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Returning 35 results for 'some this to known'.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Known and Prepared Spells Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Spells
Player’s Handbook
direction of its movement.
The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object
Spells
Player’s Handbook
important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Equipment
Ability: Charisma Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Spells
Player’s Handbook
direction of its movement.
The spell can locate a specific creature known to you or the nearest creature of a specific kind (such as a human or a unicorn) if you have seen such a creature up close&mdash
Magic Items
Dungeon Master’s Guide (2024)
, it can’t be used again until 7 days have passed.
Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it
Classes
Player’s Handbook
their companions, so they’re all ready when destiny calls.
These paladins share the following tenets:
Endeavor to be known by your deeds.
Face hardships with courage.
Inspire others to strive for glory.
Species
Player’s Handbook
commended, respected, and feared on many worlds.
Humans are as diverse in appearance as the people of Earth, and they have many gods. Scholars dispute the origin of humanity, but one of the earliest known
Spells
Player’s Handbook
You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend loyal
Spells
Player’s Handbook
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Species
Player’s Handbook
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Magic Items
Dungeon Master’s Guide (2024)
’s blank pages, which fills with writing detailing the trapped creature’s widely known name and depravities. Once used, this action can’t be used again until the next dawn.
When you
Magic Items
Legendary Magic Items
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger
Magic Items
Phandelver and Below: The Shattered Obelisk
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped
Monsters
Acquisitions Incorporated
);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Not much is known of the mysterious and aloof majordomo of Acquisitions Incorporated
Head Office, the mage known as Flabbergast. It's said that he hails from Neverwinter, and that his wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests
Magic Items
Acquisitions Incorporated
-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10 miles of that location (including you). Once you name the
wholly secret or not known to any creatures within range. Once you use this feature of the timepiece of travel, it cannot be used again until the next dawn.
Get Away From It All. As an action, you can
Equipment
Short, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.
Magic Items
Journeys through the Radiant Citadel
The Hammock of Worlds is a colorful hammock woven with traditional Ataguan designs. It can be used only by a member of the order known as the Green Doctors.
You can use an action to unfold and place
Monsters
Acquisitions Incorporated
(1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Stomp","rollDamageType":"bludgeoning"} bludgeoning damage.Stomping feet are the lesser known and smellier cousins to the crawling claw.Poison
Classes
Sword Coast Adventurer's Guide
Known as Kuldjargh (literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked
Backgrounds
Dragonlance: Shadow of the Dragon Queen
Prerequisite: Dragonlance Campaign
You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to
Equipment
Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards.
Monsters
Journeys through the Radiant Citadel
Passage of Vultures. The magic of Djaynaian transmuters and that of the Nightsea itself gave these people the ability to live beneath the waves. Now known as Nightsea chil-liren, the people of Janya look