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                        Returning 35 results for 'some sending adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    *
2nd level (3 slots): invisibility, levitate, phantasmal force
3rd level (3 slots): fireball, sending, slow
4th level (3 slots): arcane eye, confusion
5th level (1 slot): animate objects
*See
                                                
                                            
                                                
                                                    .
Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dreams of adventurers, sending parties on quests to assist the spellcasterâs nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material Plane
                                                
                                            
                                                
                                                    , encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to
                                                
                                            
                                                
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
                                                
                                            
                                                
                                                     devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. TitiÂvilus finds adventurers well suited
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     adventurers, sending parties on quests to assist the spellcasterâs nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material Plane canât
                                                
                                            
                                                
                                                     great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     invade the dreams of adventurers, sending parties on quests to assist the spellcasterâs nefarious schemes.
8
A moonstone dragon that accidentally stumbled through a portal to the Material
                                                
                                            
                                                
                                                     artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
                                                
                                            
                                                
                                                    ":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Quest Goals To complete the Dwarven Excavation Quest, the adventurers need only to warn Dazlyn and Norbus of the white dragon. The grateful dwarves then tempt the adventurers with a quest of their
                                                
                                            
                                                
                                                     own, offering their pair of sending stones as a reward if the characters rid the temple of the monsters within. If they stay long enough to help Dazlyn and Norbus, the characters encounter orcs before they leave (see âWhen Orcs Attackâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     from removing the helmet. While the nothic wears its bizarre helmet, all sending spells that would normally be received by Halaster Blackcloak are instead received by the nothic (see âSending Spells
                                                
                                            
                                                
                                                    â). Any other creature that dons the helmet becomes the new recipient of these messages. Halaster gets an average of one sending spell message per hour. Most of the messages are from desperate, deranged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     exactly depends on the placement of the talisman and the adventurersâ own tactics and plans. They can use a sending spell to signal Vizeran to begin the ritual once the talisman is in place. (If none
                                                
                                            
                                                
                                                    Enacting the Plan Once the dark heart is in place, the ritual can begin. The adventurers and their allies take up a position not far from the dark heart, close to where the demons will appear. Where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Arrival in Thither When the adventurers first arrive in Thither, read: The mists part to reveal a primeval forest. A fragrant breeze wafts between the enormous trees, sending motes of pollen dancing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
                                                
                                            
                                                
                                                     market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     normally. Sending Spells Inside Undermountain, Halaster canât be contacted by means of sending spells. Any creature that tries to contact him with a sending spell is magically redirected to the Mad
                                                
                                            
                                                
                                                    .â HALASTER'S GOALS
 The Mad Mage makes his presence known throughout this adventure. Most often, heâs a distant observer, watching with amusement as adventurers contend with the denizens and other dangers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     kingâs seal, or even an animal messenger or sending spell focused on one or more of the adventurers. Regardless of how it gets to them, the message is simple and clear: Come at once to Gauntlgrym for an
                                                
                                            
                                                
                                                    Summoned by Bruenor  King Bruenor has learned of the charactersâ exploits from dwarf merchants and couriers recently returned from the Underdark. (If Eldeth Feldrun was part of the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycosâs vast, dreaming mind
                                                
                                            
                                                
                                                     adventurers, now psychically linked with both the myconid sovereign and Araumycos, are aware of the demon queen and her minions performing Zuggtmoyâs demonic ritual. Through your link with Basidia, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Four Councils When the characters arrive in Waterdeep, they are met by the Harper agent Leosin Erlanthar. The monk explains the purpose of the council and tells the adventurers they are expected to
                                                
                                            
                                                
                                                    .â The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Four Councils When the characters arrive in Waterdeep, they are met by the Harper agent Leosin Erlanthar. The monk explains the purpose of the council and tells the adventurers they are expected to
                                                
                                            
                                                
                                                    .â The adventurers are also approached by a representative who wishes to bring the party to a secret meeting with the metallic dragons, leading to chapter 14. A third session of the council is called to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Fighter Let me know when youâre all done talking.
  â Tordek
  Of all the adventurers in the worlds of D&D, the fighter is perhaps the greatest paradox. On the one hand, a singular feature of the
                                                
                                            
                                                
                                                     true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character.    Sticks and stones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Key Plot Points The following information is key to the adventureâs story: Dragonâs Island. The adventurers are hired to travel by ship to a monastery on the island of Najkir in search of three
                                                
                                            
                                                
                                                     shipwreck survivors, one of whom is the friend of a friend. The missing personâa priest named Deviâused Sending Stones to share that a dragon sank the ship. Monastery. After the dragon Skalanthas tries to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     adventurers. Once they have such leverage, the noble contact is no longer a friend, but rather the charactersâ debt holder or blackmailer. Most such treacherous individuals try to ensure that threats or
                                                
                                            
                                                
                                                     magic canât easily compel them to relinquish their leverage, such as sending it to a third party or disseminating it within a group of allies. Lethal Leverage    d6 Leverage 
     1  The contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
                                                
                                            
                                                
                                                     the characters to find Laurel before the Grim Harrow does. When the adventurers reach her, however, they learn she has sold the deck, and a harrowing hunt has already begun. Oddlewin in Danger
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskanderâs theft of the dragon mask. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
                                                
                                            
                                                
                                                    . When the first Deck of Many Things was created, the Donjon card was linked to the sphere, sending prisoners there.
 
   Jim Zaccaria   
 The collective distress of the sphereâs prisoners ultimately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     that the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskanderâs theft of the dragon mask. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     demand. The adventurers might share the giantâs faith in whatever higher power is sending the visions, or they might be skeptical of the visions but enjoy the benefits of the giantâs patronage. The
                                                
                                            
                                                
                                                     fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the âGroup Patronsâ chapter of Tashaâs Cauldron of Everything alongside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     more. In this role, the Cartophile has served as patron for numerous expeditions of exploration, sending adventurers to all corners of the world â both to draw new maps and to verify the authenticity of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     against a party of five or six adventurers to deal with the problem on the spot, provided he doesnât weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven or
                                                
                                            
                                                
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     advantage against a party of five or six adventurers to deal with the problem on the spot, provided he doesnât weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven
                                                
                                            
                                                
                                                     stop any small party of intruders coming up the trail, or harass and delay a larger group while sending word to the camp that trouble approaches. The veteran decides that he has enough of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     as the aboleth and the kuo-toa plot to annihilate one another. Melith is happy to let adventurers meddle in the war between the aboleth and the kuo-toa. If the characters approach her peacefully, she
                                                
                                            
                                                
                                                     opportunity to elevate herself in the eyes of Melithâs mother, Vlonwelv. After Melith concludes her business with the characters, Thirza prepares and casts a sending spell to contact Vlonwelv. She warns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     shaped the magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire
                                                
                                            
                                                
                                                     unfriendly. Concession. Protanther wants a formal apology from one who speaks for elvenkind for the abomination that was the Dracorage mythal. He is willing to trust that the adventurers can wring such an apology from King Melandrach on the council.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     adventurers, not annihilate them, so it mainly uses its tentacles to crush the Morkoth and pull it into the depths. Under no circumstances does the kraken allow the ship to fall into enemy hands. As
                                                
                                            
                                                
                                                     following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
 At will: detect magic, detect thoughts, sending
 2/day each: control weather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     adventurers either blew themselves up or summoned a monster they couldnât control. But she knows that Dran Enterprises is sending a team to clean up the mess and claim the manor. For more on these two, see the âPeople of Phandalinâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     mortal lives, the collective force of mortal belief can reshape the godsâ very nature. As a campaign villain, Karametra might seek to return to her blood-soaked origins, sending her champions to
                                                
                                            
                                                
                                                     impact the mortal world and snare adventurers in divine affairs. Karametraâs Divine Schemes    d4 Scheme 
     1  Karametraâs statues have covered their faces as if in despair, and nothing will grow. No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire. Protanther
                                                
                                            
                                                
                                                    . Concession. Protanther wants a formal apology from one who speaks for elvenkind for the abomination that was the Dracorage mythal. He is willing to trust that the adventurers can wring such an apology from King Melandrach on the council.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Grey, an order of highly skilled adventurers who are called upon to defend the city in times of need. Vajra is always looking for new adventurers to fill the ranks of Force Grey, and she is
                                                
                                            
                                                
                                                     slots): invisibility, misty step, web
 3rd level (3 slots): counterspell, fly, sending
 4th level (3 slots): banishment, fire shield, stoneskin
 5th level (3 slots): Bigbyâs hand, geas
                                                
                                            
                                        






