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                        Returning 35 results for 'skills shining adventurer'.
                    
                
                        
                            
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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ’d never see her again—then, to our horror, we did.”
—Hopewell Lightfinger, Sword Coast Adventurer
When the spirit of a malevolent trickster or callous rogue refuses to
                                                
                                            
                                                
                                                     enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that, in their true forms, look like person-shaped blobs of shining light. More often
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you
                                                
                                            
                                                
                                                     aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
                                                
                                            
                                                
                                                     behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
 
MERCENARIES OF THE NORTH
Countless mercenary companies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
                                                
                                            
                                                
                                                     65 (10d8 + 20)
 Speed 40 ft.
  STR
 18 (+4)
 DEX
 12 (+1)
 CON
 15 (+2)
 INT
 11 (+0)
 WIS
 14 (+2)
 CHA
 15 (+2)
 
 Saving Throws Int +2, Wis +4
 Skills Insight +4, Perception +6
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
                                                
                                            
                                                
                                                     goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , in their true forms, look like person-shaped blobs of shining light. More often, though, mirror shades are encountered on reflective surfaces such as mirrors or panes of glass. There, they blend in
                                                
                                            
                                                
                                                     great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad we’d never see her again—then, to our horror, we did.”
 —Hopewell Lightfinger, 
Sword Coast adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     connection to its ruling family or its businesses. The Adventurer, though, is hired by the house for more traditional adventuring skills—usually capabilities that the house’s other agents lack. The Adventurer
                                                
                                            
                                                
                                                     the house than with the specific roles in the party. Consider some or all of these roles for your characters: Adventurer. Some characters are associated with your patron house because of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     except inspire and encourage members 2 A retired adventurer who works hard to connect member groups with employment opportunities that match their skills 3 A petty rival who continually tries to claim
                                                
                                            
                                                
                                                     jobs, bounties, and rewards before you can 4 A bitter enemy who nurtures a grudge over some past wrong (real or imagined) and does everything possible to undermine you 5 A naive adventurer who admires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    2. Choose a Class  bruenor Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely
                                                
                                            
                                                
                                                     proficiencies: armor, weapons, skills, saving throws, and sometimes tools. Your proficiencies define many of the things your character can do particularly well, from using certain weapons to telling a convincing lie. On your character sheet, record all the features that your class gives you at 1st level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Backgrounds Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
                                                
                                            
                                                
                                                     adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Backgrounds Every story has a beginning. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous
                                                
                                            
                                                
                                                     adventuring? Where did you get the money to purchase your starting gear, or, if you come from a wealthy background, why don’t you have more money? How did you learn the skills of your class? What
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
 —Morning
                                                
                                            
                                                
                                                      +1  +1 
  Con  17  +3  +7 
      Ability Score Mod Save 
    Int  14  +2  +6 
  Wis  21  +5  +9 
  Cha  14  +2  +2 
   
 Skills Insight +9, Medicine +9, Perception +9, Religion +10
 Gear Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
   STR
  21 (+5) 
 
  DEX
  12 (+1) 
 
  CON
  21 (+5) 
 
  INT
  18 (+4) 
 
  WIS
  15 (+2) 
 
  CHA
  19 (+4)
Saving Throws Dex +5, Con +9, Wis +6, Cha +8
 Skills Arcana +12
                                                
                                            
                                                
                                                     target. Hit: 9 (1d8 + 5) slashing damage.
 Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot cone. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
   STR
  19 (+4) 
 
  DEX
  10 (+0) 
 
  CON
  17 (+3) 
 
  INT
  16 (+3) 
 
  WIS
  13 (+1) 
 
  CHA
  17 (+3)
Saving Throws Dex +2, Con +5, Wis +3, Cha +5
 Skills Arcana +7
                                                
                                            
                                                
                                                     target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage.
 Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have
                                                
                                            
                                                
                                                     of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way. Skill Proficiencies: Athletics, Persuasion Tool Proficiencies: One type of gaming set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
                                                
                                            
                                                
                                                    )
 CHA
 9 (–1)
 
 Skills Arcana +5, Insight +4, Persuasion +1
 Senses passive Perception 12
 Languages Common, Draconic, Goblin
 Challenge 1/2 (100 XP)
 Barkskin. Sharwyn’s AC can’t be lower than 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     playful adventurer whose primary interests are giantkind and the natural world. A few years ago, she took up residence at the Fireside Monastery, where she quickly rose through the ranks to become
                                                
                                            
                                                
                                                     one of the monastery’s best giant wrestlers. She still considers herself an adventurer, though, and has recently begun to feel the itch of wanderlust. The characters’ quest to rid the Star Forge of evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     and other exotic metals. Anyone who presumes to look down upon goblinoids should be surprised by the skills of the Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins
                                                
                                            
                                                
                                                     commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    Chef in a Pickle Robin Olausson  As the characters walk through the streets of Daggerford, they find themselves drawn to the delicious aroma emanating from the River Shining Tavern. When they enter
                                                
                                            
                                                
                                                    , aged exactly seven seasons A small bag of mustard seeds from Arthur Holrow’s garden KENDER STUMBLENOODLES
 Kaga got the recipe for Stumblenoodles from a kender adventurer who hailed from the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    ) 
 
  CON
  12 (+1) 
 
  INT
  17 (+3) 
 
  WIS
  13 (+1) 
 
  CHA
  16 (+3)
Saving Throws Wis +3, Cha +5
 Skills Arcana +7, History +7, Perception +3
 Damage Immunities psychic
                                                
                                            
                                                
                                                     Markos.
Markos Delphi stands over a nightmare creation that combines
 the body of an adventurer with a fragment of Krokulmar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Services  Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
                                                
                                            
                                                
                                                     craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Services Adventurers can pay nonplayer characters to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary skills, while others are masters of a
                                                
                                            
                                                
                                                     craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Urban Bounty Hunter Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect
                                                
                                            
                                                
                                                     bounties, though, you aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group A group sponsored by a university might look very much like any other adventuring party, with a range of diverse skills and capabilities. The only significant distinction lies
                                                
                                            
                                                
                                                     be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    
 16 (+3)
 
 Skills Sleight of Hand +7, Stealth +7
 Senses passive Perception 11
 Languages Common, Sylvan
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Flyby. The faerie doesn’t provoke
                                                
                                            
                                                
                                                     (+2)
 CON
 12 (+1)
 INT
 13 (+1)
 WIS
 17 (+3)
 CHA
 18 (+4)
 
 Skills Insight +5, Perception +5, Survival +5
 Senses passive Perception 15
 Languages Common, Sylvan
 Challenge 2 (450 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     story — or a compelling villain. Which one of the characters served alongside the villain? Were they equals, or was one of higher rank? Did the villain abandon or betray the adventurer, or was it the
                                                
                                            
                                                
                                                     adventurer who betrayed the villain? This option can be especially interesting for a warforged villain; while searching for their own identity following the war, they have embraced a dark path. If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Centaur “I hear centaurs make excellent mounts!”
 — Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY, 
by Irvil Grayborn of Sundown
 Reclusive wanderers and omen-readers of
                                                
                                            
                                                
                                                    )
 
  WIS
  13 (+1)
 
  CHA
  11 (+0)
Skills Athletics +6, Perception +3, Survival +3
 Senses passive Perception 13
 Languages Elvish, Sylvan
 Challenge 2 (450 XP)
 Charge. If the centaur moves at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Phoenix comes from the streets, where he grew up a fighter until a job sweeping the steps of a small temple of Waukeen showed him a new path. His hunger for coin as an adventurer is thus guided by his
                                                
                                            
                                                
                                                    
 16 (+3)
 
  CHA
 13 (+1)
Skills Athletics +4, Performance +3 Persuasion +3, Religion +3
 Senses passive Perception 13
 Languages Common, Elvish
 Challenge 2 (450 XP)
  
 Divine Display (1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the creature into a tree.
  Matias Tapia  A barkburr lignifies a 
dwarf adventurer  
   Barkburr Small Plant, Unaligned
 Armor Class 16 (natural armor)
 Hit Points 52 (8d6 + 24)
 Speed 10 ft
                                                
                                            
                                                
                                                    ., climb 10 ft.
  STR
 16 (+3)
 DEX
 6 (−2)
 CON
 16 (+3)
 INT
 1 (−5)
 WIS
 15 (+2)
 CHA
 1 (−5)
 
 Skills Athletics +5
 Damage Immunities psychic
 Condition Immunities blinded, deafened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , your talents make you the invaluable linchpin of your franchise’s operations. Arcane Trickster What does an adventurer who has all the tricks of a rogue need? Even trickier magic! As a rogue of the
                                                
                                            
                                                
                                                     that art to the next level. Your top-notch infiltration and disguise skills mean that you’ll always be keeping busy. But if you’re one of those “You know too much, I have to kill you now, it doesn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     40 ft.
   STR
  26 (+8) 
 
  DEX
  14 (+2) 
 
  CON
  27 (+8) 
 
  INT
  26 (+8) 
 
  WIS
  19 (+4) 
 
  CHA
  23 (+6)
Saving Throws Dex +9, Con +15, Wis +11, Cha +13
 Skills
                                                
                                            
                                                
                                                    ). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failed save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
   STR
  25 (+7) 
 
  DEX
  14 (+2) 
 
  CON
  25 (+7) 
 
  INT
  20 (+5) 
 
  WIS
  17 (+3) 
 
  CHA
  21 (+5)
Saving Throws Dex +7, Con +12, Wis +8, Cha +10
 Skills Arcana +15
                                                
                                            
                                                
                                                     creates a shining bead of gravitational force in its mouth, then releases the energy in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw. On a failed save, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
                                                
                                            
                                                
                                                     (+3)
 CON
 17 (+3)
 INT
 19 (+4)
 WIS
 17 (+3)
 CHA
 15 (+2)
 
 Saving Throws Int +9, Wis +8
 Skills Perception +13
 Damage Resistances lightning, psychic
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Mirt Once known as Mirt the Merciless and the Old Wolf, Mirt made a fortune and carved out a reputation as an adventurer and philanderer. Today, an older and wiser Mirt serves as one of the Masked
                                                
                                            
                                                
                                                     when he must, and he hasn’t let his adventuring skills wither. His wife, Asper, passed away several years ago, and his rambling mansion has seen better days. Mirt spends his days embroiled in
                                                
                                            
                                        





