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Returning 29 results for 'some seize adventure'.
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Ioun Stone
Legacy
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Magic Items
Basic Rules (2014)
to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Middle The middle of an adventure is where the bulk of the story unfolds. With each new challenge, the adventurers make important choices that have a clear effect on the conclusion of the adventure
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of whatâs going on around them might change. Maybe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure is divided into two parts, âThe Haunted Houseâ and âThe Sea Ghost.â âThe Haunted Houseâ likely plays out in the following sequence. The characters arrive in the town
of a large ship, though such a vessel is not to be found. The first part of the adventure concludes when the characters return to Saltmarsh with the truth and are rewarded for their work. The town
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adamantine, shaped to be worn over a helm. Around the spearhead is a golden crown adorned with emeralds. You feel the need to seize one of themâand then the dream ends.
The dream, which ends abruptly, is
meant to be mysterious. The dreamâs imagery will make more sense as the adventure progresses. Any character who has proficiency in the History skill, or who succeeds on a DC 15 Intelligence (History
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Steelshadow V, the Deepking of Gracklstugh (see the adventure Out of the Abyss for more information on this subterranean duergar city). Valtagarâs problems began years earlier, when he led a hunting
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetarâs downfall.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severinâs inner circle, perhaps claiming their dragon masks and hindering Severinâs plans. This section
in raids against the elves of the Misty Forest with his draconic ally, Chuth. When word comes to the Council of Waterdeep that two of the five wyrmspeakers might be at large, the adventurers seize the opportunity to strike.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of the Dragon. Over the course of the adventure, the heroes have two chances to come face to face with the wyrmspeakers of Severinâs inner circle, perhaps claiming their dragon masks and hindering
Neronvain engages in raids against the elves of the Misty Forest with his draconic ally, Chuth. When word comes to the Council of Waterdeep that two of the five wyrmspeakers might be at large, the adventurers seize the opportunity to strike.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Adventure Summary The adventure begins with the characters traveling along the coast and arriving in the nearby village of Uskarn, they learn that the villagers are concerned about the hermitage that
ADVENTURE
Here are suggestions for where you can place this adventure in particular campaign settings.
Eberron. Built by Aundair during the Last War, the fort on Firewatch Island once guarded the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
immediately. ADVENTURE LOCATIONS
This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the characters embark on a journey to a location, use the
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoinâs Gulch Quest, go to the âDumathoinâs Gulchâ section. Each location
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Adventure Types An adventure can be location-based or event-based, as discussed in the sections that follow.
Location-Based Adventures Adventures set in crumbling dungeons and remote wilderness
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above arenât carved in stone. They inspire exciting D&D worlds full of adventure
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ferry at the Tower of the Heavens (detailed later in this adventure). Memory 2: The Star Foretold The scene shifts. The sage has aged by several years. Distraught, he paces in a starlit observatory
.
âThe book speaks of a star falling to earthâa black rock, seemingly worthless but seared by the heavens,â he explains. âOnly it can help us. We must find it, and soon, or evil will seize the power of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the godâs champions might involve themselves in. Kruphixâs Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gods and Adventures The two tables in this sectionâthe Annamâs Children Adventures table and the Interloper Gods Adventures tableâoffer adventure hooks that involve the gods worshiped by giants. Many
those who turn to the service of interloper gods. Itâs not about religion; itâs a betrayal of family.
âDiancastra
Annamâs Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bureaucracy of a specific city-state can serve a similar role in a Dark Sun conversion of this adventure. The city-state most immediately concerned with the rise of a dangerous magical cult in the Great
destruction is bad for business, even by House Tsalaxaâs standards. If the houseâs agents can seize the cultâs secrets in the process of eliminating the threat, so much the better.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Elturel Prior to the events described in this adventure, the holy city of Elturel â the capital of Elturgard â sat upriver on the Chionthar. Whereas Baldurâs Gate is a cutthroat city policed by
mercenaries, Elturel was a lawful city of pious folk watched over by knights of Helm, Torm, Tyr, and Lathander. The two cities couldnât be less alike. Whenever Baldurâs Gate has tried to seize too much
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Horns of the Beast Adventure for Level 5 Characters Situation. A long-forgotten ruin is rumored to hold a fiendish Artifact called the Horns of the Beast. A villain hopes to claim the Artifact and
he claims to be âlimited magical ability.â Encounters You can use the poster map of the world of Greyhawk for this adventure; the temple is located near the southern edge of the map, in the Amedio
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
visit worlds floating in the majestic oceans of Wildspace. Strixhaven* Strixhaven, a school of magic, serves as a hub of learning and adventure. Theros* Heroic destinies wait to be fulfilled in this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Basilisk Gate Read or paraphrase the following boxed text to your players to begin the adventure: Welcome to Baldurâs Gate, a veritable nest of rats and vipers clinging to the rocky slopes
Duke Ulder Ravengard has convinced Captain Darmin Zodge, a lawful evil human veteran, to prove himself worthy of leading the Flaming Fist â lest some rival seize the opportunity in the days ahead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions the characters ask based on the information in the adventure. Gromphâs Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
being alone once again. You feel a great hunger seize him. He experiences visions that pass into your vision, showing what appears as a paradise to him but an oozing nightmare for all others.
The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You can adventure outside your territory, of course, and can assist or work for other organizations. However, you are expected to prioritize missions given to you by Head Office. Rank 1: Settlement
Campaignâ in chapter 1 of the Dungeon Masterâs Guide.) You are expected to expand your trade and branding throughout the region. Youâll seize new markets, develop new offerings, increase your network
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tribute to Menzoberranzan. In recent years, the dwarf hero Bruenor Battlehammer was able to seize the fabled city back from its drow masters. Bruenor, along with his companions Wulfgar, Cattie-brie, Regis
. The following areas within Gauntlgrym might be of some importance during this part of the adventure, although they donât represent the full measure of the city by any means. A detailed description of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dwarf (see the âMorleyâs Debtâ adventure hook) All three survivors have been traumatized by the recent attacks, which were unknowingly triggered by Janore Stormswakeâs arrival at the hermitage. A fourth
the undead are still following the orders they were under when Tammeraut was sunk. They intend to seize the hermitage and destroy its last defenders, then use the island as a staging ground for attacks against the settlements of the coast.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
lizardfolk probably could not have been maneuvered into making common cause with the bullywugs. Characters should not encounter either of these dragons face to face in this adventure (they are likely to meet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, determined by rolling on the Items in a Giantâs Bag table in the introduction. If the characters seize all this treasure, donât bother rolling to determine the exact contents of each sack
party for the remainder of this part of the adventure but chooses not to accompany them to Maelstrom (see chapter 10, âHold of the Storm Giantsâ), saying that he doesnât want to rile up any more giants
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
despise living in the swamp and have little respect for the bullywugs or lizardfolk; the leader of the bullywugs would like to seize Castle Naerytar for his own purposes; the bullywugs in general take every
not have been maneuvered into making common cause with the bullywugs. Characters should not encounter either of these dragons face to face in this adventure (they are likely to meet in The Rise of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
his Corsair minions, viewing them as tools in his pursuit of destruction and amassing a greater hoard. Sablewing loves to gloat about how easy it was to seize control of the crew. Sablewing refuses to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seize control of the town. Stella knows none of her motherâs secrets, apart from her motherâs desire to overthrow the burgomaster. Stella has nothing kind to say about the burgomaster or his son
âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). A creature that triggers the trap and fails the saving throw against the needleâs poison falls unconscious for 1 hour
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See âReghed
Auril! Begone, vultures!â
This camp is home to the King of the Elk Tribe, Jarund Elkhardt (see appendix C). If Jarund died earlier in the adventure, replace him with Hengar Aesnvaard, a Common-speaking






