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Returning 31 results for 'snakes all checks'.
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Monsters
Tomb of Annihilation
Keen Smell. The kamadan has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the kamadan moves at least 20 feet straight toward a creature and then hits it with a claw attack on
snakes — against it as a bonus action.Multiattack. The kamadan makes two attacks: one with its bite or claw and one with its snakes.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Monsters
Mythic Odysseys of Theros
).
Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point must succeed on a DC 19 Constitution saving throw or take 5 (2d4
);{"diceNotation":"2d4","rollType":"damage","rollAction":"Spectral Snakes","rollDamageType":"piercing"} piercing damage and become poisoned until the end of its next turn. While poisoned in this way, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s lair is warped by his magic, creating one or more of the following effects:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Magic Items
The Wild Beyond the Witchlight
with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the outside with images of bats, toads, cats, lizards, and snakes
be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
Monsters
Princes of the Apocalypse
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
snakes infest the lair, which is filled with the stench of death and decay.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the
Monsters
The Book of Many Things
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Yuan-ti Anathema
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
will: animal friendship (snakes only)
3/day each: darkness, entangle, fear, haste, suggestion, polymorph
1/day: divine word
Magic Resistance. The anathema has advantage on saving throws against spells
succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Nature) DC 10. The character knows that “natural” knowledge about bats, snakes, spiders, and
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
time the party fails at one of these ability checks, roll on the Mere Encounters table below. Mere Encounters 2d6 Event (see below for details)
2-3 Yuan-ti Scouts
4-5 Pit of Snakes
6-8 Quicksand and Alligators
9-10 Troll Brawl
11-12 Hydra Wranglers
deeper into the Mere of Dead Men to investigate. Traveling within the Mere requires ability checks to follow the lizardfolk’s trail and avoid hazards and threats (see “Tracking the Lizards” below). Any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kamadan A kamadan (pronounced KAM-ah-dan) is a feline predator that resembles a leopard with six snakes sprouting from its shoulders. Although it bears a passing resemblance to a displacer beast, the
)
Skills Perception +4, Stealth +7
Senses passive Perception 14
Languages —
Challenge 4 (1,100 XP)
Keen Smell. The kamadan has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Rainfall Caverns Water pours from the ceiling of these 20-foot-high caves like a heavy rain. Consequently, creatures in this area have disadvantage on Wisdom (Perception) checks that rely on
hissing sound. The natural pattern of the stone vaguely resembles a swarm of snakes. A character who touches the stone hears a sibilant whisper asking that individual to ask a question aloud. If the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 5–10) d100 Encounter 01 2d4 vine blights 02 2d6 hobgoblins or 2d6 orcs 03 2d4 apes or 2d4 satyrs 04 1d3 will-o'-wisps 05 1d4 swarms of poisonous snakes 06 1 orc Eye of
Gruumsh with 1d3 orogs and 1d8 + 2 orcs 07 1d3 constrictor snakes or 1d4 tigers 08 1 goblin boss with 3d6 goblins 09 1 faerie dragon (any age) 10 1 brown bear or 1d6 + 2 black bears 11–13 1d4 giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attack while within 5 feet of it, or is hit by its constrict attack takes 5 (1d10) acid damage.
Chameleon Skin. The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.
Shapechanger
a Wisdom saving throw or feel an intense urge to avoid snakes and snakelike creatures (including yuan-ti), as if affected by the antipathy effect of an antipathy/sympathy spell. The save DC is the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
grants advantage on a character’s Intelligence (Nature) checks to harvest spell components. S5. North Research Shed The second of two small research sheds serves as a gathering area for Witherbloom
the characters can collect spell components for Professor Lang. A swarm of poisonous snakes nests on this island. It attacks when a character sets foot on this islet, though the snakes disperse and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
plants (see Where’s Skabatha? earlier in the chapter). Characters who won the game of hide-and-seek in the Witchlight Carnival’s Pixie Kingdom have advantage on any Dexterity (Stealth) checks made to hide
the pumpkin patch, three fat pumpkins burst open, and a giant poisonous snake slithers out of each of them. Granny Nightshade has cast an awaken spell on each of these snakes, giving it an Intelligence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first arrive, all five have gathered in prayer on the upper floor of the tower (area O3). Three black flying snakes nest in the rafters and join any battle here. During this ceremony, Amath and her
secure and safe to walk on, enabling creatures to scale the outside of the tower without having to make ability checks. The scaffolding rattles and creaks, however, and any creature that moves on it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside with images of bats, toads, cats, lizards, and snakes—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle
it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Tyrannosaurus. The characters spot a tyrannosaurus rex 300 yards away. There’s a 50 percent chance that the hungry behemoth is fighting either a stegosaurus, a triceratops, a pair of giant constrictor snakes, a
Survival skill, all the characters’ checks are made with advantage. Velociraptor. A pack of 3d6 velociraptors (see appendix D) burst out from behind cover and attack. Make a single Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see “Treasure” below). Treasure. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage. Frenzied Animals. Beasts
within 6 miles of the lair becomes overpopulated with poisonous snakes and other venomous Beasts. If Demogorgon dies, these effects fade over the course of 1d10 days. Cultists of Demogorgon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind the altar is painted with a faded mural.
Alcove. An alcove to the northwest features a central stalagmite and stalactite, each 8 feet tall and covered with soot drawings of snakes and scorpions
Strength checks and Strength saving throws with advantage. If the mummy lord lacks the room to become Large, it attains the maximum size possible in the space available. Invisibility (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smaller creature takes this damage, it is also grappled (escape DC 15). Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point
Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell. Regional Effects. The region containing Hythonia’s lair is warped by her presence, which
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
has an Intelligence of 10 and can speak and understand Common. Tropical Paradise. Frequent rainfall yields fruit and water in abundance. Wisdom (Survival) checks to forage in Faunel are made with
Razortooth Rock an ideal place for snakes and big cats to ambush their prey. Adventures in Faunel The Faunel Adventures table offers suggestions for encounters and stories in the gate-town. Faunel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
isn’t incapacitated. Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to
, only shades of gray. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
and feathers. Chirps, grunts, and howls fill the air.
Cages. Each cage has a door held shut by a rudimentary latch. One contains exotic birds. Another holds two giant lizards and six flying snakes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clarity of mind that grants advantage on Intelligence, Wisdom, and Charisma checks and saving throws. Either effect lasts until the end of the character’s next long rest. Cloudy Pool. A character fully
1d4 rounds, as if affected by the polymorph spell. The snakes are compelled to attack any other creatures in the room. Treasure. In addition to opening the door, the key is worth 25 gp. RESTING
No
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the chest involved: Gold Chest. Six swarms of poisonous snakes teleport into the room. The snakes are hostile. Silver Chest. A burst of desiccating energy radiates from the altar in a 15-foot-radius
creations (found in the notes in area T23), this check is made with advantage. On a successful check, Rerak’s loyalty to Acererak is shaken. After three successful checks, Rerak halts the battle and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
large wicker basket, filled with coins and gems, rests on the floor. Two horned vipers (poisonous snakes) hide in the basket, ready to strike. Treasure. The basket contains 300 sp and five jasper
. For the next three days, characters have disadvantage on Charisma checks made to influence members of the faction. Treasure. Auriga and their four mages each wear a silver mask of Usamigaras worth 25 gp
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the room’s east wall is studded with sockets, as though for gemstones. A door to the south leads further into the temple. Studying the sockets carefully is a pensive woman with snakes for hair. A
Dexterity check using thieves’ tools, although any inspection of the locks determines they’re caked with dust. If the dust isn’t cleared from the locks, Dexterity checks to open them have disadvantage. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The throne is carved with images of snakes and lizards. Twenty translucent blue-green stones of have been inset to represent the eyes of these creatures. These are of worthless quartz, though to the
pit (see the “Hazards in the Marsh” sidebar), taking normal falling damage. Inside the pit are five giant poisonous snakes, which attack anything that falls in. As soon as a character occupies the






