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                        Returning 13 results for 'spectral all charm'.
                    
                
                        
                            
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                                                    Death Tyrant
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     within 120 feet of it:
Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature
                                                
                                            
                                                
                                                     cube within 120 feet of the tyrant is filled with spectral eyes and tentacles. To creatures other than the death tyrant, that area is lightly obscured and difficult terrain until initiative count 20 on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     creatures and objects on the Ethereal Plane sees the hags as spectral figures huddled in the middle of the room. See âThe Sewn Sistersâ sidebar for more information. Hag Dolls Each hag has created a
                                                
                                            
                                                
                                                     charm on that character. Each doll can bestow its charm once. These charms are similar to the ones described in chapter 7 of the Dungeon Masterâs Guide and follow the same rules. Strawbundleâs Charm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. âA cluster of tiny lights descended from a
                                                
                                            
                                                
                                                     the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
  Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     another 06 Golden pendant charm shaped like a leprechaun 07 Tiny wooden box containing a croquet set sized for pixies or sprites 08 Tiny pair of sharp, iron scissors 09 Chess piece shaped like a
                                                
                                            
                                                
                                                     played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flaskâs holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , two wraiths that look like spectral Knights of Solamnia emerge from crypts and attack. The wraiths vanish if a character returns any stolen goods and makes an earnest apology. Broken Passage. Lord
                                                
                                            
                                                
                                                     (Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Masterâs Guide). Favor of the Heroic Steed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
                                                
                                            
                                                
                                                     character the Charm of the Fates (see chapter 8). 10c: Past. The past fate hag appears as an adolescent girl. The first time a character tries talking to her, she asks what the character regrets most. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     feature. To start, choose three level 1 Wizard spells. Charm Person, Disguise Self, and Fog Cloud are recommended. The number of spells on your list increases as you gain Rogue levels, as shown in
                                                
                                            
                                                
                                                     Hand Legerdemain When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no components:
 At will: charm person
 3/day each: detect thoughts, disguise self, suggestion
 1/day: dominate person, dream
 Actions
 Multiattack
                                                
                                            
                                                
                                                    . Only the wish spell can free the thrall from this control.
 Swarm of Eyes (Recharge 6). The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point it can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     your Sorcerer spells.
 
   OLIVIER BERNARD  Clockwork Sorcery Subclass  
  Manifestations of Order    1d6 Manifestation 
     1  Spectral cogwheels hover behind you. 
   2  The hands of a clock
                                                
                                            
                                                
                                                     Orb, Command, Dragonâs Breath 
   5  Fear, Fly 
   7  Arcane Eye, Charm Monster 
   9  Legend Lore, Summon Dragon 
   Level 6: Elemental Affinity Your draconic magic has an affinity with a damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22â25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
                                                
                                            
                                                
                                                     A magewright offers to use a simple charm to polish the coins in your purse for just 3 copper crowns. "We wouldn't want anyone here to get grime on their gloves from handling those filthy coins of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     appropriate name within 1 round of being summoned, the assassin disappears. Evil Summoner. If the summoner is evil, the ghost manifests as a pair of floating, bloodshot eyes and strong, spectral
                                                
                                            
                                                
                                                     hands. The hands try to wrap themselves around the summonerâs neck. The spectral eyes and hands have the statistics of a ghost, but without the Etherealness and Possession actions. The ghost attacks its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     on a DC 15 Wisdom (Insight) check can discern that he isnât acting of his own volition. Only magic, such as dispel magic or charm person, can break the effect. If he is freed of the brainwashing
                                                
                                            
                                                
                                                    . A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirrorâs reflective surface and covers the floor beneath it.
 Zybilna brought mortals before this mirror, where they
                                                
                                            
                                                
                                                     mirror has been destroyed and they have no clear route of escape, the lamias use charm person, suggestion, or geas spells to persuade the characters to leave them alone. Treasure. The chessboard was a
                                                
                                            
                                        






