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Returning 35 results for 'slumber all common'.
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slumbers all common
Monsters
Journeys through the Radiant Citadel
creature takes half as much damage.Tlexolotls are gigantic, salamander-like creatures that slumber deep in the magma of dormant volcanoes. A tlexolotl drowses amid the molten depths for centuries
, rising only rarely to gorge itself on massive amounts of animal and plant life before returning to its slumber. Should a tlexolotl’s sleep be disturbed—whether by intruders in its volcanic
Monsters
Bigby Presents: Glory of the Giants
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is
Monsters
Bigby Presents: Glory of the Giants
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
, they slumber and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows
Triton
Legacy
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Species
Volo's Guide to Monsters
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
readily sacrifice themselves for the common good. They will fight and die for humans, merfolk, and other creatures without question. Their self-absorbed nature makes them overlook the history of other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Pit Master With snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse him from his slumber by sacrificing Humanoids to him
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Pit Master With snakes for arms, pit masters are yuan-ti malison priests who have made a pact with the god Merrshaulk and seek to rouse him from his slumber by sacrificing Humanoids to him
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 5 (1,800 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
dedication to evil. An elemental priest protects and guides the common people, using elemental magic to better their lives. An elemental cultist demands abasement, sacrifice, and obedience. The element
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
arrive to wake the early risers, twelve people are asleep in the common room. The early risers are scattered about the room, dozing among other guests who don’t wish to be disturbed. To find and wake
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hold a social position similar to that of religious hermits or tribal shamans of other worlds. Common Athasians, especially those who live outside the walls of the city-states, revere elemental
dedication to evil. An elemental priest protects and guides the common people, using elemental magic to better their lives. An elemental cultist demands abasement, sacrifice, and obedience. The element
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others. Tritons readily sacrifice themselves for the common good. They will fight
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud: “Three guests sleeping in the common room this evening requested to be woken before sunrise, but I have a morning errand to attend to, so I won’t be able to fulfill my promise to them. I’d like
arrive to wake the early risers, twelve people are asleep in the common room. The early risers are scattered about the room, dozing among other guests who don’t wish to be disturbed. To find and wake
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of
grim reminder of the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
hope. It’s a living relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of
grim reminder of the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of those societies
the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
relic of the ingenuity and collaboration of twenty-seven great civilizations. Abandoned and lost for ages, the Citadel was resurrected from its slumber and reclaimed by descendants of those societies
the Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably shared. Dignity is afforded to all, and great need is met with great aid.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
back!” he yells in Common. “Abandon your offerings! You know not what you do!” This is the fire giant Xocopol, whom characters might have learned about in Etizalan. Xocopol is neutral. He wields a
massive hammer, which deals bludgeoning damage but is otherwise identical to a fire giant’s Greatsword attack. He can speak Common, Giant, and Tletlahtolli. Xocopol isn’t interested in fighting unless he’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
back!” he yells in Common. “Abandon your offerings! You know not what you do!” This is the fire giant Xocopol, whom characters might have learned about in Etizalan. Xocopol is neutral. He wields a
massive hammer, which deals bludgeoning damage but is otherwise identical to a fire giant’s Greatsword attack. He can speak Common, Giant, and Tletlahtolli. Xocopol isn’t interested in fighting unless he’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana. The Ghost Orchid Tepui is under siege by alien creatures. Chimagua, our guardian, has fallen into a deathly slumber. If the great spirit dies, all is lost. If you are brave souls, seek the
the Fey type, has Intelligence 7, and can speak and understand simple phrases and concepts in Common. Nene has a boisterous personality but is easily distracted. He can mime straightforward responses to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
Resistances cold, psychic
Damage Immunities lightning, thunder
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 20
Languages Common, Giant, telepathy 120
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Yarana. The Ghost Orchid Tepui is under siege by alien creatures. Chimagua, our guardian, has fallen into a deathly slumber. If the great spirit dies, all is lost. If you are brave souls, seek the
the Fey type, has Intelligence 7, and can speak and understand simple phrases and concepts in Common. Nene has a boisterous personality but is easily distracted. He can mime straightforward responses to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
residents deeply appreciate nature and the spirits that inhabit it. Individuals often leave cut mangoes in streams as offerings for the nature spirits, or spend time at the Lynx River or Slumber Pond to
times of hardship. Names Names in Siabsungkoh are shaped by family identity, class, and trade. The following names are among the most common in Siabsungkoh: Feminine. Aom, Pathma, Ratari, Suree
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
Resistances cold, psychic
Damage Immunities lightning, thunder
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 20
Languages Common, Giant, telepathy 120
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
residents deeply appreciate nature and the spirits that inhabit it. Individuals often leave cut mangoes in streams as offerings for the nature spirits, or spend time at the Lynx River or Slumber Pond to
times of hardship. Names Names in Siabsungkoh are shaped by family identity, class, and trade. The following names are among the most common in Siabsungkoh: Feminine. Aom, Pathma, Ratari, Suree
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tabernacle, and the Great Forge is several hundred feet below it and a half mile to the south. Slumber of Ancients The lowest level of the Iron Tabernacle is a seemingly endless collection of crypts
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Tabernacle, and the Great Forge is several hundred feet below it and a half mile to the south. Slumber of Ancients The lowest level of the Iron Tabernacle is a seemingly endless collection of crypts
. Spectral dwarves are common in this area, though their spirits remain quiet as long as visitors are respectful of the dead. If any creatures attempt to deface or steal from the sarcophagi, a mob of dwarven
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more
)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
persist in intruding on a sprite’s territory are stung with poisoned arrows and lulled into a senseless sleep. While they slumber, the sprites make good their escape, retreating to an even more
)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Abandoned and lost for ages, the Radiant Citadel was resurrected from its slumber and reclaimed by descendants of those societies. The Radiant Citadel is a nexus of diplomacy and trade, a repository of
looming threat that’s a grim reminder of the Radiant Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Abandoned and lost for ages, the Radiant Citadel was resurrected from its slumber and reclaimed by descendants of those societies. The Radiant Citadel is a nexus of diplomacy and trade, a repository of
looming threat that’s a grim reminder of the Radiant Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
day, these guards and the ones on active duty operate on alternating shifts. When the castellan decides that a shift is done, he rousts these guards from their slumber and orders them to replace the
Sansuri wears a mask (see “Treasure”) and is a cloud giant, with the following changes: Sansuri’s alignment is neutral evil. She speaks Auran, Common, and Giant. She wields a spear instead of a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the
population of snakefolk live beneath the surface. It is common to find settlements inside the large underground chambers connected by the tunnels, excavations many centuries in age. Marsh of Chelimber I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unaffected by magics that force slumber, I escaped, along with a half-elf among the apprentices to the sage. The spirit chased us across the moors relentlessly, forcing us into the tunnels beneath the
population of snakefolk live beneath the surface. It is common to find settlements inside the large underground chambers connected by the tunnels, excavations many centuries in age. Marsh of Chelimber I
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs (hunting dogs) that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid
persuaded to accept a business partner, provided there’s little or no risk to him. A priest of Helm named Silvarren Loomshank (LN male Illuskan human) sleeps in a drunken stupor in a corner of the common
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
day, these guards and the ones on active duty operate on alternating shifts. When the castellan decides that a shift is done, he rousts these guards from their slumber and orders them to replace the
Sansuri wears a mask (see “Treasure”) and is a cloud giant, with the following changes: Sansuri’s alignment is neutral evil. She speaks Auran, Common, and Giant. She wields a spear instead of a






