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Returning 26 results for 'some scaled adventure'.
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Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lizardfolk If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lizardfolk If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Waterdeep: Dungeon of the Mad Mage borrows some of the ideas from that earlier adventure while presenting an alternative version of Maddgoth’s Castle scaled for fifth edition and this product.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Waterdeep: Dungeon of the Mad Mage borrows some of the ideas from that earlier adventure while presenting an alternative version of Maddgoth’s Castle scaled for fifth edition and this product.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
&D game. Waterdeep: Dungeon of the Mad Mage presents alternative versions of the Crystal Labyrinth and Stardock scaled for fifth edition and this product. If you want to expand this level of Undermountain, the original adventure would be a fine source of inspiration.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
&D game. Waterdeep: Dungeon of the Mad Mage presents alternative versions of the Crystal Labyrinth and Stardock scaled for fifth edition and this product. If you want to expand this level of Undermountain, the original adventure would be a fine source of inspiration.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins on a large island named Rakfir in a seaside tavern called the Smiling Fish. The characters are meeting with their longtime friend Mirel Astafar, a well
-dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
smile on her scaled face.
“As you have discovered, this island has many old wounds. And I’m afraid the cycle of violence is starting again. I have one more favor to ask you.”
Runara outlines the
history summarized in the “Adventure Background” section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventure begins on a large island named Rakfir in a seaside tavern called the Smiling Fish. The characters are meeting with their longtime friend Mirel Astafar, a well
-dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
smile on her scaled face.
“As you have discovered, this island has many old wounds. And I’m afraid the cycle of violence is starting again. I have one more favor to ask you.”
Runara outlines the
history summarized in the “Adventure Background” section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
unlocked. Inside they find a bed, a fireplace, a table set with cook’s utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
unlocked. Inside they find a bed, a fireplace, a table set with cook’s utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(see “Coven Minions” earlier in the adventure). It watches the door but makes no move unless the characters go inside, whereupon it flies off to report to one of the hags. T13. Tower Foyer This foyer
here with a well-worn broom.
The cursed dragonborn, Gorba Daardenrian (see “Coven Victims” earlier in the adventure), is so weak that she can barely hold her broom. When she sees the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(see “Coven Minions” earlier in the adventure). It watches the door but makes no move unless the characters go inside, whereupon it flies off to report to one of the hags. T13. Tower Foyer This foyer
here with a well-worn broom.
The cursed dragonborn, Gorba Daardenrian (see “Coven Victims” earlier in the adventure), is so weak that she can barely hold her broom. When she sees the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
party for the remainder of this part of the adventure but chooses not to accompany them to Maelstrom (see chapter 10, “Hold of the Storm Giants”), saying that he doesn’t want to rile up any more giants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
party for the remainder of this part of the adventure but chooses not to accompany them to Maelstrom (see chapter 10, “Hold of the Storm Giants”), saying that he doesn’t want to rile up any more giants
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Three days ago, she scaled the column of rock atop which the palace is perched and entered through a hole in the wall (see area P25). Kelek used every ounce of his charisma to lure Dubhforgail into the
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Three days ago, she scaled the column of rock atop which the palace is perched and entered through a hole in the wall (see area P25). Kelek used every ounce of his charisma to lure Dubhforgail into the
!
Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there