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Returning 35 results for 'something cover'.
Other Suggestions:
something core
something comes
something color
something coven
Magic Items
Dungeon Master’s Guide
its creator.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Monsters
Keys from the Golden Vault
hand, and down the length of each finger. The runes on her fingers, known as the keystone tattoo, form the key to the vault in Gauntlgrym.
Mountain. Silver and brown mountain peaks cover her chest
character who examines any visible tattoos and succeeds on a DC 15 Intelligence (Investigation) check notices some of the hidden marks.
A character who succeeds on a DC 15 Intelligence (Arcana) check determines that the sigils have something to do with minds or telepathy.PsychicPoison
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
, Murgaxor was reportedly sighted around the outskirts of campus, specifically in Sedgemoor and the Detention Bog. Authorities believed something about those locations enhanced his magic, but he was never
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
Monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food.
If the dragon dies, these
backgrounds
instead of someone else. Now you try to make up for that shame.
5
The monsters you hunt terrify you to your soul, and you lash out to deny your fear.
6
Your fervent hunt is a cover for
your desire to become something more than mortal.
Night Stalker Trinkets. When you make your character, you can roll once on the Night Stalker Trinkets table instead of on the normal starting
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Ten Rules to Remember 1. The DM Adjudicates the Rules The rules of D&D cover many of the twists and turns that come up in play, but the possibilities are so vast that the rules can’t cover
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Ten Rules to Remember 1. The DM Adjudicates the Rules The rules of D&D cover many of the twists and turns that come up in play, but the possibilities are so vast that the rules can’t cover
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the
Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindsight If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the
Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindsight If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the
Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindsight If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the
Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, its draft animals dead. A merchant (noble) and three guards are sheltered under the wagon, with crates dragged between the wheels for cover. They are plentifully supplied with crossbows and bolts
, but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bulette Proof One last danger confronts the heroes as they leave the ship and head out of the mountain valley: Something big is plowing through the deep snow, heading in your direction. Only its
away from them, and it has three-quarters cover under the snow. When it gets within 30 feet of the party, the bulette springs out of the snow and uses its Deadly Leap. If the characters don’t kill it, the bulette gradually migrates toward Ten-Towns.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bulette Proof One last danger confronts the heroes as they leave the ship and head out of the mountain valley: Something big is plowing through the deep snow, heading in your direction. Only its
away from them, and it has three-quarters cover under the snow. When it gets within 30 feet of the party, the bulette springs out of the snow and uses its Deadly Leap. If the characters don’t kill it, the bulette gradually migrates toward Ten-Towns.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target within your attack's range: a creature, an object, or a location. 2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the
the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
to it, so it can’t be behind total cover. If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Suspicions After Dean Tullus’s unexpected absence, characters might suspect that there’s something off about the dean. A character who spends a day investigating Dean Tullus further and succeeds on a
and seems to have frequent headaches. 4 The dean has relied on teaching assistants to cover several of her lessons, sometimes missing class without warning or explanation.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
to it, so it can’t be behind total cover. If you place an area of effect at a point that you can’t see and an obstruction, such as a wall, is between you and that point, the point of origin comes into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the slowly growing, lattice-like city works to cover a massive body entombed within the Spire. The rilmani who settle here know the massive corpse’s identity but keep this knowledge secret, leaving
outsiders to speculate whether the corpse is a dead god, a visitor from beyond the multiverse, or something else entirely. Martin Mottet From the secrecy of his hidden tower, the Father of Giants
observes his children scattered throughout the multiverse
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a “straitjacket” instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in what’s been happening and ask for any
on the pedestal is a spellbook that the rock gnomes of Gnomengarde share. Its cover describes its title as Magick of Gnomengarde (in Common and Gnomish), and it contains the wizard spells burning hands, detect magic, identify, mage armor, magic missile, shield, and sleep.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Suspicions After Dean Tullus’s unexpected absence, characters might suspect that there’s something off about the dean. A character who spends a day investigating Dean Tullus further and succeeds on a
and seems to have frequent headaches. 4 The dean has relied on teaching assistants to cover several of her lessons, sometimes missing class without warning or explanation.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the slowly growing, lattice-like city works to cover a massive body entombed within the Spire. The rilmani who settle here know the massive corpse’s identity but keep this knowledge secret, leaving
outsiders to speculate whether the corpse is a dead god, a visitor from beyond the multiverse, or something else entirely. Martin Mottet From the secrecy of his hidden tower, the Father of Giants
observes his children scattered throughout the multiverse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in 5 hours’ time. Days. For long journeys, a scale of days works best. Following the road from Veluna City to the Free City of Greyhawk, the adventurers cover 96 miles in 4 uneventful days before a
that time rather than calculating it down to the minute. Exceptions include situations like these: Spell Timer. The characters might need to go somewhere or accomplish something before the duration of a