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Returning 32 results for 'skills all combine'.
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Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Half-Elf Names
Half-elves use either human or elven
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Owlbear Magically Perfected Predator Created long ago by mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins
Int 3 −4 −4
Wis 12 +1 +1
Cha 7 −2 −2
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 3 (XP 700; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
investigators, focused on tracking people down or gathering information. More likely, you’re a diverse team with a range of skills that allow you undertake a variety of different missions on your
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Griffon Majestic Hunter of Land and Sky Habitat: Arctic, Coastal, Grassland, Hill, Mountain; Treasure: None Adam Rex Griffons combine the features of raptors and big cats—most commonly eagles and
., Fly 80 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3 Ability Score Mod Save Int 2 −4 −4 Wis 13 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
should track the Student Dice their character has from passing Exams and from Extracurriculars. They should also note the skills their character can expend the Student Dice on. They should check the “d4
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
combine a cultist’s fanatical devotion with a giant’s sheer power, the result can be horrifying.
—Bigby
Though primordials of frost and ice do exist (most notably Cryonax, who is sometimes considered
)
Speed 40 ft., swim 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Dex +7, Con +9, Wis +6
Skills Athletics +10, Perception +6
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17 (natural
Skills Athletics +6, Perception +4, Survival +4
Conditions petrified
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages Common, Terran
Challenge 4 (1,100 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Chimera Multiheaded Ravager Habitat: Grassland, Hill, Mountain; Treasure: Any IZZY Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their
Int 3 −4 −4
Wis 14 +2 +2
Cha 10 +0 +0
Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can’t speak
CR 6 (XP 2,300
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Drider Spiderlike Underdark Hunter Habitat: Forest, Underdark; Treasure: Armaments Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow
+4 Ability Score Mod Save Int 13 +1 +1 Wis 16 +3 +3 Cha 12 +1 +1
Skills Perception +6, Stealth +10
Senses Darkvision 120 ft.; Passive Perception 16
Languages Elvish, Undercommon
CR 6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gallows Speaker Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws Wis +4
Skills Perception +7
Damage Resistances bludgeoning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth. Pech Small Elemental, Typically Neutral Good
Armor Class 17
Skills Athletics +6, Perception +4, Survival +4
Condition Immunities petrified
Senses darkvision 120 ft., tremorsense 120 ft., passive Perception 14
Languages Common, Terran
Challenge 4
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
is 30 feet. Vedalken Dispassion. You have advantage on all Intelligence, Wisdom, and Charisma saving throws. Tireless Precision. You are proficient in one of the following skills of your choice
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
Str 18 +4 +8
Dex 16 +3 +3
Con 18 +4 +4
Ability Score Mod Save
Int 13 +1 +5
Wis 14 +2 +6
Cha 16 +3 +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mouth. Inside that mouth is a large eye that emits a breath-like wave of antimagic energy. The creature’s wings are formed from multiple eyestalks, each of which can fire magical rays that combine
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +6, Wis +5
Skills Perception +8, Stealth +6
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 18
Languages
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Rockspeaker Stone giants practice rune magic more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic
(24d12 + 120)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +7, Con +10, Int +9, Wis +7
Skills Athletics +16
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
Throws Dex +6, Con +4
Skills Athletics +3, Perception +3, Stealth +6
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 30 ft., passive Perception 13
Languages Common
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
proficiencies on your character sheet. On the sample character sheet, you can indicate proficiency in skills and saving throws by marking the circle next to them. The features table in your class description
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
11(+0)
WIS
14(+2)
CHA
8(−1)
Skills Athletics +8, Stealth +7
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
, Wis +9
Skills Insight +9, Nature +10, Perception +9
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Merfolk
Challenge 16 (15,000 XP
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Athletics +4, Performance +6
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2 (450 XP
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws Dex +4, Cha +5
Skills Acrobatics +4, Athletics +4, Performance +7
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
., climb 60 ft.
STR
25 (+7)
DEX
14 (+2)
CON
21 (+5)
INT
9 (−1)
WIS
16 (+3)
CHA
5 (−3)
Saving Throws Con +11, Wis +9
Skills Perception +9
Damage Resistances poison
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you. Imposing Presence. You have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Languages. You can speak, read, and write Common and Minotaur.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws Con +18, Int +16, Wis +18, Cha +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Immunities acid, cold, fire
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
-unn) constantly worries about whether he has the right skills to graduate from the Academy. When his nose isn’t buried in a technical manual, he’s scribbling mathematical and arcane equations in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon names. You can combine these elements to form a dragon name. For each element, roll a d20, then choose one of the four possible results from the table, or roll a d4 to determine which column to
additional languages. You can add languages to a dragon’s stat block. Skills. Most dragons are proficient in the Perception and Stealth skills, and many dragons have additional skill proficiencies
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
least 1 Hit Point. Eldritch Knight Support Combat Skills with Arcane Magic Eldritch Knights combine the martial mastery common to all Fighters with a careful study of magic. Their spells both complement
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
+ 3)
Speed 30 ft.
STR
13(+1)
DEX
12(+1)
CON
12(+1)
INT
10(+0)
WIS
11(+0)
CHA
11(+0)
Skills Perception +2, Athletics +3
Senses passive Perception 12
Throws Dex +9, Con +11, Int +13, Wis +15
Skills: Arcana +13, History +13, Insight +15, Perception +15
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
Throws Con +7, Wis +5
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages understands Draconic but can’t speak
Challenge 7 (2,900 XP)
Spell Turning. The chimera
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
description gives details on what a set of supplies or tools is made up of. A character who is proficient with a tool knows how to use all of its component parts. Skills. Every tool potentially
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the






