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                        Returning 26 results for 'small all currents'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     circuitry is prone to overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages
                                                
                                            
                                                
                                                     mollifying phrases or make shallow but pleasant small talk.
Robots
Robots are Constructs created for heavy labor, menial tasks, or routine security. Despite robotsâ hardy construction, their
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
                                                
                                            
                                        
                                                    Sea Elf
                                                    
    
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                                                     Species
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents and
                                                
                                            
                                                
                                                     explored the waters across a hundred worlds. Today, they live in small, hidden communities in the ocean shallows and on the Elemental Plane of Water.
SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots are programmed with intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     full of life. Stalactites drip into shallow puddles, and water trickles down the slick cave walls. The sounds of cave bats, small insects, and the cavernsâ monstrous denizens echo throughout
                                                
                                            
                                                
                                                     assume the characters have a light source or other means of seeing in the dark. Underground Rivers. The rivers that span the lesser caverns have strong currents. A creature that enters a river for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
 This ship served as a tender vessel, bringing supplies to
                                                
                                            
                                                
                                                     salted meats that have been cured are salvageable, as is the ale, whose barrels are coated in a thick layer of tar to keep water out. Additionally, there are twenty healerâs kits, closed in small iron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Sea Elf Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, the sea elves navigated the deepest currents
                                                
                                            
                                                
                                                     and explored the waters across a hundred worlds. Today, they live in small, hidden communities in the ocean shallows and on the Elemental Plane of Water. Sea Elf Traits Sea elves have the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
                                                
                                            
                                                
                                                     might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , the bullywugs explain that their king, Gullop XIX, would be honored to make the charactersâ acquaintance. They suggest that the characters head to the small dock nearby (next to area D2), then make
                                                
                                            
                                                
                                                     rigging makes such a climb possible.
 The vehicle has no form of propulsion, instead relying on the pilotâs ability to navigate air currents.
 As long as the balloon or basket has at least 1 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming. Other Strength Checks The DM
                                                
                                            
                                                
                                                     might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     unpredictable currents and eddies of the river. For a price, these pilots are willing to carry passengers from plane to plane. Some of them are fiends, while others are the souls of dead creatures from
                                                
                                            
                                                
                                                     nondescript door. Beyond the portal lies a small landing with an equally nondescript stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    -looking path, road, or trails occasionally become sharp for 100-foot intervals. Walking on these areas is like walking on caltrops. Small avalanches of rock intermittently fall, blocking a path or burying
                                                
                                            
                                                
                                                     intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     small landing with a stairway leading up and down. The Infinite Staircase changes appearance as it climbs and descends, going from simple stairs of wood or stone to a chaotic jumble of stairs hanging in
                                                
                                            
                                                
                                                     between planes and layers. Trading vessels sail up and down its length, and small towns line its banks. Travelers can usually find a boat to hire somewhere along its shores. River Styx The River Styx
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     travel. They seldom work to improve their lairs, but when they do, it is often to channel wind currents to create effects the dragon finds pleasing. The labyrinthine tunnels and the mirror-like icy
                                                
                                            
                                                
                                                     twisting stone tunnel carved out by a subterranean stream, now frozen over by the dragonâs presence. The stream spills down in stages over low, frozen cascades, creating an icy stairway. Dining Hall. A small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
                                                
                                            
                                                
                                                     times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
 Portcullises. Throughout the stronghold are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     either side of the statue lead to more guest quarters (area 4). Steam Geyser A narrow hall to the south leads to a circular chamber with a small steam pool at its center. Every hour on the hour, a
                                                
                                            
                                                
                                                     geyser of steam shoots up from a vent in the bottom of the shallow basin, sending out a loud hissing noise as it erupts. Any creature in the small, circular room when the geyser erupts is engulfed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hearing what the âsmall folkâ have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princessesâ defense and cover their
                                                
                                            
                                                
                                                     insolence, while Nym gives them a cold, condescending smile. Neither sister is of a mind to facilitate a meeting between Serissa and a motley group of âsmall folk.â If the characters are diplomatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
                                                
                                            
                                                
                                                     passage. (See chapter 7 for the cultistsâ statistics.) The guards attack intruders who fail to use the pass phrase, âHail the heart of fire!â Brass Plate. A small brass plate is embedded in the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
                                                
                                            
                                                
                                                     are 180 pp, 1,700 ep, and a tentacle rod. P7. Quipper Pit Stairs rise to a small, damp cave where five loathsome fishfolk stand around a pit, choking and muttering.
 The pit is 10 feet wide and 40 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     Medium or larger creatures that lack a swimming speed, while Small and smaller creatures must swim to traverse the tunnel. Water Weird. A neutral evil water weird lurks here. It tries to ambush and
                                                
                                            
                                                
                                                     kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     forces, the subsequent effects range from whimsical to deadly.  Eldritch Storm Eldritch Storms When magical currents become trapped amid winds and clouds, eldritch storms can result. Flaywind
                                                
                                            
                                                
                                                     emotion, such as joy or sorrow. Such an area might be as small as a room in a house or as large as a forest. Once per day, if a creature within the area expresses even the faintest hint of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     waterâs surface is 40 feet below the tunnelâs exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
                                                
                                            
                                                
                                                    . Small fungi sprout from these deposits and the walls.
 During the day, the ceiling of this corridor is covered in thousands of bats, and a cacophony of chitters and squeaks echoes from above. At night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     cave stretches out 30 feet above the floor. A short tunnel leads from the ledge to the river beyond. The waterâs surface is 40 feet below the tunnelâs exit. L4: Littered Cave This small cave is
                                                
                                            
                                                
                                                    -pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     wind currents 
   7  1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies 
   8  1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains 
   9  2d4 griffons (attitude: 1d10
                                                
                                            
                                                
                                                     lounges with 1 water elemental (attitude for both: 1d10) 
   7  1 hydra (attitude: 1d4 + 1) hunting 
   8  2 water weirds (attitude: 1d8) keeping watch in small pools 
   9  1 dragon turtle (attitude
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
 The walls are uneven, with small ledges
                                                
                                            
                                                
                                                     pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
                                                
                                            
                                                
                                                     prison: A maze of cell-lined corridors fills this area.
 All the cell doors, which have arcane lock spells cast on them, are made of iron, with small, barred windows set into them at eye level. Many of
                                                
                                            
                                        





