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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
                                                
                                            
                                                
                                                     tower in the tundra (see âLost Spire of Netherilâ), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
                                                
                                            
                                                
                                                     pairing produce a cluster of four to eight eggs. Incubation lasts a year, followed by a year during which the fledgling deep crows stay close by their parent's side. The young then set out to
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     as likely to give a deck to adventurers in dire need as they are to wrest cards from an innocent person by any means necessary.
Both the Solar Bastion (see chapter 10) and the Grim Harrow (see chapter
                                                
                                            
                                                
                                                     19) know of rifflers and their obsession with Deck of Many Things;Decks of Many Things, and these organizations stay alert for signs of these Fey creatures, since that usually means a deck is nearby.Necrotic, Radiant
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                                
                                                    . They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are not particularly interested in gold or copper
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
                                                
                                            
                                                
                                                     innocent people are hurt.
6
I sometimes stay up all night listening to the ghosts of my fallen enemies.
Saltmarsh Ties
As a former member of Saltmarshâs elite marine contingent
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     disguise with animalistic or monstrous characteristics, meant to inspire fear
FEATURE: DUAL PERSONALITIES
Most of your fellow adventurers and the world know you as your persona. Those who
                                                
                                            
                                                
                                                     often mistaken for daydreaming.
6
I cultivate a single obscure hobby or study and eagerly discuss it at length.
7
I am ever learning how to be among others â when to stay quiet
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
                                                
                                            
                                                
                                                     its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Quest Goals To complete the Dwarven Excavation Quest, the adventurers need only to warn Dazlyn and Norbus of the white dragon. The grateful dwarves then tempt the adventurers with a quest of their
                                                
                                            
                                                
                                                     own, offering their pair of sending stones as a reward if the characters rid the temple of the monsters within. If they stay long enough to help Dazlyn and Norbus, the characters encounter orcs before they leave (see âWhen Orcs Attackâ).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
                                                
                                            
                                                
                                                     times, the DM might want to keep track of just how much time is passing as events beyond your perception stay in motion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Between Adventures Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate, and prepare for their next adventure. Many adventurers also use this time to
                                                
                                            
                                                
                                                     times, the DM might want to keep track of just how much time is passing as events beyond your perception stay in motion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Reinforcements Adventurers can use hit-and-run tactics to weaken Grudd Haugâs defenses. Depending on how much time passes between the adventurersâ forays, the hill giant den might gain reinforcements
                                                
                                            
                                                
                                                     commoners) in tow. If Guh commands the reinforcements to stay, they take up defensive positions in and around the stockyard after confining their prisoners in area 13. Otherwise, they leave by the route they came after 20 minutes or so.  Map 5.1: Grudd Haug View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Guild Benefits As members of an adventurersâ guild, your group gains the following benefits: Accommodations. Guild members can stay at the guildhall. The room is comparable to one youâd find in a
                                                
                                            
                                                
                                                     comfortable inn, but at a modest price (5 sp per day). Dues. These benefits require the annual contribution of 13 gp paid to the Clifftop Adventurersâ Guild. These dues fund the guildâs services and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     situation. The âCampaign Startâ section in chapter 5 offers some more suggestions for patrons.  Patron Hooks   1d6 Hook   1 A town crier announces that someone is hoping to hire adventurers. 2 Someone
                                                
                                            
                                                
                                                     search of adventurers. 4 A wealthy patron who is aware of the adventurersâ accomplishments writes to them, offering to pay them for their talents. 5 A citizen in need, who has learned of the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     on foot but is difficult terrain. The troglodytes are so distracted that itâs possible to sneak through this area undetected as long as the adventurers stay close to the cavern walls. Each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
                                                
                                            
                                                
                                                    Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
                                                
                                            
                                                
                                                     she will abide by the terms of any bargain, but she turns against the adventurers if she senses a hint of betrayal. In addition to various treasures plundered from this level, Skella has a dagger she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Roleplaying Vellynne Vellynne is a pragmatist who tries to stay one step ahead of her competition, in particular her rivals in the Arcane Brotherhood (of whom she rarely speaks). To continue her
                                                
                                            
                                                
                                                     mission in Icewind Dale, she needs the aid of stalwart adventurers, and she knows that helping them battle the dragon is a golden opportunity to earn the charactersâ respect if not their trust. Vellynne
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mysterious and terrifying figure known far and wide as âthe Dark Lady.â Locals warn everyone to stay well away from the ruins. The truth of the tale is that the âDark Ladyâ is a female adult black shadow
                                                
                                            
                                                
                                                     dragon named Nurvureem, who has established her lair in the caverns beneath the manor. Her favorite shape is a beautiful female drow. In this form, Nurvureem lures adventurers into the manor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     if they are indoors. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they
                                                
                                            
                                                
                                                    Plan of Attack 
 Dragon Cultist
 This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
                                                
                                            
                                                
                                                     council asks the adventurers to investigate immediately. A Violent Atmosphere. As the party is gathering their equipment and preparing to leave town, the group of settlers dispatched earlier returns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     (and depending on whether the adventurers meet conditions that might lead to fighting; see below). This cavernous chamber is filled with drifting mist that shrouds a field of ice pillars rising from
                                                
                                            
                                                
                                                     heard. If Maccath or any ice toad is with the party, they advise the characters in the strongest possible terms to stay out of this chamber. Those who venture here aree silently surrounded and ambushed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Setting the Tone Clifftop runs with the idea that the player characters are known as adventurers. Theyâve accomplished remarkable feats and beaten impossible odds. One way to reflect this is to start
                                                
                                            
                                                
                                                     your family or your time in the Last War? Or just something you bought with your earnings?One point about a Clifftop campaign is that you wonât stay in Clifftop. This district is your base of operations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (and depending on whether the adventurers meet conditions that might lead to fighting; see below). This cavernous chamber is filled with drifting mist that shrouds a field of ice pillars rising from
                                                
                                            
                                                
                                                     heard. If Maccath or any ice toad is with the party, they advise the characters in the strongest possible terms to stay out of this chamber. Those who venture here are silently surrounded and ambushed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that faction are as welcome here as clergy of Chauntea; many of them stay for months at a time to help with the work and the vigilant defense of the farm against insects and blights, as well as would
                                                
                                            
                                                
                                                    -be vandals and plunderers. Hired adventurers patrol the walls and the land immediately around them, watching for anyone approaching. More than five thousand people live and work in Goldenfields year
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Fighter Let me know when youâre all done talking.
  â Tordek
  Of all the adventurers in the worlds of D&D, the fighter is perhaps the greatest paradox. On the one hand, a singular feature of the
                                                
                                            
                                                
                                                     may break my bones, but swords will never hurt me â as long as I stay really high and shoot down at an angle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     volcano, and rigorously dissuade travelers from venturing up to the sacred peak, hoping to avert the great explosion they fear is coming. While some adventurers have climbed to the volcanoâs caldera, met
                                                
                                            
                                                
                                                     offerings. In exchange the god allows the dragon to stay in the volcano. Purphorosâs forge lies in the deepest part of Mount Velus, near a vast lava pool. The massive iron forge is surrounded by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Encounter with Iymrith This encounter takes place after the adventurers return to area 6 from area 11, having delivered one or more giant relics and chosen a giant lord to defeat. Iymrith appears as
                                                
                                            
                                                
                                                     crew deals damage to her, she destroys the airshipâs balloon with her breath weapon and casts ice storm on the crew. The dragon cultists, if theyâre still aboard the airship, recognize her and stay out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    9. Adventurersâ Camp Amid the ruins is an abandoned campsite. Torn backpacks and rotted gear litter the ground around the three moldering tents. At the center of the camp, a scrap of dirty yellow
                                                
                                            
                                                
                                                     company, Lord Brixton, left this letter behind for a missing comrade. The rest of the camp has since been looted. Development If the characters stay at the camp for an hour or more, a randomly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    The Northlook Inn and tavern The Northlook is the establishment most frequented by mercenaries and adventurers, and as such itâs the rowdiest and most dangerous place to stay in Bryn Shander. At the
                                                
                                            
                                                
                                                     the cycles of an adventurerâs life. He often cuts a break for customers who are between jobs, allowing them to stay here on credit and then presenting them with a bill inflated by interest charges to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    , Jacqueâa tall, thin man wearing a crisp white jacketâgreets them. Jacque is the head waiter. Seeing the characters are adventurers, he hustles them into the kitchen. There he introduces them to Kaga
                                                
                                            
                                                
                                                    , the head chef. Kaga is usually pleasant but formal; today, however, his tone is grave. He shares the following information: âJacque was wise to bring you to me. I have need of adventurers such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     combat erupts, the entire den goes on alert. As a consequence, adventurers might find themselves fighting several encountersâ worth of creatures at once. Grudd Haugâs defenders lack a cohesive defense
                                                
                                            
                                                
                                                     orcs stay here to guard the animals. 10 2 male hill giants One giant moves the boulder outside area 9 to seal off the stockyard, stopping to fight enemies in its path. The other giant bolsters the orcs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the âRumors of Evilâ clues. If you wish to start
                                                
                                            
                                                
                                                     the adventurers at 1st level, begin with the âTrouble in Red Larchâ rumors. When the party finishes the âTrouble in Red Larchâ adventures, they reach 3rd level, and theyâre ready to move on to the
                                                
                                            
                                        






