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                        Returning 35 results for 'speak growth'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    . Success: Half damage only.
Spellcasting. The lizardfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
At Will: Elementalism 1/Day Each: Meld into Stone, Speak with Plants, Spike Growth
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    : druidcraft
3/day each: dispel magic, entangle, plant growth, spike growth
1/day each: moonbeam, grasping vine, wall of thorns
Magic Resistance. The dryad has advantage on saving throws against spells and
                                                
                                            
                                                
                                                     other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they and the dryad shared a language.Multiattack. The dryad makes three attacks, using its
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , shillelagh, thaumaturgy
1st Level (4 slots): animal friendship, cure wounds, healing word, inflict wounds, speak with animals
2nd Level (3 slots): barkskin, spike growth, spiritual weaponMultiattack
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    , druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
                                                
                                            
                                                
                                                     attacks are magical.
Speak with Beasts and Plants. Trostani can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, Trostani can use 10 feet of her movement to
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    Siege Monster. The druid deals double damage to objects and structures.
Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.
Spellcasting. The
                                                
                                            
                                                
                                                     sense, flame blade, pass without trace
3rd level (3 slots): conjure animals, dispel magic, plant growth
4th level (3 slots): dominate beast, freedom of movement, wall of fire
5th level (2 slots
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     growth
2/day: plant growthGifted with druidic magic, a grung wildling typically serves as an advisor, a healer, and a nurturer of crops.
Grungs
Grungs are frog-like folk found in rain forests and
                                                
                                            
                                                
                                                     creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.Multiattack. The dryad makes two Poisonous Thorn attacks and
                                                
                                            
                                                
                                                     Charisma as the spellcasting ability (spell save DC 17):
At will: Druidcraft
2/day each: Pass without Trace, Spike Growth
1/day: Dispel MagicWhen a dryad fails to protect its wilderness home from a
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 17):
At will: Druidcraft, Speak with Animals, Speak with Plants
2/day each: Awaken (as an action), Goodberry, Plant Growth (as an action only)
1/day each: Heroes' Feast
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     from the ground. These trees have the same statistics as an awakened tree, which appears in the Monster Manual, except they can’t speak, and their bark is covered with druidic symbols. If any
                                                
                                            
                                                
                                                     within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     spellcasting ability:
1/day each: greater restoration, mass cure wounds, plant growth, revivify, speak with deadBeledros can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
                                                
                                            
                                                
                                                     — especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to speak out against cultural restraints on individuals
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    , speak with animals
2nd level (3 slots): animal messenger, pass without trace
3rd level (3 slots): dispel magic, plant growth
4th level (2 slots): blight, locate creature, stoneskinMultiattack
                                                
                                            
                                        
                                                     Classes
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    , speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
                                                
                                            
                                        
                                                    Nature Domain
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Classes
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
                                                
                                            
                                                
                                                     with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its
                                                
                                            
                                                
                                                     the spike growth spell and lasts until the dragon uses this lair action again or until the dragon dies.
The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it
                                                
                                            
                                        
                                                    Adult Copper Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     it can see within 120 feet of it. Stone spikes sprout from the ground in a 20-foot radius centered on that point. The effect is otherwise identical to the spike growth spell and lasts until the dragon
                                                
                                            
                                                
                                                    .
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragon’s lair. These creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Jump
 Longstrider
 Speak with Animals
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Cordon of Arrows
 
  Darkvision
 Find Traps
 Lesser Restoration
Locate Animals or Plants
 Locate
                                                
                                            
                                                
                                                     Object
 Pass without Trace
 
  Protection from Poison
 Silence
 Spike Growth
3rd Level   Conjure Animals
 Conjure Barrage
 Daylight
 
  Lightning Arrow
 Nondetection
 Plant Growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Jump
 Longstrider
 Speak with Animals
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Cordon of Arrows
 
  Darkvision
 Find Traps
 Lesser Restoration
Locate Animals or Plants
 Locate
                                                
                                            
                                                
                                                     Object
 Pass without Trace
 
  Protection from Poison
 Silence
 Spike Growth
3rd Level   Conjure Animals
 Conjure Barrage
 Daylight
 
  Lightning Arrow
 Nondetection
 Plant Growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 3rd Level
 Conjure Animals
 Daylight
 Nondetection
 Plant Growth
 Protection from Energy
 Speak with Plants
 Water Breathing
 Water Walk
 Wind Wall
 4th Level
 Conjure Woodland Beings
 Freedom of Movement
 Locate Creature
 Stoneskin
 5th Level
 Commune with Nature
 Tree Stride
                                                
                                            
                                                
                                                    Ranger Spells  1st Level
 Alarm
 Animal Friendship
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Fog Cloud
 Goodberry
 Hunter’s Mark
 Jump
 Longstrider
 Speak with Animals
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 3rd Level
 Conjure Animals
 Daylight
 Nondetection
 Plant Growth
 Protection from Energy
 Speak with Plants
 Water Breathing
 Water Walk
 Wind Wall
 4th Level
 Conjure Woodland Beings
 Freedom of Movement
 Locate Creature
 Stoneskin
 5th Level
 Commune with Nature
 Tree Stride
                                                
                                            
                                                
                                                    Ranger Spells  1st Level
 Alarm
 Animal Friendship
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Fog Cloud
 Goodberry
 Hunter’s Mark
 Jump
 Longstrider
 Speak with Animals
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Daylight
 Dispel Magic
 
  Feign Death
 Meld into Stone
 Plant Growth
Protection from Energy
 Sleet Storm
 Speak with Plants
 
  Water Breathing
 Water Walk
 Wind Wall
4th Level
                                                
                                            
                                                
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Daylight
 Dispel Magic
 
  Feign Death
 Meld into Stone
 Plant Growth
Protection from Energy
 Sleet Storm
 Speak with Plants
 
  Water Breathing
 Water Walk
 Wind Wall
4th Level
                                                
                                            
                                                
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
 Fog Cloud
 Goodberry
 Healing Word
 Jump
 Longstrider
 Purify Food and Drink
 Speak with Animals
 Thunderwave
                                                
                                            
                                                
                                                     Plants
 Locate Object
 Moonbeam
 Pass without Trace
 Protection from Poison
 Spike Growth
 3rd Level
 Call Lightning
 Conjure Animals
 Daylight
 Dispel Magic
 Meld into Stone
 Plant Growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Cure Wounds
 Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
 Fog Cloud
 Goodberry
 Healing Word
 Jump
 Longstrider
 Purify Food and Drink
 Speak with Animals
 Thunderwave
                                                
                                            
                                                
                                                     Plants
 Locate Object
 Moonbeam
 Pass without Trace
 Protection from Poison
 Spike Growth
 3rd Level
 Call Lightning
 Conjure Animals
 Daylight
 Dispel Magic
 Meld into Stone
 Plant Growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Aartuks (pp. 8–9) The fifth and seventh paragraphs of the aartuk description (referring to aartuk growth and gods) have been cut. The aartuk priest’s name has been changed to “aartuk starhorror.” The
                                                
                                            
                                                
                                                     starhorror (formerly the aartuk priest): Skills. “Religion +3” has been replaced with “Stealth +4.” Spellcasting (Psionics). In the creature’s spell list, “tongues” has been replaced with “speak with plants.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
                                                
                                            
                                                
                                                     Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   Level 2 Ranger Spells   Spell School Special   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Aartuks (pp. 8–9) The fifth and seventh paragraphs of the aartuk description (referring to aartuk growth and gods) have been cut. The aartuk priest’s name has been changed to “aartuk starhorror.” The
                                                
                                            
                                                
                                                     starhorror (formerly the aartuk priest): Skills. “Religion +3” has been replaced with “Stealth +4.” Spellcasting (Psionics). In the creature’s spell list, “tongues” has been replaced with “speak with plants.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
                                                
                                            
                                                
                                                     Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   Level 2 Ranger Spells   Spell School Special   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
                                                
                                            
                                                
                                                     Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   Level 2 Ranger Spells   Spell School Special   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Growth Transmutation — Protection from Energy Abjuration C Revivify Necromancy M Speak with Plants Transmutation — Summon Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R
                                                
                                            
                                                
                                                     Conjuration — Hail of Thorns Conjuration — Hunter’s Mark Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R   Level 2 Ranger Spells   Spell School Special   Aid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     should be honored as such. (Good) 
   Green Dragon Spellcasting    Age Spell Save DC Spells Known 
     Young  13  invisibility, speak with animals 
   Adult  16  invisibility, plant growth, speak with animals 
   Ancient  19  invisibility, mass suggestion, plant growth, speak with animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     should be honored as such. (Good) 
   Green Dragon Spellcasting    Age Spell Save DC Spells Known 
     Young  13  invisibility, speak with animals 
   Adult  16  invisibility, plant growth, speak with animals 
   Ancient  19  invisibility, mass suggestion, plant growth, speak with animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Clairvoyance
 Dispel Magic
 Fear
 Glyph of Warding
 Hypnotic Pattern
 Major Image
 Nondetection
 Plant Growth
 Sending
 Speak with Dead
 Speak with Plants
 Stinking Cloud
 Tongues
 4th Level
                                                
                                            
                                                
                                                    
 Speak with Animals
 Thunderwave
 Unseen Servant
 2nd Level
 Animal Messenger
 Blindness/Deafness
 Calm Emotions
 Detect Thoughts
 Enhance Ability
 Enthrall
 Heat Metal
 Hold Person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Death
 Glyph of Warding
 Hypnotic Pattern
 Leomund’s Tiny Hut
Major Image
 Nondetection
 Plant Growth
 Sending
 
  Speak with Dead
 Speak with Plants
 Stinking Cloud
 Tongues
4th Level
                                                
                                            
                                                
                                                    
 Identify
 Illusory Script
 Longstrider
 Silent Image
 
  Sleep
 Speak with Animals
 Tasha’s Hideous Laughter
 Thunderwave
 Unseen Servant
2nd Level   Animal Messenger
 Blindness/Deafness
 Calm
                                                
                                            
                                        






