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Returning 35 results for 'some game comes'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
":"poison"} poison damage.The grung stat block represents a typical grung warrior or hunter, met either in a grung community or traveling elsewhere as a mercenary, game warden, guard, or bandit
Monsters
Curse of Strahd
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
;while trying not to expose the secret society to their mutual enemy. He thinks the wereravens might prove helpful when the time comes. Van Richten also wants to take out as many of Strahd’s spies
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Backgrounds
Baldur’s Gate: Descent into Avernus
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
many different ideas about what makes D&D fun. The “right way” to play D&D is the way you and your players agree to and enjoy. If everyone comes to the table prepared to contribute to the game, the entire table is likely to have a wonderful and memorable time.
Every DM Is Unique No two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most successful as a DM if you choose a play style that works best for you and your players
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
for your group. Rules to game by
As the Dungeon Master, you are the final authority when it comes to rules questions or disputes during the game. Here are some guidelines to help you arbitrate
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to and enjoy. If everyone comes to the table prepared to contribute to the game, the entire table is likely to have a wonderful and memorable time.
Every DM Is Unique The preceding example of play shows how one Dungeon Master might run an encounter, but no two DMs run the game in exactly the same way—and that’s how it should be! You’ll be most
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
contingency. If the rules tried to do so, the game would become unplayable. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
the rules tried to do so, the game would become unwieldy. An alternative would be for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. What they want in the game has nothing to do with heroic adventure, but with using the game rules to act out antisocial fantasies. If this behavior comes up in your game, it might be time to reopen
Characters. Players who want to play evil characters might be looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a snake, but the Gralhunds tolerate him because he feeds them useful information culled from his spies throughout the city. Urstul takes his orders from Manshoon’s current simulacrum, which comes and
place. He has a collection of black flying snakes that he uses as couriers to deliver messages to underlings throughout the city. Game Statistics Urstul Floxin is an Illuskan human assassin, with these changes: Urstul is lawful evil. He speaks Common and Orc and knows thieves’ cant.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, but with using the game rules to act out antisocial fantasies. If this behavior comes up in your game, it might be time to reopen the conversation about the kind of game you want to play. If it’s
looking to carry out antisocial behavior in the game. If a player asks for permission to play an evil character or comes to the table with one already made, talk to that player about what they have in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
facility comes with nonmagical furnishings and decor appropriate for that facility. Basic facilities don’t have any game effects, but they can inspire roleplaying opportunities and enhance a Bastion’s
verisimilitude. A Bastion with a kitchen is functionally the same as one without, but the former gives you and your players a fun setting to start game sessions, have in-character discussions, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Saeth Cromley Saeth Cromley is a retired sergeant of the City Watch, a likable fellow with a sharp, sarcastic wit. He occasionally comes out of retirement at the request of Barnibus Blastwind, and he
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. That’s where the Monster Manual comes in handy. The Monster Manual is one of three books that form the foundation of the Dungeons & Dragons game, the other two being the Player’s Handbook and the Dungeon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the game, and it comes to the fore during social interactions. As you roleplay, consider whether you prefer an active approach or a descriptive approach, each of which is described in “Social
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror in Your Game Ominous shadows rise beyond the campfire’s light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
tales, but what place do they have in your D&D game? As a DM, you determine what place horror has in your adventures. Consider the following topics and how this book can aid you in determining the role of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
being the DM by default, but that doesn’t have to be the case. DM Tips As the DM, you are the final authority when it comes to rules questions or disputes during the game. Here are some guidelines to
Role of the Dungeon Master The Dungeon Master (also called “the DM”) has a special role in the D&D game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the game, and it comes to the fore during social interactions. As you roleplay, consider whether you prefer an active approach or a descriptive approach. The DM uses an NPC’s personality and your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scene comes into sight.
On the main Rose Stage, a dozen students playfully dart away from several pests while other mascots watch nearby. The scurrying students hold goopy substances in their hands
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
adventurers are in a living world. Strive for responses and actions that introduce twists into the game. For example, an old woman whose family was killed at the hands of an evil wizard might regard
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Gameplay Just as you consider how you’ll tell your tales of terror, keep in mind what you can do to make the experience of playing the game more suspenseful. Horror Threats While horror
atmosphere for hours on end. Plan to take breaks during your game session, and encourage players to step away from the table if they need to. If you feel like the game has gotten intense or taken a turn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
describe what happens. One Action at a Time. The rules about actions in “Playing the Game” limit how many things a character can do at once. Keeping those rules in mind can help you adjudicate






