Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 34 results for 'spend all collect'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        spell all collects
                                    
                                
                                    
                                        spell all collect
                                    
                                
                                    
                                        spell all college
                                    
                                
                                    
                                        speed all college
                                    
                                
                                    
                                        spent all college
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    One creature that you can see within range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its
                                                
                                            
                                                
                                                     Disadvantage on Dexterity saving throws and attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
                                                
                                            
                                                
                                                     abilities to infiltrate the settlements of their intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral
                                                
                                            
                                                
                                                     the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victimsâ brains while the psurlons consume
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
                                                
                                            
                                                
                                                     intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victimsâ brains while
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
                                                
                                            
                                                
                                                     forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the worldâs wonders. Ultimate travelers, the inquisitive
                                                
                                            
                                                
                                                     replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
d6
Ideal
1
Guild. My true guild is all that really matters. (Any)
2
Control. I like pulling the strings. (Lawful)
3
Secrets. I collect secrets and never
                                                
                                            
                                                
                                                     unmasked and killed. My revenge on the killers will be thorough and painful.
4
I spend as much time as I can in the Ismeri Library because Iâm certain an information hub operates behind its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save
                                                
                                            
                                                
                                                     attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save, the target has the
                                                
                                            
                                                
                                                     creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     vulnerability to magic potions and salves that restore hit points (see âWho Dwells Here?â in chapter 4). Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the
                                                
                                            
                                                
                                                     muralists to arrive here to collect more blood, for use in either area 3 or 10. Spending 2 charges also restores a measure of health to Nolzur, equivalent to the effect of a cure wounds spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     weapons. Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and
                                                
                                            
                                                
                                                     work with mind flayers. Together, they collect victims to feed on; the illithids devour the victimsâ brains while the psurlons consume the rest of the prey. Githyanki despise psurlons because of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     with Moloch. To remedy this, he has requested more lizardfolk to brave the underwater lake and collect gemstones as tribute. He is preparing to bless the next volunteers. Secret Door A secret door to
                                                
                                            
                                                
                                                     mechanical guide spend 1 charge in this area causes the high priest to leave for area 29 by way of the secret door, then prepare for a ceremony of blessing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     silently spend the day reading ancient memoirs or writing messages for their own descendants.  (RYAN BARGER) MYTHS OF ATHREOS
 Athreos eternally performs a remarkable labor, ferrying mortal souls to the
                                                
                                            
                                                
                                                     Underworld. During the River Guideâs ages of toil, he has inspired a number of legends.
 The Athrean Obols. Some claim that Athreos doesnât collect coins out of greed but because heâs looking for five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
                                                
                                            
                                                
                                                     of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
                                                
                                            
                                                
                                                    . Adventurers might pursue a hag, a lich, or another evil spellcaster who comes to Hades to collect larvae for vile purposes. Once they are in the Three Glooms, the adventurers risk becoming trapped by the overwhelming despair of the place.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
                                                
                                            
                                                
                                                     charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     are stored here, all used to collect fresh water. Pool The stream forms a small pool 7 feet deep at its center, which is home to numerous small, white blindfish and crayfish. An unusual mineral
                                                
                                            
                                                
                                                     smudge; and the passage to area 26, starting about 20 feet south of the secret door in area 3. Manipulating Time Having a mechanical guide spend 1 or more charges in this area creates a 10 percent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
                                                
                                            
                                                
                                                     into a work detail. Characters might be selected by an officer to spend a few hours helping with food preparation, standing guard in a tower, practicing weapon drill, or even cleaning up after animals (a job usually reserved for prisoners, but currently the number of prisoners in the camp is low).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
                                                
                                            
                                                
                                                     getting roped into a work detail. Characters might be selected by an officer to spend a few hours helping with food preparation, standing guard in a tower, practicing weapon drill, or even cleaning up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
                                                
                                            
                                                
                                                     rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxiâs choice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some
                                                
                                            
                                                
                                                    . You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     supplies through a barred window. Orientation Task: Collect Service Weaponry. Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp
                                                
                                            
                                                
                                                     room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     strives to collect everyday objects that played a significant role in an exciting story (such as âthe rolling pin that Aunt Hattie used to chase away a bugbearâ or âthe shoes that Timtom wore when he
                                                
                                            
                                                
                                                     not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
                                                
                                            
                                                
                                                     character can collect 10 gp worth of gems, to a total of 1,000 gp for the entire pool. 7. Office Lottieâs books are here â both those she likes to read and her financial records for the gambling hall. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     will triumph wonât be known for hundreds of years. In the sped-up time of the Supertemporal Arena, though, the battle plays out in 3d6 minutes. A creature needs to spend approximately 10 rounds
                                                
                                            
                                                
                                                     (aging 100 years) to witness the end of the battle. On seeing the battleâs end, a creature can use the gate to return to Fortuneâs Wheel and collect any winnings theyâve earned from Amber. Losing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     demeanor of a wild animal and shuns the trappings of society.  Obsessions Obsessions are common among archfey. An archfey might be obsessed with a painting of themself and spend days, months, or years
                                                
                                            
                                                
                                                     etiquette. 4 Magic. Magic in all its forms fascinates the archfey. They collect magic items and spellbooks, and they enjoy seeing demonstrations of magic from visitors. 5 Material Plane. The archfey is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
                                                
                                            
                                                
                                                     identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trophy of similar value is placed upon the pedestal. If an all-magen team wins the game, the winners collect their prize and disappear, taking the trophy with them. Treasure. The trophy canât be removed
                                                
                                            
                                                
                                                     the cells contain the frozen bodies of prisoners who died when Ythryn crashed or who perished from starvation not long afterward. Infirmary. If the characters spend at least 30 minutes searching the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , silvery, and sweet. These short-lived occasions are cause for celebration among the folk of the Lower Ward, who spend the day bathing in the refreshing reservoir. During the day, the banks of the
                                                
                                            
                                                
                                                     enough to serve their needs while leaving the rest in shamblesâa solemn reminder that even gods can die. Within the Shattered Temple, the Athar collect information on the every faith in Sigil to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Dragon  The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
                                                
                                            
                                                
                                                     to serve them. Hoarders of Gems. Though blue dragons collect anything that looks valuable, they are especially fond of gems. Considering blue to be the most noble and beautiful of colors, they covet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their efforts against the fire cult. Miraj isnât above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a âmud sorcererâ because he
                                                
                                            
                                                
                                                     within 15 feet of the pillars, but they can move freely otherwise. The bulettes spend most of their time dozing, but they are light sleepers. A bulette can break it chain with a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     unless they spend an hour or more in the room, in which case the rules for extreme cold apply (see the Dungeon Masterâs Guide). The wooden coffer is frozen shut but can be pried open with a successful DC
                                                
                                            
                                                
                                                     buckets collect the stinking alcohol. The barrels are filled with this homemade brew, and each one weighs 250 pounds. The stillâs structural integrity is on the brink of failure. Any creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     every 12 hours the characters spend in the dungeon, roll a d20 and refer to the following table if the characters are in an accessible hallway or room at that time.
    d20 Encounter 
     1  1d6
                                                
                                            
                                                
                                                     spend more than 3 rounds in the chamber conversing in normal tones, or otherwise making noise, draw the attention of the inhabitants of area 30, who hide to ready an ambush. Trapped Fountain. The dry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     treasure as do their evil chromatic kin, but they arenât driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
                                                
                                            
                                                
                                                     commits to a cause, it remains a staunch ally. Well-Organized Wealth. Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a
                                                
                                            
                                        






