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                        Returning 19 results for 'some suffered adventure'.
                    
                
                        
                            
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                                        some suffused adventure
                                    
                                
                                    
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                                        some suffered adventurers
                                    
                                
                        
                    
                
                        
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
                                                
                                            
                                                
                                                    , sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
Itâs rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     way the adventure unfolds. The characters can learn the following things from talking with their fellow prisoners, some of who have been captives of the drow for a tenday or two: There are nineteen
                                                
                                            
                                                
                                                     from the hanging guard tower across the rope bridge, visible through the locked gate. The cell has some sort of antimagic effect on it (see area 11 for details). Jorlan the drow warrior suffered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Splitting Loyalties  The plans of Ashen Heir anarchists go awry when a purple worm erupts into Three Suns Square During the adventure, characters will ally with one of two factions: the Brightguard
                                                
                                            
                                                
                                                     or the Silent Roar. The Brightguard approaches them first, but characters might change their loyalties. How the characters manage relationships with these factions affects how the adventure unfolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , stalked by packs of ghost hounds, and troubled by the spirits of dead warlocks that cause trees to rot from the inside out. Any kind of ghost story adventure (as described in chapter 2) fits in Mordent
                                                
                                            
                                                
                                                     table when planning adventures in this domain. Mordent Adventures    d8 Adventure 
     1  An alchemist discovers a way to âburnâ spirits to provide fuel for magical fire. Several spirits seek the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     sphereâs location but can try again the next day, reducing the DC of the check by 1 for each consecutive attempt. Other methods of finding the sphere are detailed in the âAdventure Hooksâ section below. Once
                                                
                                            
                                                
                                                     the sphere is located in the Astral Sea, the characters must reach it, probably using teleportation magic or a spelljamming vessel. Adventure Hooks Certain powerful organizations know the Donjon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in eastern Ansalon. Each rumor notes how truthful it is, but even inaccurate rumors hold a grain of truth. At the start of the adventure, characters have each heard one of these rumors.  Wartime
                                                
                                            
                                                
                                                     the world. (True) 3 The kender homeland of Kendermore suffered some disaster. Kender are traveling far, seeking help but also getting into trouble. (True) 4 Armies in the east are recruiting anyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     1d6 70â89 41â50 years 1d8 90â99 51â60 years 1d10 00 61 years or older 1d12  Life Events  d100 Event   01â10 You suffered a tragedy. Roll on the Tragedies table. 11â20 You gained a bit of good fortune
                                                
                                            
                                                
                                                     into your backstory. 76â80 You went on an adventure. Roll on the Adventures table to see what happened to you. Work with your DM to determine the nature of the adventure and the creatures you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Klothysâs Champions The world has suffered terrible wounds from the hubris of mortals and divine entities alike. Klothys directs her champions to thwart the overly ambitious, undo their damage, and
                                                
                                            
                                                
                                                     reinforce the natural order that sustains Theros. The Klothysâs Quests table suggests a few adventures the godâs champions might involve themselves in. Klothysâs Quests    d6 Adventure Goal 
     1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     on your body, and you are missing an ear, 1d3 fingers, or 1d4 toes. 11â20 You suffered a grievous injury. Although the wound healed, it still pains you from time to time. 21â30 You were wounded, but
                                                
                                            
                                                
                                                     something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61â70 You were terribly frightened by something you encountered and ran away, abandoning your companions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Character Backgrounds The Playerâs Handbook contains character backgrounds that are well suited for this adventure. If your players are having trouble fleshing out their charactersâ backgrounds with
                                                
                                            
                                                
                                                    . Youâre headed to Phandalin to decide whatâs next. Soldier You are a member of the Neverwinter Guard, and you suffered a terrible injury in the line of duty. You healed, but youâre not ready to return to work yet. Until you are, youâre taking easy jobs protecting merchant wagons headed to Phandalin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see âThe Dragon Huntersâ earlier in this adventure). The Bakunawaâs Lair  Map 10.2: roots of bathalang
                                                
                                            
                                                
                                                     path to the lair and whether they met the dragon hunters along the way. See âDragon Huntersâ below for more details. Pangil ng Buwan (see the bakunawa stat block at the end of this adventure) is covered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
                                                
                                            
                                                
                                                     people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. Poor. A poor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls. At the start of each week or month (your choice), choose a lifestyle from the
                                                
                                            
                                                
                                                    , and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     provided to create a foundation for further development. Abbey Isle This island south of Saltmarsh is the featured location in the adventure Isle of the Abbey. The island is the site of a small abbey that
                                                
                                            
                                                
                                                     House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. Use the description from that adventure for this place. The haunted house can be a useful location for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     possible results, A and B; in such a case, you can pick the one you prefer or that better suits the circumstances of the adventure.) Strahd senses that this NPC is a danger to him and tries to eliminate
                                                
                                            
                                                
                                                     character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isnât indicated in the card reading. For the one so designated, however
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     dwarf (see the âMorleyâs Debtâ adventure hook) All three survivors have been traumatized by the recent attacks, which were unknowingly triggered by Janore Stormswakeâs arrival at the hermitage. A fourth
                                                
                                            
                                                
                                                     from their hiding place. But it quickly became obvious that the wounds Morley and Barret suffered have caused a horrible disease. Both Barret and Morley have contracted the disease called bluerot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     regularly put him in danger, Gorkoh abandons them. If that happens, another goblin named Splugoth the Returned approaches Gorkoh with alternative employment. Gorkoh can show up later in the adventure
                                                
                                            
                                                
                                                     new threat. Both creatures fight to the death. Aftermath. If the characters defeat the darkmantles, Dabshabah (a brass dragon wyrmling) is thankful. If they use magic to heal the wounds she suffered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
                                                
                                            
                                                
                                                     twenty miles southeast of Saltmarsh. He was stripped of his weapons and armor when imprisoned, but though bruised and hungry, he has suffered no great injury and his spirit is undaunted.
 His tribe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
                                                
                                            
                                                
                                                     and unsettling, revealing some element of the environmentâs history and putting the character in the place of someone who suffered a grim fate there. 81â85 A coffin or small enclosed space in the region
                                                
                                            
                                        






