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                        Returning 33 results for 'small all confidence'.
                    
                
                        
                            
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    , while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
                                                
                                            
                                                
                                                     the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     few small difficulties early in your career, or maybe it took you a while to restore your reputation after one agonizing night when the fates conspired to bring about your theatrical ruin. The ways
                                                
                                            
                                                
                                                     that a performance can go wrong are as varied as the fish in the sea. No matter what sort of disaster might occur, however, a bard has the courage and the confidence to rebound from it — either pressing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
                                                
                                            
                                                
                                                    , maces, spears, and even self-loading crossbows are also known to exist in animated object form. Flying Sword
 Small construct, unaligned
 Armor Class 17 (natural armor)
 Hit Points 17 (5d6)
 Speed 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
                                                
                                            
                                                
                                                     counsel: her uncle, Uthor (Hekaton’s younger brother), and the wise, matronly Iymrith. Unfortunately, neither of them has much respect for small folk. In that regard, Serissa is alone. Like her dearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     nothing else of note in this area. 27. Storage Cavern This cavern, like the passage leading to it, is well lit by torches held in simple iron brackets around the walls. You can see five small bolts
                                                
                                            
                                                
                                                     of cloth stacked against the wall to your left, and to your right are eight small casks in a neat row.
 This is the primary storage chamber for Sanbalet’s smuggling operation, and the likely place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
                                                
                                            
                                                
                                                     letting down his fellow crewmates. He has been avoiding them to help him keep his focus.
 Miken’s worst enemy is his own fear. The characters can boost his confidence and lift his spirits in one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    After the Battle Once the characters deal with the vicious Elementals, their problems aren’t over. The ground heaves as a small earthquake ripples through the area. Characters must succeed on a DC 12
                                                
                                            
                                                
                                                     project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     pressed on, finishing her gate spell with skill and confidence.
 “The gate is open!” she cried. “Malkizid, come forth!”
 Before Sarya a great ring or hoop of golden magic coalesced from the air. Through
                                                
                                            
                                                
                                                     material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     infiltrating the temples. Each cult’s monstrous allies rarely challenge a group of cultists that proceeds with confidence. Human members of the cult have a good chance to spot impostors at close range, but
                                                
                                            
                                                
                                                     camp in a cleared Haunted Keep. The elemental prophets divine the characters’ location and send forces to harass the party. Small bands of cult raiders and mercenaries roam the Sumber Hills, so it’s a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , nearly all members of Silverquill College carry themselves with a fearsome, never-second-place attitude—because in the art of wielding words, confidence is key.  Silverquill Apprentice Silverquill
                                                
                                            
                                                
                                                     Apprentice Silverquill Apprentice
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     your imagination. You’re not bound to those options, but they’re a good starting point. Personality Traits Give your character two personality traits. Personality traits are small, simple ways to help
                                                
                                            
                                                
                                                     bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
 Consider their ideals. Tika Waylan is innocent, almost childlike
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     at all times. Kleve can change its form to appear as any Small or Medium humanoid, sometimes taking on the appearance of a deep gnome servant or a drow assistant to Vizeran if it wants to blend in. It
                                                
                                            
                                                
                                                     battlefield for the demon lords, however, and he eventually betrays Vizeran’s confidence to the adventurers in an effort to prevent that outcome (see chapter 15, “The City of Spiders”).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    —also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known
                                                
                                            
                                                
                                                     Spelljammer Nexus, the training area for Spelljammer cadets. The thefts have shaken the confidence of the academy’s investors and caused them to reduce their monthly funding. Mirt is not happy! Boatswain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     provided to create a foundation for further development. Abbey Isle This island south of Saltmarsh is the featured location in the adventure Isle of the Abbey. The island is the site of a small abbey that
                                                
                                            
                                                
                                                     monsters emerging from the Dreadwood. It serves as a key stopover point for travelers venturing inland from the southern coastal region. The community is dominated by a small keep set atop a hill that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     surface (see “Magic Treatments” below), and the hags are skilled at tricking guests into thinking the benefits outweigh the cost. The price for these special rituals is described as “some small boon
                                                
                                            
                                                
                                                     visions of Sune. Her deep-seated insecurity over serving the god of beauty was her downfall. Hoping to develop more confidence in her role as a priest of Sune, she was drawn into a bargain with the hags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . He relied on his mother’s expertise in most matters, which has allowed Skerrin to worm his way into Anders’s confidence. Skerrin Wavechaser Skerrin (LE male human assassin) is secretly the head
                                                
                                            
                                                
                                                     attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Flame Tongue sword of their choice; this process takes 1d4 days. The giant doesn’t know the location of the Lost Caverns but suspects other local inhabitants might. Gnome Vale A small track branches off
                                                
                                            
                                                
                                                     from a main road toward a narrow canyon. The canyon widens into a small, secluded vale with meadows dotted with spring-fed ponds and stands of trees. The valley is home to a reclusive community of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     scrolls of gentle repose. P6: Rectory This small living area is flooded like the rest of the temple, with moldering vestments hanging in a wardrobe and a bed blanketed in fungus.
 This apartment once
                                                
                                            
                                                
                                                     check. The chest is a Small object with AC 19, 15 hit points, and immunity to poison and psychic damage. Treasure. The chest holds 400 gp, a platinum necklace featuring Paladine’s symbol worth 150 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     area is not shrouded in sheets of webs, unlike most of the lower deck (see the “Webs Aboard Ship” sidebar). A web of a different sort stretches across the doorway between this small chamber and the
                                                
                                            
                                                
                                                     within the mass of webbing, a little less than ten feet into the room, while small spiders scurry everywhere.
 A character who watches the webbed bundles for a few moments and succeeds on a DC 10 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     generosity.”
 Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
    Amidor the Dandelion 
 CHAPTER 4: YON
 This 3-foot-tall talking dandelion finds poetry
                                                
                                            
                                                
                                                     Wyrmling 
 CHAPTER 3: THITHER
 Granny Nightshade reared Cradlefall from an egg, but the hag’s alchemical incubation processes stunted the dragon’s growth, making him small even for a wyrmling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     generosity.”
 Flaw. “My confidence is bound up in my scarf’s powers. I’m quite the coward without it.”
    Amidor the Dandelion 
 CHAPTER 4: YON
 This 3-foot-tall talking dandelion finds poetry in
                                                
                                            
                                                
                                                     Wyrmling 
 CHAPTER 3: THITHER
 Granny Nightshade reared Cradlefall from an egg, but the hag’s alchemical incubation processes stunted the dragon’s growth, making him small even for a wyrmling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     traits are small, simple ways to help you set your character apart from every other character. Your personality traits should tell you something interesting and fun about your character. They should be
                                                
                                            
                                                
                                                     boastfulness and has a fear of heights resulting from a bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
 Consider their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) to send messages both to his new friends and his old ones.  Skeemo Weirdbottle
 Small humanoid (gnome), neutral evil
 Armor Class 12 (15 with mage armor)
 Hit Points 72 (16d6 + 16)
 Speed 25 ft
                                                
                                            
                                                
                                                    , a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the City Guard. In that position, she watches over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
 Each ability has a score from 1 to 20, although your
                                                
                                            
                                                
                                                     abilities either a limited number of times or only under special circumstances. If there’s a small box next to a spell or ability, that means you can only use it that many times. Check off a box when you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
                                                
                                            
                                                
                                                     insolence, while Nym gives them a cold, condescending smile. Neither sister is of a mind to facilitate a meeting between Serissa and a motley group of “small folk.” If the characters are diplomatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
                                                
                                            
                                                
                                                     pose no threat to Waterdeep, they know of at least one evil cloud giant who is bent on conquering the lands of the small folk once the ordning is recast in her favor: Countess Sansuri. They tell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
                                                
                                            
                                                
                                                     thick, rich wool they shear from their sheep. Others make a living hawking the dandelion wine that Darkhold Vale has always produced, but only recently begun to sell abroad. The vale has a small militia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
                                                
                                            
                                                
                                                     which screens the entrance to the queen’s private chamber. Inside this entryway are torches on the walls, and six chairs and three small tables along the hallway. At the end of the route westward is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     infiltrate the fortress. This creature takes the form of a scrawny human in a dirty loincloth named Pekoe Quint. “Pekoe” claims to be a trapper from Dougan’s Hole and has the small, malformed ears and pointy
                                                
                                            
                                                
                                                    . Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Treasure. If the characters search the hag’s tattered robes, they find a belt pouch containing a diamond worth 5,000 gp and small flask of water from the River Styx. The flask magically preserves the water
                                                
                                            
                                                
                                                     despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Its challenge rating is 0 (10 XP). 
After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing
                                                
                                            
                                                
                                                     runestone for 10 days. Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly S8. Passage of Carvings This rough-hewn passageway slopes gently upward to the south. Ensconced torches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
                                                
                                            
                                                
                                                     barge to barge until they reach the merchant they want. On the opposite bank, you can see a small outhouse set with an oval iron door.
 A flash of light draws your attention to the right, where some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them.
 The cradles contain eight dretches—manifestations of Zybilna’s darkest
                                                
                                            
                                                
                                                     an opening through which Small and Medium characters can squeeze. P40. Guest Wing This wing of the palace is reserved for Zybilna’s guests, including envoys from other archfey and petitioners from
                                                
                                            
                                        






