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                        Returning 35 results for 'some stay adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
                                                
                                            
                                                
                                                    . (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
                                                
                                            
                                                
                                                    )
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
                                                
                                            
                                                
                                                     stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     serve her as bodyguards and scouts. Avarice uses her Rary's telepathic bond spell to stay in telepathic contact with her gargoyles before sending them off on any mission. Avarice also has the support of
                                                
                                            
                                                
                                                     the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
                                                
                                            
                                                
                                                    
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ; literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely
                                                
                                            
                                                
                                                     often mistaken for daydreaming.
6
I cultivate a single obscure hobby or study and eagerly discuss it at length.
7
I am ever learning how to be among others â when to stay quiet
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
                                                
                                            
                                                
                                                     adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                                
                                                     along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. Iâm far from home, and everything is strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Life in the Nine Hells Much of the adventure takes place on the first layer of the Nine Hells. This is not, to put it mildly, your run-of-the-mill D&D setting. The following tips and tricks can help you make the charactersâ stay in Avernus a remarkable one.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
                                                
                                            
                                                
                                                     description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     characters their promised rewards (see âRewardsâ earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
                                                
                                            
                                                
                                                     description. When starting a new adventure, the DM might simply declare that a certain amount of time has passed and allow you to describe in general terms what your character has been doing. At other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Harengons Harengons are rabbit-folk native to the Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long. Not all harengons are
                                                
                                            
                                                
                                                    , make friends along the way, delight in freedom and the open trail, and find inner peace. Another might become an adventurer with a strong heart and fervent dreams. For more information on harengons as player characters, see the introduction of this adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Leaving the Chasm Once the characters get what they came for, thereâs little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
                                                
                                            
                                                
                                                     they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisherâs delight, they might decide to keep it, or they might try returning it to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Adventure Patrons Many adventures begin with a patron asking the characters to undertake a quest or mission, offering a reward in exchange for this service. Take the time to flesh out an NPC who
                                                
                                            
                                                
                                                     trust any future patrons and possibly suspicious about any adventure hooks you put in front of them. The Patron Hooks table offers some suggestions for ways a patron can lead characters to an adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     soon discover that the power doesnât like to stay quiet. A sorcererâs magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isnât called on. Sorcerers often have
                                                
                                            
                                                
                                                     obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Staying in Uskarn An extended stay in the village isnât required to complete this adventure, but the characters are likely to visit â if only to secure passage to Firewatch Island by way of the small
                                                
                                            
                                                
                                                     for the adventure, the following details about prominent people and other background information might come in handy.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     soon discover that the power doesnât like to stay quiet. A sorcererâs magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isnât called on. Sorcerers often have
                                                
                                            
                                                
                                                     obscure or quixotic motivations driving them to adventure. Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin. Others hope to find a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Train Configuration The train has three mandatory cars and three optional cars, as described below. Mandatory Cars In this adventure, the Concordant Express has one of each of the following cars: The
                                                
                                            
                                                
                                                     (area E7). Pick any three of these cars and add them to the train in whatever configuration suits you, provided the mandatory cars stay where they are. (You can choose a different set of optional cars
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Starting the Adventure The adventure takes place in the Firefly Cellar beneath the House of Rest. Characters might find themselves drawn to this location for one of two reasons. Perhaps the House of
                                                
                                            
                                                
                                                     Rest has had an influx of guests, and the characters are forced to stay in the only available rooms, which happen to be in the Firefly Cellar. Alternatively, the idea of taking lodging in an actual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    Running the Adventure This version of White Plume Mountain is designed for a group of 8th-level player characters. Your players will need both brains and brawn to successfully complete their mission
                                                
                                            
                                                
                                                    , as there are situations here which cannot be resolved by frontal assault. If your players are unused to hack-proof dilemmas, they may find this adventure frustrating or even boring. But if your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     hazards and countless uncharted islands can make what should be a journey of a month a year-long odyssey. Even a routine journey can become an epic adventure if the characters anger a god, such as Thassa
                                                
                                            
                                                
                                                    , who can make sure the waves are never in their favor. Embarking on Adventure To begin any nautical adventure, heroes must take that first, often daunting, step away from dry land. The Adventures at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Running the Adventure There is considerable information contained herein with respect to what the players see as they explore the steading, and what the inhabitants do if they become aware of the
                                                
                                            
                                                
                                                     their stronghold. Adventure Start It is assumed that the party has safely arrived at a spot near the giantsâ strongholdâa small cave, well hidden, where they can hide mounts and equipment. They come to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     your family or your time in the Last War? Or just something you bought with your earnings?One point about a Clifftop campaign is that you wonât stay in Clifftop. This district is your base of operations
                                                
                                            
                                                
                                                    , home to valued comrades and rivals. Itâs where you get your next job. But as a Clifftop adventurer youâll be venturing to exotic locales. You may delve into the ruins below Sharn or crash an airship into Skyway. You may head to Xenâdrik or other distant lands. Wherever you go, adventure awaits!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
                                                
                                            
                                                
                                                     adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the âRumors of Evilâ clues. If you wish to start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     them! If they leave a door open, it should stay open until someone closes it. No oneâs memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
                                                
                                            
                                                
                                                     doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether itâs a physical book or an electronic file, such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Miner Difficulties Adventure for Level 2 Characters Situation. After miners dug into an Underdark tunnel, a Hook Horror found its way into the mine and became trapped. It has eaten a few miners, and
                                                
                                            
                                                
                                                     creature or drive it away. Encounters The adventure consists of these encounters. Exploring the Mine. Use the Mine map in Appendix B. In the weeks since the miners abandoned the place, pests have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     rescue him, and he offers to tag along for the duration of their stay in Wave Echo Cave. Nundro doesnât know any more about the layout than the characters, so he hasnât much to offer in the way of useful
                                                
                                            
                                                
                                                     continuing their explorations of the mine. Awarding Experience Points If Nundro is rescued and survives the adventure, divide 200 XP equally among the characters in the party.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Running This Chapter This chapter opens with information about Avernus that you need to run the encounters and adventure locations that follow. The story picks up where it left off in chapter 2, with
                                                
                                            
                                                
                                                     the characters embarking on a quest to save Elturel while Ulder Ravengard and Reya Mantlemorn stay behind to organize survivors and defend the city. Lulu guides the characters to Fort Knucklebone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Lurking Danger A nest of meenlocks lives in the mine outside the village. Though most of the creatures returned to the Feywild once the village was empty, six meenlocks (see the end of the adventure
                                                
                                            
                                                
                                                     through the peaks. The three original meenlocks stay within the nest, while the other three venture into the village to torment the characters, either individually or as a group. You can change the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     exchange between Dalk Dranzorg and his captives after he took Mara Silvra and her knights prisoner. The haunting occurs only once during the adventure. When two or more characters enter the room for
                                                
                                            
                                                
                                                     Silvra or who stay silent must make a DC 14 Wisdom saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one. In either case, the characterâs ears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Murgaxorâs orb (detailed at the beginning of this adventure). These students should be a mix of students the characters know and donât know. If a character goes to the infirmary with the sick students
                                                
                                            
                                                
                                                     students rush onto the second floor and seek to escape, attacking anyone who comes close, while yelling things like âStay back, monster!â and âHelp, theyâre trying to kill me!â The resulting scene descends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     glowing ripples, tracing them along a small river called the Tinjhorna. Near a series of waterfalls, Tinjhorna the riverine warned Dukha to stay away, accusing mortal folk of unleashing tainted magic upon
                                                
                                            
                                                
                                                     his waters. Dukha can share any of the details in the âRiverineâ section at the end of this adventure. Dukha suggests taking the characters to that same series of waterfalls on the Tinjhorna River in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     return to the Material Plane. Nix plans to stay until the next winter solstice. 6 Eggsy, a gnome bandit, plans to pick some pockets at the gala. He attends under a false name (âDworp Q. Guzzler, Esq
                                                
                                            
                                                
                                                     spectacles, pretends to be a noble named Adira and secretly works for the hags of the Crestfall Coven (see âThe Crestfall Covenâ later in the adventure). Upon arriving in the Feywild, Mettle slips a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     infighting. The Aurum, while far less altruistic than the Lordsâ Alliance, fulfills a similar function in the world of Eberron, fighting to protect the status quo and ensure that those in power stay
                                                
                                            
                                                
                                                     half-elves of House Lyrandar, for example) include members of other races. When you start the adventure, have every character choose a dragonmarked house in addition to a race, class, and background
                                                
                                            
                                        






