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                        Returning 14 results for 'specific all calling'.
                    
                
                        
                            
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                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     up the adventuring life might be motivated by a desire for treasureâfor its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
                                                
                                            
                                                
                                                     command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     summoning, instead summon targets from within Sigil if possible or otherwise fail. Effects that summon a specific target from outside Sigil, as with a Leomundâs secret chest spell, fail automatically
                                                
                                            
                                                
                                                     these features calling only creatures that exist somewhere within Sigil itself.
 The unique planar geography of Sigil should create interesting, even if sometimes confounding, twists, but it shouldnât prevent a character from doing what they do best.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Gods, Gold, and Clan  Dwarves who take up the adventuring life might be motivated by a desire for treasure â for its own sake, for a specific purpose, or even out of an altruistic desire to help
                                                
                                            
                                                
                                                     others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Gods, Gold, and Clan  Dwarves who take up the adventuring life might be motivated by a desire for treasure â for its own sake, for a specific purpose, or even out of an altruistic desire to help
                                                
                                            
                                                
                                                     others. Other dwarves are driven by the command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the characterâs allied contacts. Assigning specific NPCs gives the
                                                
                                            
                                                
                                                     reasonable explanation for this relationship and work it into the game. Using a mix of the two approaches is a good idea, since it gives you the added depth of specific contacts while giving players the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure youâre always on the side with the most votes, and resolving disputes within the
                                                
                                            
                                                
                                                     will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a womanâs scratchy voice calling out a name. âGrizzlegut
                                                
                                            
                                                
                                                     (who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
                                                
                                            
                                                
                                                     different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. âYou spend the next three days crossing the swampâ sounds less harrowing than, âYou
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarottaâs spirit. A character who understands Dwarvish or
                                                
                                            
                                                
                                                     communicate with Esclarottaâs spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarottaâs spirit. A character who understands Dwarvish or
                                                
                                            
                                                
                                                     spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she longs for information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Keys   d6 Key   1 Throwing a silver orb through an ancient arch 2 Spilling a pint of humanoid blood 3 Calling the name of a specific archfey three times 4 Wearing the regalia of a lost royal dynasty 5 Permanently sacrificing a memory of joy 6 Being the descendant of a legendary hero
                                                
                                            
                                                
                                                     world beyond might be visible in blurred or distorted visions of scenery or especially prominent landmarks. Creatures or specific details are not visible beyond an unearthly road. Some unearthly roads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
                                                
                                            
                                                
                                                     when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     for one of the following reasons: Research. Adventurers searching for a specific book or more information about a specific topic might find what theyâre looking for in the library.
 Spellbooks. The
                                                
                                            
                                                
                                                     spectacles. She dabbled in adventuring before realizing she had little taste for danger and her lifeâs calling might involve more sedentary pursuits. Few guests know of Erlynnâs magical abilities, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
                                                
                                            
                                                
                                                     emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
                                                
                                            
                                        






