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Returning 35 results for 'soul gnome locations'.
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soul globe location
some game locations
some grove locations
some gnome location
soul grove location
Spells
Player’s Handbook
You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the
table below to determine the body’s species, or the DM chooses another playable species.
1d10
Species
1
Aasimar
2
Dragonborn
3
Dwarf
4
Elf
5
Gnome
6
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Monsters
Fizban's Treasury of Dragons
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Reincarnate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Soulmonger or by some other life-draining effect, such as the touch of a wight, wraith, or similar creature. If a humanoid dies anywhere on the planet, its soul becomes trapped inside the Soulmonger
. Only the destruction of the Soulmonger can free the trapped soul. Any spell that breathes life into the dead (including revivify, raise dead, resurrection, and true resurrection) automatically fails if
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to
determine the body’s species, or the DM chooses another playable species. 1d10 Species 1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Contact The easiest approach is to have Kwalish in area O7 when the characters arrive — an elderly gnome arcane inventor (use the evoker stat block from Volo’s Guide to Monsters) working on his latest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to
determine the body’s species, or the DM chooses another playable species. 1d10 Species 1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde Roster Twenty rock gnome recluses dwell in Gnomengarde, including King Gnerkli and King Korboz. The gnomes’ names and locations are described in the “Gnomengarde Locations” section
trace behind and relocating after each kill. It won’t leave Gnomengarde of its own accord, as it’s taken a liking to the taste of gnome flesh. If you want a more interesting antagonist, make the mimic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations. Each vault also functions as a chapter house or a sanctuary for a local cell. Library Vault Features Library vaults can be found in a variety of locations. Some of them are crypts or
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
seek the characters’ help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
where the walls of the ledge meet the walls of the fortress. Five vrocks are perched on the ledge, one each at locations 17a through 17e. These demons were summoned by Drivvin Freth, and they obey only
, alerting all creatures in those locations. The demons then eagerly join any battle that erupts. 17a. Northeast Perch The vrock perched here focuses its attention on the ramp leading up to this area. 17b
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the only way inside. All locations on the ship are identified on map 4.1. Soul of Winter comes no closer than 500 feet to the derelict. After taking the characters up to the ship, the sailors move 200
State of the Ship After several days at sea, Soul of Winter comes in sight of the looming, shattered hulk of the derelict Emperor of the Waves. Wolgar Windrune brings Soul of Winter within 500 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scattering of other races. Significant locations in Oakhurst, and the people to be found within them, include the following: Village Hall. The center of government in Oakhurst includes the office of Mayor
, information, and healing are among the services dispensed at the village’s shrine. It is maintained by Dem “Corkie” Nackle, a female gnome priest of Pelor. Jail. Next to the village hall is a stout
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
start over with new characters, tweaking quests as you see fit to surprise players who might be familiar with them. You might also expand the adventure by inventing new quests and new locations. Another
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
forest gnome) area L12 — Mishka (9-year-old female human) area L13 Chained to a worktable The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
pouch of dust of corrosion Yevelda (8-year-old female goblin) area L12 Knows a secret route into Granny Nightshade’s bedroom Callybon (11-year-old female forest gnome) area L12 — Pogo (9-year-old male
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shown the Door When the characters are ready to enter Little Lockford, they’re led to the town’s fortified entrance by Sergeant Yombad Cragknuckle (neutral good deep gnome), the highest ranked of the
Lockford provided by Mayor Broadfoot, the sergeant points out that the map flip-flops the locations of the infirmary (area L4) and the jail (area L5).
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
features you get at each level. The descriptions of those features appear in the “Artificer Features” section. The gnome artificer Vi and her cockatrice-like Eldritch Cannon battle foes atop a lightning
19th
+6
Ability Score Improvement
12
6
4
4
3
3
3
2
20th
+6
Soul of Artifice
12
6
4
4
3
3
3
2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
the characters are in a rush to get somewhere, an imp could appear out of nowhere and, for the price of a soul coin or other valuable item, show them a shortcut that halves the distance the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Meeting the Mayor Mayor Braith Broadfoot (neutral good, deep gnome commoner) speaks Common in addition to Gnomish, Terran, and Undercommon. She and her fellow gnome exiles are gathered in a cavern
deal with Tockworth is up to you.”
Mayor Broadfoot provides a hand-drawn map of the town (give your players a copy of map 5.1). In her haste, the flustered mayor has flip-flopped the locations of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kianna’s Farmhouse Locations The following locations are keyed to map 3.1. Map 3.1: kianna’s farmhouseView Player Version F1: Overgrown Yard The house’s yard is muddy red clay. Several rusty shovels
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
chapter’s clues. The characters rescued some kidnapped townspeople in chapter 5, but there are eleven people still missing, and the locations on the goblins’ map are the only leads about where these victims
; brother of Hovnar Tartesh Unmiel Elf laborer whose fiancé searches for him in Phandalin Wramble Gnome wainwright whose capybara mount, Violet, is also missing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
life-draining touch of a wraith, so only creatures that have Immunity to Necrotic damage can survive there for long. In some locations on the Negative Plane, the intensity of the plane is so great
from body and soul. The Negative Plane has all the apathy and despair of Hades and the Shadowfell, combined and concentrated in an infinite expanse of nonbeing and uncreation.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Instead, the characters’ escape is made possible by a set of conditions that you can implement when the time is right. Blingdenstone The deep gnome settlement (see chapter 6) has the most dealings with the
the Underdark, you might want to steer the campaign to other locations first. This can be done by treating the other chapters as side adventures to the characters’ main journey, with many of those
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Locations The following locations are keyed to map 2.7. N1. Forward Deck This deck is five feet above the valley floor and covered with fresh snow. Mounted to the deck is a ballista covered
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Quentin Togglepocket Quentin Togglepocket (lawful evil, gnome noble) has a Mephistophelian aspect to his appearance. He dresses garishly, slicks back his wavy hair, curls his mustache, and cultivates
couldn’t have accomplished his goals alone. To make his casino a reality, he sold his soul to Mammon, the archdevil of Minauros (the third layer of the Nine Hells). In turn, one of Mammon’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dreadnaught Locations The following locations are keyed to the map of the death knight-dreadnaught. D1. Skeletal Figurehead The animated skeleton of a stone giant is lashed to the ship’s bow. This
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista






