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Returning 35 results for 'song chapter'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 9: A Copper for a Song an adventure for
Level 12
characters
This adventure is designed to fill one or two sessions of play.
It can take place in any coastal town with nearby farmland
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 9: A Copper for a Song an adventure for
Level 12
characters
This adventure is designed to fill one or two sessions of play.
It can take place in any coastal town with nearby farmland
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song
of one plane to wander into others.
Moonstone Dragon Lair Features
You can look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a
look to other maps in this chapter as inspiration for the scattered parts of a moonstone dragon’s lair. For example, a well maintained and above-water version of the black dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
takes place in the easternmost portion of area B8 (see map 3.1 in chapter 3). Though rowdiness isn’t allowed in the library, the librarians are fascinated by the challenge and want to see how the characters handle this situation. Some students live for performing and burst into song
Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
takes place in the easternmost portion of area B8 (see map 3.1 in chapter 3). Though rowdiness isn’t allowed in the library, the librarians are fascinated by the challenge and want to see how the characters handle this situation. Some students live for performing and burst into song
Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light and heat as their lonely song echoes through the wastes. At night the song goes quiet, and the sands rise into a solid memory of a simple, giant-created fort. The Singing Sands were once a
single object, a massive crystal created by a lost empire of giants (similar to the Forest Crystal in this chapter). The crystal’s function is lost to time, but it was part of a network of such devices
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in mid-song, leaps out of her bowl, and darts off, heading downriver. Her abrupt departure causes the carnival’s mood to lower by 1 step (see “Tracking Mood” earlier in the chapter). Guess the
Silversong Lake Mist gathers at the banks of a shimmering lake. Near its center, a mermaid lounges in a giant bowl, singing a glorious, haunting song that captivates spectators on the lakeshore. In
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light and heat as their lonely song echoes through the wastes. At night the song goes quiet, and the sands rise into a solid memory of a simple, giant-created fort. The Singing Sands were once a
single object, a massive crystal created by a lost empire of giants (similar to the Forest Crystal in this chapter). The crystal’s function is lost to time, but it was part of a network of such devices
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in mid-song, leaps out of her bowl, and darts off, heading downriver. Her abrupt departure causes the carnival’s mood to lower by 1 step (see “Tracking Mood” earlier in the chapter). Guess the
Silversong Lake Mist gathers at the banks of a shimmering lake. Near its center, a mermaid lounges in a giant bowl, singing a glorious, haunting song that captivates spectators on the lakeshore. In
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-off! We’ll crush you in song before we crush you on the field!”
If the characters participate in the sing-off, they’ll gain an edge during the Battle of Strixhaven; see the “Determining the Winner
” section below. The Sing-Off The sing-off takes place in two phases. Phase 1. During the first phase, the opposing team creates a group performance centered around a song. Depending on the students
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-off! We’ll crush you in song before we crush you on the field!”
If the characters participate in the sing-off, they’ll gain an edge during the Battle of Strixhaven; see the “Determining the Winner
” section below. The Sing-Off The sing-off takes place in two phases. Phase 1. During the first phase, the opposing team creates a group performance centered around a song. Depending on the students
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
plane of existence. Bardic magic attempts to harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose any 3 skills (see chapter 1) Weapon Proficiencies Simple weapons Tool Proficiencies Choose 3 Musical Instruments (see chapter 6) Armor Training Light armor Starting Equipment
plane of existence. Bardic magic attempts to harness those words, which transcend any language. Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, “and the Awakening Song is woven from the stories of Godsbreath’s first settlers and their descendants. “Since I contacted you about my quest to find the lost verses of the Awakening Song, I learned
that another acolyte had filled a book with the song’s lost verses. This happened so long ago, the acolyte is surely dead and mostly forgotten. “The scroll I gave you holds ‘Copper for a Song,’ a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Key Plot Points The following information is key to the adventure’s story: Deciphering Clues. The adventurers undertake a quest to find the lost verses of a magical song that can rejuvenate the soil
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Nakari’s Lair Nakari is in her lair when the characters arrive, raising a pair of green dragon wyrmlings she recently adopted; see her den (area N17) for details. Nakari is initially Indifferent
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Characters who obtain the lost verses of the Awakening Song can deliver the book safely to Proclaimer Tungsten Ward in Promise. Alternatively, they can accomplish their goal by escorting
Yemi Moonsybil back to town. If either event comes to pass, word spreads quickly that the lost verses of the Awakening Song have been recovered. The townsfolk share the lost verses widely, ensuring
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
each year, and the region grows closer to crisis. Many believe that the key to restoring the soil lies in the verses of the Awakening Song, a collection that forms a record of the region’s history
. Some of the verses have been lost for generations. Recently, an acolyte named Proclaimer Tungsten Ward learned from an old man about another acolyte who wrote down the verses of the Awakening Song to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, “and the Awakening Song is woven from the stories of Godsbreath’s first settlers and their descendants. “Since I contacted you about my quest to find the lost verses of the Awakening Song, I learned
that another acolyte had filled a book with the song’s lost verses. This happened so long ago, the acolyte is surely dead and mostly forgotten. “The scroll I gave you holds ‘Copper for a Song,’ a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Listening Post Conversations Proclaimer Ward steers the characters to a small group of other people in the Listening Post to workshop the clues buried in the “Copper for a Song” lyrics. Proclaimer
or an Intelligence (Nature) check to impress Zakia with knowledge about rare herbs or monsters. A person who is Friendly toward a character helps decipher clues in the song lyrics and imparts the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Rattle Jared Blando Map: Godsbreath View Player Version Godsbreath map shows the location of Nakari’s lair, roughly 12 miles northeast of Promise in the Rattle as the dragon flies, or 20 miles
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Nakari’s Lair Nakari is in her lair when the characters arrive, raising a pair of green dragon wyrmlings she recently adopted; see her den (area N17) for details. Nakari is initially Indifferent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
notorious captain, Agdon Longscarf, whom the characters might encounter later in the chapter. The harengons’ song is as follows: With sticks and stones, we’ll break your nose;
We’ll beat you blind and steal
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Putting It Together After conversing with the townsfolk in the Listening Post, the characters should have enough information to find the dragon’s lair, which is located in the Rattle, 4 miles past the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Danger in the Hills Jabari Weathers To get to the Rattle, the characters must cross the stretch of farmland called the Ribbon. Read or paraphrase the following to describe the journey into the Rattle
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cave appears to hold nine boulders, but three are Galeb Duhr that are singing while rolled up. Their song is quiet but deep and resonant, causing vibrations in the floor. If the galeb duhr notice the
leave, the galeb duhr return to their quieter song. Development. The Hill Giants outside the dragon’s lair notice the galeb duhr’s loud singing. If the giants aren’t aware of the characters’ presence
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Putting It Together After conversing with the townsfolk in the Listening Post, the characters should have enough information to find the dragon’s lair, which is located in the Rattle, 4 miles past the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Danger in the Hills Jabari Weathers To get to the Rattle, the characters must cross the stretch of farmland called the Ribbon. Read or paraphrase the following to describe the journey into the Rattle
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Features Nakari’s lair is a network of tunnels and caves hewn from solid rock. Other features of the lair are summarized below. Ambient Music While Nakari is in her lair, soft music permeates the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
6 The manifestation of a joyous song sung by Muhar’s people
7 The soul of an innocent healer who resembles the pharaoh as he was in life
8 The soul of a character, perhaps one with an Echoing Soul (a Dark Gift detailed in chapter 1)