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                        Returning 17 results for 'spectral all cube'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of
                                                
                                            
                                                
                                                     an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.
Fire Play. You light or snuff out a candle, a torch, or a campfire.
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     an object.
Unusual Nature. The foresworn doesnât require air, food, drink, or sleep.Multiattack. The foresworn makes three Spectral Polearm attacks.
Spectral Polearm. Melee Weapon Attack: +8
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Spectral Polearm"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Spectral
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     conjures a churning storm of spectral blades that fills a 20-foot cube centered on a point it can see within 120 feet of itself. The storm lasts until the start of the championâs next turn. While the
                                                
                                            
                                        
                                                    Death Tyrant
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     cube within 120 feet of the tyrant is filled with spectral eyes and tentacles. To creatures other than the death tyrant, that area is lightly obscured and difficult terrain until initiative count 20 on
                                                
                                            
                                                
                                                     the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     flower blossom, a seed pod open, or a leaf bud bloom. Sensory Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal
                                                
                                            
                                                
                                                    , or the faint odor of skunk. The effect must fit in a 5-foot Cube. Fire Play. You light or snuff out a candle, a torch, or a campfire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Effect. You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube. Fire Play. You light or snuff out a candle, a torch, or a campfire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    Foresworn Foresworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and weaponry, a foresworn maintains the martial prowess it had in
                                                
                                            
                                                
                                                     doesnât require air, food, drink, or sleep.
 Actions
 Multiattack. The foresworn makes three Spectral Polearm attacks.
 Spectral Polearm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     14: Natureâs Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last
                                                
                                            
                                                
                                                     there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Natureâs Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (losing initiative ties), the death tyrant can take one lair action to cause one of the following effects: An area that is a 50-foot cube within 120 feet of the tyrant is filled with spectral eyes and
                                                
                                            
                                                
                                                     pinpoint of red light gleaming in its hollow eye socket. With its eyestalks rotted away, ten spectral eyes hover above the creature and glare in all directions. âA cluster of tiny lights descended from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    ) piercing damage plus 14 (4d6) fire damage.
 Blade Storm (Recharge 5â6). The champion conjures a churning storm of spectral blades that fills a 20-foot cube centered on a point it can see within 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     your Sorcerer spells.
 
   OLIVIER BERNARD  Clockwork Sorcery Subclass  
  Manifestations of Order    1d6 Manifestation 
     1  Spectral cogwheels hover behind you. 
   2  The hands of a clock
                                                
                                            
                                                
                                                     disorder around you. As a Magic action, you summon the spirits in a 30-foot Cube originating from you. The spirits look like modrons or other Constructs of your choice. The spirits are intangible and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     yawn and masses of magically summoned locusts fly out of their mouths. The locusts form a single cloud that fills a 15-foot cube centered above the offending floor tile. Each creature in the cloud
                                                
                                            
                                                
                                                    , read: Streamers of light emanate from the tip of the horn. As they swirl around you, they form into a spectral rabbit with a single horn on its brow. A female voice whispers, âQuick, quick, let me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                      Cold 
   Temperate  Lightning 
   Tropical  Poison 
  Level 14: Natureâs Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
                                                
                                            
                                                
                                                    -foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22â25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
                                                
                                            
                                                
                                                     spill down and out into the surrounding pool. 6 A team of handlers from House Vadalis walk alongside a small gelatinous cube. "We're trying it out, seeing if it can help keep things clean," they say. 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     diplomacy or guile can carry the day.  Cloud Giant Encounters    d12â  Encounter 
     1  1 cloud giant seeking to learn the secrets of 1 spectral cloud* (attitude for both: 1d8) 
   2  1 cloud giant
                                                
                                            
                                                
                                                     suspended inside 1 gelatinous cube (attitude: 1d4 + 1) 
   9  1 fomorian warlock of the dark* (attitude: 1d8 + 2) seeking omens in the twisting slither of 1 neothelidâ  (attitude: 1d8) 
   10  1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeletonâthe remains of High Evoker Zadulusâsuspended inside it. These blocks of ice are, in
                                                
                                            
                                                
                                                     tuned, and a spectral orchestra materializes from out of the corpses onstage. The ghostly musicians hold their instruments and stare expectantly at their conductor. These spirits canât be turned or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     vases and purple tapestries that bear Xanatharâs symbol. Jutting from the curved roof of the alcove is a spectral eyestalk (scrying sensor). A secret door is hidden in the south wall. If Xanathar is
                                                
                                            
                                                
                                                     underlings, Xanathar is impressed enough to grant the party an audience, during which it tries to subjugate them (see âFacing Xanatharâ). Scrying Sensor. The spectral eyestalk is a magical sensor, which
                                                
                                            
                                        






