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                        Returning 4 results for 'slurping space'.
                    
                
                        
                            
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                                        sleeping space
                                    
                                
                        
                    
                
                        
                                                    Hunger of Hadar
                                                    
    
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                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures
                                                
                                            
                                                
                                                     fully within the area are blinded.The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded
                                                
                                            
                                                
                                                    . The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     before the film cuts out. Seating. Ascending rows of comfortable recliners line a seating area in front of the screen. Several Humanoid skeletons sit in the audience holding stale space snacks. The
                                                
                                            
                                                
                                                     baths, which are now contaminated. Three grells hide here, each slurping from its own pool, waiting to ambush creatures that pass by. S43a: Sauna. Wooden benches line the walls of this sweltering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
 This self-contained dimension is fueled by the power of the Far Realm
                                                
                                            
                                                
                                                     locate that item in the warehouse. Each check represents the act of either physically searching for the item or understanding the characteristics of the item. The narrow space between piles of crates
                                                
                                            
                                        





