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                        Returning 35 results for 'special all claws'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    "} to hit, reach 20 ft., one target. Hit: 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.Onyx is a regular cat, with special
                                                
                                            
                                                
                                                     function normally against Onyx, but those conditions end automatically at the end of the cat's next turn.Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite
                                                
                                            
                                                
                                                    ":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2
                                                
                                            
                                        
                                                     Magic Items
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragonâs hoard, it absorbs the energy of the dragonâs breath weapon and deals
                                                
                                            
                                                
                                                     damage of that type with its special properties.
Dragon's Wrath Weapon (Slumbering);Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with 0 hit points and doesnât regenerate.Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claws. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with 0 hit points and doesnât regenerate.Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claws. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    Special Equipment. Rezmir has the Black Dragon Mask, Hazirawn, and an insignia of claws (see appendix C for all items).
Amphibious. Rezmir can breathe air and water.
Cruel Advantage. Once per turn
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.
Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a
                                                
                                            
                                                
                                                     ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
                                                
                                            
                                        
                                                    Sahuagin Baron
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    . The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
                                                
                                            
                                                
                                                     ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
                                                
                                            
                                        
                                                    Sahuagin Priestess
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
3rd level (3 slots): mass healing word, tonguesMultiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
                                                
                                            
                                                
                                                    ":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    
Gethâs ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
                                                
                                            
                                                
                                                     spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, theyâll be quite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     special significance. A personal totem is significant because it has a mystical origin or is tied to an important moment in the characterâs life â perhaps a remembrance from the barbarianâs past or a
                                                
                                            
                                                
                                                     special link to your characterâs past or future. Think about how a totem might affect your characterâs actions. Personal Totems  d6 Totem   1 A tuft of fur from a solitary wolf that you befriended during a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Warrior Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain. Sahuagin
                                                
                                            
                                                
                                                     itself, using a special telepathy.
 Actions
 Multiattack. The sahuagin makes two Claw attacks.
 Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
 Bonus Actions
 Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bone Devil (Osyluth)  Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
                                                
                                            
                                                
                                                     in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
 Some bone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and priestesses hold tremendous sway in sahuagin communities.
 Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks
                                                
                                            
                                                
                                                     sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
 Claws. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     permanently invisible. Only children can see a skulk without the help of a mirror or a special candle. On the rare occasions when a skulk is visible, it appears as a drab, featureless, hairless
                                                
                                            
                                                
                                                     see through this invisibility.  Trackless. The skulk leaves no tracks to indicate where it has been or where itâs headed.
 Actions
 Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Every member of the air cult, for example, would love to be able to soar on the wind, but only certain members have a magical ability or an item that confers that blessing. The cults have some special
                                                
                                            
                                                
                                                    , though you can end this benefit early (for example, to speak). Ending it early doesnât give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     thri-kreen have such short lifespans, the average thri-kreen life expectancy being only thirty years. VARIANT: THRI-KREEN WEAPONS
 Some thri-kreen employ special martial weapons. A gythka is a two
                                                
                                            
                                                
                                                    , with or without a running start.
 Actions
 Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     reality and avoiding doom at the hands, claws, fangs, tentacles, proboscises, ovipositors, and other appendages of the multiverseâs countless predatory and lethally grumpy inhabitants. Chris Seaman
                                                
                                            
                                                
                                                    â section.
 Unusual Attacks and Magic Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. Such an exception is a special feature of a stat block
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     charmed, frightened
 Senses blindsight 10 ft., darkvision 120 ft., passive Perception 11
 Languages Common, Draconic, Infernal, Giant, Netherese
 Challenge 7 (2,900 XP)
  
 Special Equipment. Rezmir
                                                
                                            
                                                
                                                     has the Black Dragon Mask, Hazirawn, and an insignia of claws (see appendix C for all items).
 Amphibious. Rezmir can breathe air and water.
 Cruel Advantage. Once per turn, Rezmir can deal an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     options you didnât take at 1st level, or one of the following options: Grappling Appendages. You have two special appendages growing alongside your arms. Choose whether theyâre both claws or tentacles. As
                                                
                                            
                                                
                                                    , though most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     charmed, frightened
 Senses blindsight 10 ft., darkvision 120 ft., passive Perception 11
 Languages Common, Draconic, Infernal, Giant, Netherese
 Challenge 7 (2,900 XP)
 Special Equipment. Rezmir
                                                
                                            
                                                
                                                     has the Black Dragon Mask, Hazirawn, and an insignia of claws (see appendix C for all items).
 Amphibious. Rezmir can breathe air and water.
 Cruel Advantage. Once per turn, Rezmir can deal an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     charmed, frightened
 Senses blindsight 10 ft., darkvision 120 ft., passive Perception 11
 Languages Common, Draconic, Infernal, Giant, Netherese
 Challenge 7 (2,900 XP)
  
 Special Equipment. Rezmir
                                                
                                            
                                                
                                                     has the Black Dragon Mask, Hazirawn, and an insignia of claws (see appendix C for all items).
 Amphibious. Rezmir can breathe air and water.
 Cruel Advantage. Once per turn, Rezmir can deal an extra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most creatures have a 5-foot reach and
                                                
                                            
                                                
                                                     action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     advanced age, the other neogi in the group overpower it and inject it with a special poison. The toxin transforms the old neogi into a bloated, helpless mass of flesh called a great old master. Young neogi
                                                
                                            
                                                
                                                     make an ability check.
 Actions
 Multiattack. The neogi makes two attacks: one with its bite and one with its claws.
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack. Most creatures have a 5-foot reach and
                                                
                                            
                                                
                                                    . Grappling When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If youâre able to make multiple attacks with the Attack action, this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
                                                
                                            
                                                
                                                     is probably slashing damage. If its claws are poisonous, some portion of the damage might be poison damage instead of slashing damage. If you want the damage output to vary slightly from round to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Crooked teeth 
   5  Notably overweight or underweight 
   6  Elongated, sinuous body 
   7  Shortened, stocky body 
   8  Coins or gems embedded in hide 
   9  Sculpted horns or claws 
   10
                                                
                                            
                                                
                                                     made of bones, horns, claws, or teeth taken from enemies 
   17  Extra horns or spines 
   18  Elongated, fang-like teeth, or extra rows of teeth 
   19  Sharpened or serrated scales 
   20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragonâs hoard, it absorbs the energy of the
                                                
                                            
                                                
                                                     dragonâs breath weapon and deals damage of that type with its special properties.  A magic weapon recovered from a dragonâs
hoard carries some of the dragonâs magic Slumbering (Uncommon). Whenever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     your hit points when you hit. Claws. Each of your hands transforms into a claw, which you can use as a weapon if itâs empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you
                                                
                                            
                                                
                                                     Strength (Athletics) check and extend your jump by a number of feet equal to the checkâs total. You can make this special check only once per turn. Infectious Fury 10th-level Path of the Beast feature When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     cavity containing the magic, green-glowing gem that Baba Lysaga took from the Wizard of the Wines winery. This gem animates the hut (see âThe Creeping Hutâ in the âSpecial Eventsâ section below). The
                                                
                                            
                                                
                                                     Intelligence (Investigation) check to find. The glyph deals 5d8 thunder damage when triggered. Opening the lid releases four crawling claws that fight until destroyed. Also contained in the chest are various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
                                                
                                            
                                                
                                                    . Luthicâs devoted also grow their claws long and paint them black to mimic the fearsome talons of their goddess. Luthic rewards them by making their claws as strong and tough as iron. Holding the Fort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tribe has members that remain deep inside the lair, seldom if ever seeing what lies outside the darkness of their den. In addition, orcs have special relationships with two creatures that are sometimes
                                                
                                            
                                                
                                                    , learning to use these claws as weapons much as Luthic uses her own. Orc females devoted to Luthic are in charge of fortifying and maintaining an orc stronghold. They help to guarantee the survival of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     seeing
 7th level (1 slot): divine word, regenerate
 Actions
 Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
 +1 Maul. Melee Weapon Attack: +9 to
                                                
                                            
                                                
                                                     components:
 3/day each: animate dead, branding smite (at 4th level), revivify
 1/day each: geas, raise dead
 Special Equipment. Arkhan wields Fane-Eater and wears a suit of obsidian flint dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the remains of their foes using bizarre rituals. A hyena that feeds on such a corpse spawns a gnoll, while other humanoids who join in the feast become cultists of Yeenoghu. Fangs use their claws in
                                                
                                            
                                                
                                                     mind of any foe that feels its touch. Because flinds are so rare, other gnolls see them as Yeenoghuâs special messengers, gifted with a keen eye for omens and an ear for Yeenoghuâs whispers. Each day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to bear against the dragonâs teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortressâs innermost chambers, the fight is all but over. White Dragons
                                                
                                            
                                                
                                                     separated from their clan mates, they canât avoid dwelling on unpleasant memories. Itâs the wise traveler who leaves alone the sole, drunken dwarf in the corner.
 Giants Giants have no special enmity toward
                                                
                                            
                                        






