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Returning 13 results for 'spells all confident'.
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spells all confidant
Monsters
The Wild Beyond the Witchlight
"} necrotic damage.
Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell
to reckless acts.ā
Bond. āThis carnival is our opportunity for a new life, far away from the gloomy world we came from.ā
Flaw. āIām too confident in my own authority to
Monsters
Bigby Presents: Glory of the Giants
hand immediately after a ranged attack.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20
trickery.
Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they invite potential rivals to name the terms of a wager. Those who are foolish enough to
Backgrounds
Guildmastersā Guide to Ravnica
āt be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Van Richtenās Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
ultimately, to escape. He cares nothing for the domain or its inhabitants, as heās confident heāll be able to leave before Hazlan becomes utterly uninhabitable. Magic Hoarder. Hazlikās magical ability is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
also to see through illusions, invisibility, darkness, and other forms of magical trickery. Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they
who won such a wager, you can add one or more of these spells to the destiny gamblerās Spellcasting action, each castable once per day: circle of death, harm, Otilukeās freezing sphere, sunbeam
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ā actions. Hostile If the characters enter the abbey with swords drawn and spells blazing, the survivors believe the pirates have returned and mount a solid defense. Once combat begins, the survivors
two can offset their numerical advantage. Ozymandius and Odium try to remain in their rooms while casting spells through the doorway. Odium uses hold person to shut down potent warriors, while
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hisses and screeches when threatened. In her disguised form, she appears as Azirssa, an athletic sun elf with copper hair who wears an ornate breastplate with a red fur mantle. She has a confident and
need be.ā Flaw. āThose who have pure hearts literally make me vomit. I mean, I canāt help but heave my bowels in their presence.ā COVEN SPELLS
Each member of the Fetid Gaze has access to coven spells
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she canāt rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheās able to do so
targeted by divination spells or any feature that would read her thoughts, and she canāt be perceived through magical scrying sensors. She canāt be contacted telepathically unless she allows such
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she canāt rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheās able to do so
targeted by divination spells or any feature that would read her thoughts, and she canāt be perceived through magical scrying sensors. She canāt be contacted telepathically unless she allows such
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
inside it but has no clue how to release it (see area X22). Treasure. A spellbook on the western bookshelf contains the spells Edino has prepared plus alarm, arcane lock, detect thoughts, dimension
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13). He has the following cleric spells prepared:
Cantrips (at
help the Vanthampurs conquer Baldurās Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ā the lingering vestiges of ancient spells, some say. Far Forest Named for its remoteness, the woodland expanse between Anauroch and Delimbiyr Vale is home to families of sprites, lonely dryads
risk getting caught. On their first turns in combat, Draac and Taal cast Evardās black tentacles spells. The tentacles erupt from the floor in front of the characters, filling the two 20-foot squares






