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Returning 35 results for 'spell treats'.
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Spells
Player’s Handbook
.
While affected by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal
Study action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends
Spells
Player’s Handbook
A willing creature you touch shape-shifting;shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit
Points or if it takes a Magic action to end the spell on itself.
While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and
Monsters
Out of the Abyss
Spellcasting. Shedrak is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). Shedrak has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
Monsters
The Book of Many Things
under the DM’s control and remains so until the night ends. A Remove Curse spell or similar magic ends this curse.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8
with getting revenge on the officials who raided the original guildhall and killed Pyrite, who was like a brother to Delour. Though Delour is perfectly willing to backstab most people, he treats Augustus
Monsters
Quests from the Infinite Staircase
charmed in this way, the leprechaun partakes of the offering, treats the creature as a trusted friend, and seeks to defend it from harm. The charmed condition ends if the creature or any of its allies
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: Mending (as an action), Prestidigitation
2/day each: Invisibility
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
Magic Items
The Book of Many Things
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
languages of your choice.
Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Campfire. You
spells
You can cast this spell only during the duration of a Contact Deity spell you also cast. You cause the deity you contacted to manifest in the nearest unoccupied space. For 1 hour, it acts as it
wishes but treats you as an ally if you don’t take actions against it. It doesn’t extend this courtesy to your allies and interprets your attempts to protect others as acting against it.
Gaseous Form
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal
resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats
Phantasmal Force
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.
While a target is affected by the spell, the target treats the phantasm as if it
, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs
monsters
following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19):
At Will: Hideous Laughter, Project Image (appears as a Small Humanoid jester), Vicious
;s Revel carnival. The region containing the Lord of Fools’ lair is changed by its presence, creating the following effects:
Empty Treats. Within 1 mile of the lair, carnival snack food is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
effect befalls a creature that eats one of these treats. Each effect lasts for 1 hour. If a creature eats multiple treats and gets the same effect twice, extend the duration of the effect by 1 hour. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
effect befalls a creature that eats one of these treats. Each effect lasts for 1 hour. If a creature eats multiple treats and gets the same effect twice, extend the duration of the effect by 1 hour. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
end the spell on itself. While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and occupy the space of another creature. The target
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
end the spell on itself. While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and occupy the space of another creature. The target
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives
the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected by
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives
the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and
examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and
examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
anybody who samples the food will be disappointed in the extreme, finding it tough and not very tasty. In fact, the room is covered in illusions; a true seeing spell or similar illusion-piercing magic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives
the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. While affected by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you touch shape-shifts, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends on the target if it drops to 0 Hit Points or if it takes a Magic action to
end the spell on itself. While in this form, the target’s only method of movement is a Fly Speed of 10 feet, and it can hover. The target can enter and occupy the space of another creature. The target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
anybody who samples the food will be disappointed in the extreme, finding it tough and not very tasty. In fact, the room is covered in illusions; a true seeing spell or similar illusion-piercing magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. While
has advantage on Strength, Dexterity, and Constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target realizes that the phantasm is an illusion, and the spell ends. While a target is affected by the spell, the target treats the phantasm as if it were real. The target rationalizes any illogical
choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
held shut by an arcane lock spell (see “Prison Features”). This hatch leads to the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold weather
shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the weapons as treasure. It knows every member of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
held shut by an arcane lock spell (see “Prison Features”). This hatch leads to the tower’s flat rooftop, which is lined with battlements. Three Lords’ Alliance guards (veterans) in cold weather
shortswords, ten pikes, ten heavy crossbows, five light crossbows, and hundreds of crossbow bolts. The armory is guarded by a spectator that treats the weapons as treasure. It knows every member of the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
a sign by the gate. Once inside the gate, the characters are greeted by happy piglets and a few hungry goats looking for treats. Chickens cluck and scratch around the grounds, and a tough old barnyard
Detect Magic spell reveals that a faint aura of enchantment magic emanates from the seeds. Arthur’s Grave West of the house is a small graveyard with three simple graves. The graves lack headstones or any
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
a sign by the gate. Once inside the gate, the characters are greeted by happy piglets and a few hungry goats looking for treats. Chickens cluck and scratch around the grounds, and a tough old barnyard
Detect Magic spell reveals that a faint aura of enchantment magic emanates from the seeds. Arthur’s Grave West of the house is a small graveyard with three simple graves. The graves lack headstones or any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she’s from, admonishing characters who try to learn too much of the past or future. Andarin Zarith This human Red Wizard of Thay will visit Gravenhollow nearly a century in the future. He treats the
, and quite senile, and he can’t remember why he came to Gravenhollow or what he’s looking for. Elminster This echo of the future claims to be searching for a long-forgotten spell. If the characters ask
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she’s from, admonishing characters who try to learn too much of the past or future. Andarin Zarith This human Red Wizard of Thay will visit Gravenhollow nearly a century in the future. He treats the
, and quite senile, and he can’t remember why he came to Gravenhollow or what he’s looking for. Elminster This echo of the future claims to be searching for a long-forgotten spell. If the characters ask