic Rules (2014)
master in your fields of study.
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead
situations.
8
I’m convinced that people are always trying to steal my secrets.
d6
Ideal
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral
Backgrounds
Sword Coast Adventurer's Guide
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets
Backgrounds
Baldur’s Gate: Descent into Avernus
Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to
… compared … to me.
7
I am horribly, horribly awkward in social situations.
8
I’m convinced that people are always trying to steal my secrets.
d6
Ideal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Spell Slots The Bard table shows how many spell slots you have to cast your bard spells of 1st
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list. Cantrips You know two cantrips of your choice from the bard spell list. You learn additional
bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. Spell Slots The Bard table shows how many spell slots you have to cast your bard spells of 1st
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
escape a seemingly inevitable fate. Drow are sometimes worshipers of Levistus, as their cruel society often pushes them into situations they feel they can’t escape. Levistus usually grants those who
the form of the Path of Levistus trait. Path of Levistus. This creature magically teleports to a location of Levistus’s choice within 1 mile of its location. Using this ability also restores all of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
send dreams, omens, or emissaries to direct mortals along a certain path. Keep these two principles in mind to guide your use of divine intervention in your campaign: Don’t Eliminate Character Choice
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deviation, but more in terms of situations that you are presenting to the characters. The adventure unfolds organically from the players’ responses to the situations you present. Guide Rails and Railroads
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
hiding in situations when most other creatures can’t, but neither subrace’s hiding attempt is assured of success; a Dexterity (Stealth) check is required as normal, and an observant foe might later
sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Strike, Fighting Spirit (15 temp. hp) 18th Strength before Death Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice
: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice. Fighting Spirit Starting at 3rd level, your intensity in battle can shield you and help you strike true
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: Dilated Time. The Far Realm distortion in Karontor’s Hold warps creatures’ perception of time in stressful situations. At the start of each creature’s turn in combat, roll a d4. On an even number, the
gains a psychic gift of its choice: either the ability to cast the dimension door spell requiring no spell components, or the use of a mind flayer’s Mind Blast action. The psychic gift fades when the
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
talking...to idiots,...which...almost...everyone...is...compared...to me. 7 I am horribly, horribly awkward in social situations. 8 I’m convinced that people are always trying to steal my secrets
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a master in your fields of study. Skill Proficiencies: Arcana, History Languages: Two of your choice Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a
. . . to me.
7 I am horribly, horribly awkward in social situations.
8 I’m convinced that people are always trying to steal my secrets.
d6 Ideal
1 Knowledge. The path to power
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These
. Simic Hybrid Traits Your hybrid character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchise. Your powers of deduction make it clear that you’re the obvious choice to lead your franchise, and you are an able operative in the field as you provide valuable information for
ability to read your foes and rivals clearly makes you the best choice for franchise leader. Unfortunately, your equally practiced ability to read your allies means you’ll know which of them see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Adventurers and dragons alike pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a
area of the aspect’s choice regains 71 (13d10) hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with all its hit
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
situations to heighten the drama—like by turning innocents into allies or childhood friends. Timing. The test should last as long as feels dramatic and end after a character-defining moral choice. If it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice).
At 1st level, your character has 1 Hit Die, and the die type is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
all kobolds in the cave. The wyrmling then asks the characters whether it should stay with the kobolds or return home. The kobolds honor the wyrmling’s choice, which corresponds with the characters
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
that you maintain your association with it throughout your life. As a result, your choice of guild can play a more significant role than most backgrounds do in shaping what your character does now
situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale






