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Returning 23 results for 'space cousins'.
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Monsters
Bigby Presents: Glory of the Giants
embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
community and harmony leads many firbolgs to pledge themselves to Hiatea’s service.Duplicitous Movement (1/Day). The firbolg projects an illusory duplicate of itself in an unoccupied space it can see
Monsters
Strixhaven: A Curriculum of Chaos
. The titan teleports to an unoccupied space it can see within 120 feet of itself.The titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
nature. Eventually that growth turns the daemogoth into a titan.
The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the countless amazing creatures that hail from the starry realm known as the Astral Plane. Apparently, giant space hamsters aren’t as bright or as legendary as their smaller cousins. Minsc has shared
Introduction: Creatures A to Z Ship of Space Clowns Take heart, fellow adventurers, for you have curried the favor of Boo!
—Minsc
*Squeak*
—Boo
Boo is a hamster. More precisely, he is a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
the countless amazing creatures that hail from the starry realm known as the Astral Plane. Apparently, giant space hamsters aren’t as bright or as legendary as their smaller cousins. Minsc has shared
Introduction: Creatures A to Z Ship of Space Clowns Take heart, fellow adventurers, for you have curried the favor of Boo!
—Minsc
*Squeak*
—Boo
Boo is a hamster. More precisely, he is a
Kobold
Legacy
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Species
Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Firbolg Wanderer Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later
: detect magic, disguise self, dispel magic, polymorph
Bonus Actions
Duplicitous Movement (1/Day). The firbolg projects an illusory duplicate of itself in an unoccupied space it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Firbolg Wanderer Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later
: detect magic, disguise self, dispel magic, polymorph
Bonus Actions
Duplicitous Movement (1/Day). The firbolg projects an illusory duplicate of itself in an unoccupied space it can see within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic
illusory duplicate of itself in an unoccupied space it can see within 30 feet of itself. The firbolg can then swap places with the illusion. The illusion vanishes after 1 minute, if the firbolg is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic
illusory duplicate of itself in an unoccupied space it can see within 30 feet of itself. The firbolg can then swap places with the illusion. The illusion vanishes after 1 minute, if the firbolg is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
another, run by the dwarven cousins Kadmos and Tiria Hammerstrike (both lawful neutral, hill dwarf veterans). While both are competent smiths, Kadmos specializes in armor and Tiria excels with
Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
another, run by the dwarven cousins Kadmos and Tiria Hammerstrike (both lawful neutral, hill dwarf veterans). While both are competent smiths, Kadmos specializes in armor and Tiria excels with
Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Eventually that growth turns the daemogoth into a titan. The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand more punishing suffering
range 120 ft., one target. Hit: 17 (3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points.
Teleport. The titan teleports to an unoccupied space it can see within 120
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Eventually that growth turns the daemogoth into a titan. The titans maintain their lesser cousins’ ability to trade magical power for a mortal’s pain, but they tend to demand more punishing suffering
range 120 ft., one target. Hit: 17 (3d6 + 7) force damage. If the target is a creature, the titan regains 5 hit points.
Teleport. The titan teleports to an unoccupied space it can see within 120
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
their subterranean cousins that couldn’t be acquired underground. The great city of Thorbardin was the most prominent of the dwarves’ underground settlements, where several clans lived and worked
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Hill dwarves view their mountain cousins as overly grim shut-ins who refuse to believe that life is anything but a constant battle for survival. Mountain dwarves view their hill-dwelling relatives as
their subterranean cousins that couldn’t be acquired underground. The great city of Thorbardin was the most prominent of the dwarves’ underground settlements, where several clans lived and worked
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
during the drow attack are an undeniable presence. The settlers have been wise enough to mark haunted burrows off from their reclamation plans. But as new svirfneblin arrive and need accommodation, space
charismatic Chipgrin, whose concern for his pack’s safety has him hoping to negotiate a truce with the Diggermattocks and stop his svirfneblin cousins from seeing his people as dangerous monsters fit only
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
I have met are so utterly unrepentant and so unmoved by the plight of their cursed kindred that I struggle to embrace them as my cousins.
—Diancastra
Fomorian Noble Huge Giant (Wizard), Typically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
I have met are so utterly unrepentant and so unmoved by the plight of their cursed kindred that I struggle to embrace them as my cousins.
—Diancastra
Fomorian Noble Huge Giant (Wizard), Typically
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each room’s design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
win. Whack-a-Leech. A glowing mallet is tethered to the side of this squat, neon-green machine. The player uses the mallet to squash animatronic space leeches that rapidly pop out from holes in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each room’s design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
win. Whack-a-Leech. A glowing mallet is tethered to the side of this squat, neon-green machine. The player uses the mallet to squash animatronic space leeches that rapidly pop out from holes in the