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                        Returning 35 results for 'some say adventure'.
                    
                
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;t help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no workâthose are the words I
                                                
                                            
                                                
                                                    )
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming for you.â
Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â
Combat Notes
Mercion counts on her armor to protect her as she
                                                
                                            
                                                
                                                     alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     individuals who believe that good must triumph over evil. Its members are also my friends.â
Flaw. âI am preparedâmy friends might say too preparedâto sacrifice myself for the greatest
                                                
                                            
                                                
                                                     members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no workâthose are
                                                
                                            
                                                
                                                    . (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
                                                
                                            
                                                
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
4
My empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
                                                
                                            
                                                
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                    Gnome
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category thatâs the most fun to say.
Male Names: Alston, Alvyn
                                                
                                            
                                                
                                                     quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
                                                
                                            
                                                
                                                     about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not
                                                
                                            
                                                
                                                     along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. Iâm far from home, and everything is strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     in your Bastions. Go ahead and resolve six Bastion turns.â The characters return to their Bastions in the midst of an adventure. You might say, âYou have just enough time to take a Bastion turn
                                                
                                            
                                                
                                                     away from their Bastions. After the characters have been away for 7 days, you might say, âTime for a Bastion turn. Since youâre not there, weâll assume you issue the Maintain order for your Bastions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     in canyon, ch is pronounced as in charity. The San Citlån Pronunciations table shows how to pronounce key names in this adventure. San Citlån Pronunciations  Name Pronunciation   Doña Estela doe-nya
                                                
                                            
                                                
                                                     Paloma pah-LOH-mah Rufina roo-FEE-nah San CitlĂĄn san see-TLAHN Serapio say-RAH-pee-oh Sereno say-RAY-noh TeocĂn tay-oh-SEEN Tlacatecolo tlah-kah-tee-KOH-loh
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     reward the player for thinking creatively. Also, the guild can become a great source for adventure hooks. Another option is to say no, but a solitary mage in town might possess the desired information
                                                
                                            
                                                
                                                     wasnât a possibility you anticipated, and you donât have anything prepared for it. One option is to say yes and use the tools at your disposal to create a suitable magesâ guild. By doing this, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Army plots. In this chapter, the characters and their allies from Kalamanâs military explore the dangerous Northern Wastes and discover the region isnât as empty as the people of Kalaman say. This part of the adventure is largely free form, and how it progresses is up to you and the players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    A Remarkable Reward If Challidax was slain during the adventure, the region around the dragonâs lair rapidly thaws. Grahlista and an accomplished blacksmith named Tafarge make the characters an offer
                                                
                                            
                                                
                                                     reward. The two wonât say what or push the matter, but if the characters agree, hold up their end of the bargain, and return after three months, the pair give the party a Frost Brand with Shivering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure begins as the characters near the walls of Yeonido. Read or paraphrase the following description as the party draws close to the city gates: The curving walls of
                                                
                                            
                                                
                                                     and other travelers are bewildered by the strange weather but do their best to ignore it or joke to hide their insecurity. If asked about the fog, locals say theyâve never seen anything like this. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     âŠâ Allow the players to succeed as much as possible and participate in the story. If they want to try something unexpected, try to say âyesâ and work their ideas into the story. If you have to say ânoâ to
                                                
                                            
                                                
                                                    , then quickly move to the next part of the story.
  More DM Advice
 Play Time. Learning to pace an adventure to make sure that it runs in a set time frame takes practice, but here are some tips to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their small stature to their easy demeanor, makes them unlikely candidates for taking up a life of adventure away from home. Yet every generation produces a handful of exceptional individuals who defy
                                                
                                            
                                                
                                                     explanation is that some folk are born with an overabundance of curiosity. Some say that Arvoreen or Brandobaris is responsible for urging them on, and others point to the stories told by the elders that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Adventure Summary Salvage Operation starts as an investigation adventure, in which the characters board Emperor of the Waves and explore its upper decks. As they venture into the shipâs lower decks
                                                
                                            
                                                
                                                     drowning almost all of its living occupants. To say that the Emperor now has a skeleton crew would be an overstatement. Of all the cultists who escaped the island, only a single evil druid remains alive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     you find? Iâd be grateful. Whatâs more, Iâd owe you a favor. What do you say?â
 Encourage the characters to take on Professor Sharpbeakâs favor within the first few days of this adventure. For ease of
                                                
                                            
                                                
                                                     running this adventure, itâs best that the characters complete this event before the âPractice Makes Perfectâ section. If the characters are reluctant, reinforce that the mascots are bound to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Episode 1: Right Place, Wrong Heroes In episode 1 of the adventure, a case of mistaken identity gives the characters a rare opportunity to make a name for themselves in Acquisitions Incorporated
                                                
                                            
                                                
                                                     Waterdeep. The adventure Waterdeep: Dragon Heist and the âVoloâs Waterdeep Enchiridionâ section of that book (available at the DMs Guild as a separate download â www.dmsguild.com) provide a ton of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     surface in a place of your choosing. After all their arduous adventures, they are finally safe to return to their homes, and must say goodbye to many of the NPCs whoâve been traveling with them
                                                
                                            
                                                
                                                    . Though the characters donât yet know it, their exploits in the Underdark will bring them to the attention of the dwarves of Gauntlgrym, setting the stage for chapter 8 and a new call to adventure. By the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Bruenor has to say as he entreats them to head back into the Underdark to find out more about the rising threat of the demon lords. Then the characters must help convince the other factions summoned to
                                                
                                            
                                                
                                                     Gauntlgrym to aid them on their mission. This section of the adventure has some opportunity for action, but players who enjoy plotting, making plans, and pitting NPCs against one another can shine here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     does it reveal everything that a creature might say or do. Youâre expected to improvise and bring creatures to life as best you can. For example, the adventure describes Mister Light (one of the
                                                
                                            
                                                
                                                    Tips for New Dungeon Masters Most of this book is for the DMâs eyes only, since itâs full of secrets that your players wonât discover until you run the adventure for them. That said, the adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     draws the playersâ attention. Give them just enough to invite further exploration, but donât create the equivalent of a flashing neon sign reading âThis way to adventure!â When using narration to guide
                                                
                                            
                                                
                                                     anything else you can think of!â Donât Assume Character Actions. Donât assume actions on the charactersâ part. For example, donât say âYou step into the room and look upâ unless the player has already told you thatâs what their character is doing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single nightâs adventure or a long
                                                
                                            
                                                
                                                     factoids. Weâve also added a few new twists. Naturally, you can do with these monsters what you will. Nothing we say here is intended to curtail your creativity. If the minotaurs in your world are shipbuilders and pirates, who are we to argue with you? Itâs your world, after all.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Getting the Quest If Douganâs Hole is the starting town for this adventure, the characters already know some of whatâs going on. Read: Douganâs Hole is beset by winter wolves that stalk the outskirts
                                                
                                            
                                                
                                                     in. âDang winter wolves say they ainât givinâ âem back till the town coughs up a kingâs ransom in food and gold. This town barely got enough to feed its own, and there ainât no gold. Ainât no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Travel It can take a full tenday for a slow-moving group â say, a merchant caravan â to trudge from Red Larch to Triboar. The Dessarin River is an obstacle to any group without a boat, since no
                                                
                                            
                                                
                                                     in Beliard. Characters from the area or drawn here by a particular hook might know these locations. All other sites are unknown, so the characters need to find such locations. For more on wilderness travel, see chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Frody Dartwild Read or paraphrase the following boxed text to begin the adventure: Froderic Dartwild, a famous bard born and raised in Toadhop, is all anyone in the hamlet can talk about. Youâve
                                                
                                            
                                                
                                                     owns the cabin now is out of sorts, to say the least. The family that lives thereâa father, a mother, and their three daughtersâis staying with neighbors until this grave matter is resolved.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The adventure begins at Grahlistaâs dwelling. Grahlista is a human sage (Medium, Neutral Good Priest) and is cordial but Indifferent toward the adventurers she has invited
                                                
                                            
                                                
                                                     into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     exchange between Dalk Dranzorg and his captives after he took Mara Silvra and her knights prisoner. The haunting occurs only once during the adventure. When two or more characters enter the room for
                                                
                                            
                                                
                                                     following ways corresponding to their reaction: Join Lady Silvra or Belligerence. Characters who say theyâll join Lady Silvra or who taunt the voice hear the scream but arenât affected by it. Instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
                                                
                                            
                                                
                                                     adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the âRumors of Evilâ clues. If you wish to start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     those actions.
 Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door
                                                
                                            
                                                
                                                    , adapting to the circumstances of the adventure. Often the action of an adventure takes place in the imagination of the players and DM, relying on the DMâs verbal descriptions to set the scene. Some DMs
                                                
                                            
                                        






