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                        Returning 24 results for 'speed all collects'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save.
A Restrained target makes another Constitution saving throw at the end of each of its turns
                                                
                                            
                                                
                                                     failures neednât be consecutive; keep track of both until the target collects three of a kind.
If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Slice","rollDamageType":"piercing"} piercing damage, and if the target is a creature, its speed is reduced by 10 feet until the start of the juggernautâs next turn.
Fist. Melee
                                                
                                            
                                                
                                                     turn. The juggernaut regains spent legendary actions at the start of its turn.
Implacable Advance. The juggernaut moves up to its speed, ignoring difficult terrain. Any object in its path takes 55
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions â along with the wealth of the dead
                                                
                                            
                                                
                                                     elemental, but it canât fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (â5).
Hidden sinkholes form in and around the dragonâs lair. A sinkhole can be spotted from
                                                
                                            
                                        
                                                     Monsters
                                                    Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     is invisible)
1/day each: dimension door, telekinesis
Created by Samuel B.
Sheldon is a friendly, good-natured dragon who collects and eats blueberries. When heâs not attending parties, he
                                                
                                            
                                                
                                                     wings can take him on their own.Force, PsychicWind Dash (2/Day). Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesnât provoke opportunity attack;opportunity
                                                
                                            
                                        
                                                    Ancient Blue Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions â along with
                                                
                                            
                                                
                                                     statistics of an air elemental, but it canât fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (â5).
Hidden sinkholes form in and around the dragonâs lair. A
                                                
                                            
                                        
                                                    Adult Blue Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that make up its lair if that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions â along with the
                                                
                                            
                                                
                                                     statistics of an air elemental, but it canât fly, has a speed of 50 feet, and has an Intelligence and Charisma of 1 (â5).
Hidden sinkholes form in and around the dragonâs lair. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save. A Restrained target makes another Constitution saving throw at the end of each of its turns. If it
                                                
                                            
                                                
                                                     neednât be consecutive; keep track of both until the target collects three of a kind. If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save. A Restrained target makes another Constitution saving throw at the end of each of its turns. If it
                                                
                                            
                                                
                                                     neednât be consecutive; keep track of both until the target collects three of a kind. If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                    Sheldon the Blueberry Dragon Created by Samuel B.  Sheldon the Blueberry Dragon â Illustration by: Samuel B. Sheldon is a friendly, good-natured dragon who collects and eats blueberries. When heâs
                                                
                                            
                                                
                                                     himself farther than his wings can take him on their own. Sheldon the Blueberry Dragon Large Dragon, Neutral Good
 Armor Class 16 (natural armor)
 Hit Points 142 (15d10 + 60)
 Speed 30 ft., fly 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
                                                
                                            
                                                
                                                     reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
  18 (+4)
 
  DEX
  10 (+0)
 
  CON
  16 (+3)
 
  INT
  1 (â5)
 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
  18 (+4)
 
  DEX
  10 (+0)
 
  CON
  16 (+3)
 
  INT
  1 (-5)
 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     response, Harkon reinvents himself time and time again, striving to win the domainâs love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
                                                
                                            
                                                
                                                     close Kartakassâs borders, a soothing song fills the Mists. The Mists function as detailed in âThe Mistsâ at the start of this chapter, but in addition, any creature in the Mists that has its speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
                                                
                                            
                                                
                                                     be a boon, but donât expect its benevolence to last one moment after your tastiest morsels have been devoured.
 killmoulis
 Tiny fey, neutral
 Armor Class 14
 Hit Points 7 (2d4 + 2)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Points 84 (13d8 + 26)
 Speed 40 ft.
   STR
  12 (+1) 
 
  DEX
  18 (+4) 
 
  CON
  14 (+2) 
 
  INT
  14 (+2) 
 
  WIS
  15 (+2) 
 
  CHA
  16 (+3)
Saving Throws Str +4, Dex +7, Con
                                                
                                            
                                                
                                                     trespassers. Relentless Juggernaut
 Large Fiend
 Armor Class 17 (natural armor)
 Hit Points 161 (14d10 + 84)
 Speed 30 ft.
   STR
  22 (+6) 
 
  DEX
  12 (+1) 
 
  CON
  22 (+6) 
 
  INT
  8 (â1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts.  Peryton Superstitions   1d4 If a Peryton Collects Enough Hearts...   1 The hearts grant an evil wish. 2
                                                
                                            
                                                
                                                    )
 Speed 20 ft., Fly 60 ft.
    Ability Score Mod Save   Str 16 +3 +3 Dex 12 +1 +1 Con 13 +1 +1     Ability Score Mod Save   Int 9 â1 â1 Wis 12 +1 +1 Cha 10 +0 +0   
 Skills Perception +5, Stealth +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , Any Alignment
 Armor Class 18 (plate)
 Hit Points 172 (15d12 + 75)
 Speed 40 ft.
  STR
 27 (+8)
 DEX
 14 (+2)
 CON
 20 (+5)
 INT
 18 (+4)
 WIS
 16 (+3)
 CHA
 16 (+3)
 
 Saving
                                                
                                            
                                                
                                                     herself. A shrouded one collects the skulls of fallen kin and inscribes the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     parcel (see âTreasureâ), and collects his payment from Lorthio the duergar alchemist (see area 8). Droki then heads north to area 9, where he sneaks quietly around the central pool so as not to disturb
                                                
                                            
                                                
                                                     screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Masterâs Guide. Droki has advantage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
                                                
                                            
                                                
                                                     ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearerâs speed by 10 feet unless the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     the east under the prevailing winds like a great white feather. The spray collects in depressions downslope and merges into a sizable stream. Steam vents are visible in various spots on the slopes of
                                                
                                            
                                                
                                                     end of the cave, near the roof, is a long, horizontal crevice about a foot wide. The air is sucked into this crack at great speed, creating the loud whistling noise and snuffing out torches. Shortly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeistsâ occasional victims. It slithers into the main cavern if battle breaks
                                                
                                            
                                                
                                                    ) checks made to hide in mud. Its speed isnât reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they donât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
 Gargantuan dragon, chaotic evil
 Armor Class 22 (natural armor)
 Hit Points 367 (21d20 + 147)
 Speed 40 ft., fly 80
                                                
                                            
                                                
                                                     succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
 Adult Black Dragon Adult Black Dragon
 Huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     quarterstaff that deals 1d4 force damage instead of the normal damage of that weapon. The prod suffers no damage from contact with oozes. In addition, an ooze hit by a prod has its speed reduced to 0 until
                                                
                                            
                                                
                                                     the end of its next turn, and it canât benefit from bonuses to speed during that time. If an ooze prod is used as a weapon, it breaks the first time a natural 1 is rolled on an attack roll with it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
                                                
                                            
                                                
                                                     blinded condition. 3 The targetâs feet become heavy, fluid-filled sacs, reducing its walking speed by 10 feet. 4 The targetâs mouth vanishes, preventing it from speaking or casting spells with verbal
                                                
                                            
                                        






