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Returning 35 results for 'smiles standing adventure'.
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Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Playerâs Handbook (2014)
in your proficiency with a certain kind of artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Backgrounds
Baldurâs Gate: Descent into Avernus
artisanâs tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
Gnome
Legacy
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
presents it to Agatha as a gift, the check is automatically successful. The ghostly figure smiles with cold amusement. âVery well,â she says. âI know that you seek many things. Ask me one question, and I
Well (see that section). Agatha is well informed and a capable diviner, so she can answer almost any single question pertaining to the adventure that the characters think to ask. However, the banshee
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Variety Series Some groups donât want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurerâs chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vingaard River. There, Ispinâs body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
, not tears, for an old scoundrel like me. Make sure everyone knows my stories when I head off on the greatest adventure of them all.ââ
Becklin nods, and villagers carry the boat containing Ispinâs body
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters approach her in a calm manner, Darribeth smiles and says to the toad on her knee, âLook, Teeha! I told you theyâre not demons. I wonder if Urgala sent them.â Darribeth desperately wants to
moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm Kingâs Thunder for more information on Urgala Meltimer and her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Agatha as a gift, the check is automatically successful. If the check fails, Agatha attacks the characters; if it succeeds, she smiles with cold amusement and entertains their questions: âVery well. I
the Spider, or Hamun Kostâs question about Old Owl Well (see that section, below). Agatha is well informed and a capable diviner, so she can answer almost any single question pertaining to the adventure
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the Star Forgeâ draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
help inspire alterations or expansions to this adventure, and of course to help you create your own adventures and even whole campaigns with giants in prominent roles.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
. IMPORTANT REFERENCES
This adventure features the Nine Hells, which is described in chapter 2 of the Dungeon Masterâs Guide. Devils, being the primary inhabitants of the Nine Hells, play prominent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
A Beautiful Mine The characters can pick up this quest if they start the adventure in Termalaine or shortly after they arrive in town. As they trudge through the streets, they see a young boy
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
finally come. With the help of a tiefling scout named Mettle (see the Gala Guests table earlier in the adventure), the hags have been able to spy on the gala. Disguised as three elf nobles from the Feywild
present stolen invitations to the winter wolves standing guard outside, then waltz into Paliset Hall, cackling with delight at how well their plan is unfolding.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Renown Renown is an optional rule you can use to track charactersâ standing, individually or as a party, within a particular group, such as a faction, an organization, or a community. A characterâs
with another, based on the characterâs interaction with each group. You can use renown over the course of an entire campaign or within a single adventure. At a campaign scale, you might set up factions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters visit Belâs forge later in the adventure (see âBelâs Forgeâ), they find it under siege from Shummrathâs hastily mustered forces. The attackers are quickly overwhelmed, forcing
. Rigorath the cambion tells them that Ubbalux must swear fealty to Mephistopheles to escape the standing stones. If Ubbalux does as Rigorath suggests, swearing its undying fealty to Mephistopheles, the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
summons them to the temple (area A5). Read the following text when the characters arrive: Elder Runara smiles as you approach. âI have something to show you,â she says. Thereâs a flash like a silent stroke
history summarized in the âAdventure Backgroundâ section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Adventure Background For pious giants, position in the ordning is everything. Brimskarda, a legendary fire giant smith, is discovering what it means to fall in the ordningâs ranks. Various missteps
in recent years have imperiled her lofty station. To resecure her standing in the ordning and prove that she is still the greatest smith among giants, Brimskarda has reclaimed the legendary Star Forge
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
More Monastery The original Expedition to the Barrier Peaks mapped out six levels of the adventureâs crashed ship: âa large exploration-colonization expedition of human origin.â This adventure
focuses on only a cursory exploration of a similarly crashed planar craft, but you can easily expand the adventure by allowing characters to discover portals in the monastery that lead to lower levels of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transitioning from another published adventure to this one. Nightstone is a fortified settlement located a few miles south of the Ardeep Forest, in the untamed hills between Waterdeep and Daggerford. A
lonely wooden signpost, standing where the trail to Nightstone meets the High Road, points the way to the settlement. Nightstoneâs closest neighbors are the elves of the Ardeep Forest. Hunters from
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watchâs call for heroes. Read or paraphrase the following: Standing before you are two wood
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
then even as you are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of injury.
âHeroes at last
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and
, and one leads to the desert of Mulhorand, near a blue dragonâs lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the adventure. They, too, are standing outside the carnival when the adventure begins. If you havenât done so already, lay out the poster map of the Witchlight Carnival for the players to see
Lost Things Use this adventure hook if you want the characters to have a strong personal investment in the story. Choose a settlement in the charactersâ world near which the Witchlight Carnival will
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
magical gate to Castle Naerytar sits between a pair of moss-covered standing stones visible from all the front rooms of the lodge. Three other portals near the lodge stand between similar stones, and the
, and one leads to the desert of Mulhorand, near a blue dragon lair. These additional portals should not be a major part of the adventure, but they can introduce cultist nonplayer characters coming to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sealing an alliance. The characters begin the adventure with 0 points. That score is adjusted every time they interact with lizardfolk, but the results only become apparent when the characters meet the
irrevocably hostile if the charactersâ total number of points drops to 0 or lower even after the queen offers them chances at diplomacy and ways to improve their standing. If this happens, after the lizardfolk give them a second chance, the charactersâ mission ends in failure.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Section 1. Call to Action The characters begin the adventure standing about one-hundred feet from a gate to Pandemonium. Theyâre underground, two days travel and far beneath the Shaâsal Khou redoubt
CHASE!
The initial purpose here is to set the scene and put the adventurers directly into the action. There is no point to creating an extra decision point at the beginning of the adventure when we know theyâre going.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve as a giant steading, and you can use the tables in chapter 3 to help you populate the site. The Steadings table suggests adventure hooks you might use to bring characters to such a place
. Steadings d6 Adventure Hook 1 A young giant looks for adventurersâ help turning the rest of the steading, including the young giantâs family, away from the worship of a demon lord. 2 The only possible
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
cottage exudes a warm glow. Smiles come readily but last too long. Wildflowers grow from the carcasses of mutated lambs. The Mists deposit visitors to Tepest near Viktal, whose folk encourage
Tepest Adventures table. Tepest Adventures d10 Adventure
1 Toxic, vision-inducing fungi taint the ruined village of Briggdarrow. Recently, homesteaders outside Viktal discovered the fungus
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thornwellâs Offer If the characters are less likely to get involved in the adventure out of altruism, they can be approached by a mysterious, handsome, well-groomed human female dressed in black-and
. Thornwell has wanted to be rid of Dory ever since she came to believe that her fellow councillor was responsible for the death of one of her allies. But she doesnât want to jeopardize her standing on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in this chapter. Even so, completing more than the required number of quests can improve their standing in Ten-Towns (see âReputation in Ten-Townsâ below), and they still collect the other rewards for
. They also learn about new adventure opportunities outside Ten-Towns, as described in chapter 2. The Frostmaidenâs aurora sweeps across the night sky over Easthaven
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rival Vendors Dyn Singh Night Market vendors Lamai Tyenmo and Kusa Xungoon inherited a long-standing rivalry between their families, but they want to move past it. Circumstances and family grudges
conspire to exacerbate their enmity. In the course of the adventure, the characters are drawn into their conflict. Lamai Tyenmo Lamai Tyenmo (lawful good, gnome commoner) has dark, wild hair and a wide
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
suspicion. Those who play the factions against one another might earn the favor of bothâbut for how long? Using the renown system from the Dungeon Masterâs Guide, track the charactersâ standing with
Kalakeriâs two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing






