Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 12 results for 'some group locating'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        some ground location
                                    
                                
                                    
                                        some grow locations
                                    
                                
                                    
                                        some group location
                                    
                                
                                    
                                        some group locations
                                    
                                
                                    
                                        some grasp locations
                                    
                                
                        
                    
                
                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
                                                
                                            
                                                
                                                     the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     distance. Once the characters get within 100 miles of the Purple Rocks, they have a base 10 percent chance per day of locating the Morkoth. This chance assumes that the characters are traveling in one
                                                
                                            
                                                
                                                     group or aboard multiple conveyances in fairly close formation. If multiple conveyances are searching for the Morkoth and they are so widespread as to be at least 30 miles apart, roll separately for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ) check. If the group check succeeds, the characters find a curious waymarker: a small pyramid of carefully stacked stones next to the mouth of an otherwise unassuming tunnel. After locating the
                                                
                                            
                                                
                                                     material components in the form of gems with a total value of 10 gp per Hit Die of the elemental summoned. Finding Entémoch’s Boon Locating the tunnel that leads to Entémoch’s Boon is a great service for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters are working on locating the ritual site, they might use the explore territory franchise activity to interact with local customers and allies to strengthen the franchise. A group of
                                                
                                            
                                                
                                                     Downtime” section in chapter 2. 
 LOTTIE
 Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     power in Waterdeep. Rumor has it a group of them are hiding in the Yawning Portal. Root them out and rid the city of them if you can.” The characters need to confront “Bonnie” the doppelganger and, with
                                                
                                            
                                                
                                                     grell. This aberration was latest seen snatching up an old woman in the Dock Ward. Unless we intervene, she won’t be the last.” Locating the grell requires a successful DC 18 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
                                                
                                            
                                                
                                                     locating Sunshroud’s stall, a character must succeed on a DC 25 Dexterity (Sleight of Hand) check to pour the potion into the feed bucket. On a failed check, Sunshroud and its jockey notice the character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     by physical eyes, their colors are understood rather than seen.) Traveling to another plane requires locating a color pool that leads to the desired plane. These gateways can be identified by color
                                                
                                            
                                                
                                                     against the storm. As quickly as it comes, the psychic wind passes, and the sky returns to normal in 1 minute. A group of travelers journeying together is subjected to one location effect, determined by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     succeeds on a DC 10 Wisdom (Perception) check can hear the jackals in the central courtyard of the manor before the group approaches that area. Jackal and Hide As the characters enter the ruined
                                                
                                            
                                                
                                                     the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebi’s satchel holds 50 gp and a potion of climbing. Searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     around the point where the characters descend. Creatures. After the first character has been at the bottom of the fissure for 2 rounds, a group of six giant rats notices the potential feast. Any character
                                                
                                            
                                                
                                                     similar effect. Each creature in the area when the trap triggers takes 2 (1d4) fire damage. Trap B. This pit trap triggers when weight is put on it. Locating the trap requires a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     coffin is a mimic left to guard this area by agents of the Six. In its current form, this monster is indistinguishable from an object, so it surprises any group that has no means to detect it before
                                                
                                            
                                                
                                                     partners. As procurers of rare spell components, Ebella and Ocheri can expand their operation with suitable capital and assistance in locating and harvesting monster parts and other rare materials. 6. Empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     meet with the tavern’s regular patrons — who are no less criminal in many cases. Locating Oppal. When the characters enter the tavern, all the tables are occupied, but several empty stools stand at the
                                                
                                            
                                                
                                                     Neverwinter.”
 If the characters can’t convince Squid to talk to them, they can chat with others in the tavern. With the right motivation, another NPC can point the group in the right direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , ending the time-freezing effect on her. If she is questioned, Mercion shares the story of Valor’s Call (see “Fall of the Witch Queen” earlier in the chapter). She willingly joins any group committed
                                                
                                            
                                                
                                                     on the spider, giving it an Intelligence of 10 and the ability to speak Elvish. Of the two, the spider knows the library better and is more adept at locating rare tomes. The spider defends Shon if
                                                
                                            
                                        





