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Returning 35 results for 'spending stone'.
Other Suggestions:
sending stone
spending score
speaking stone
standing stone
Monsters
Quests from the Infinite Staircase
wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr, including the target, can use its action to detach the barkburr by
target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is
Spells
Elemental Evil Player's Companion
.
You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can
Monsters
Mordenkainen's Fiendish Folio Volume 1
shield takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. The khargra can detach itself by spending 5 feet
of its movement. A creature, including the target, can use its action to detach the khargra.
Earth Phasing. Until the end of its next turn, the khargra can fly through nonmagical earth and stone
Backgrounds
Guildmasters’ Guide to Ravnica
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
medusa.
2
I have an identical twin who is as different from me as any person could be.
3
I want to lead one faction of the guild to a new position of dominance.
4
I love spending time in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are stunned until the end of your next turn.
Investiture of Stone 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, bits of rock spread across your body
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
facility in your Bastion. Only you and your Bastion’s hirelings can open the door, which leads to a Demiplane that takes the form of a stone room. The Demiplane exists in an extradimensional space and
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins
multiverse.
Slaad Control Gems
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north and east walls bear frescoes and Dwarvish runes.
Bier. Resting atop a marble bier in the middle of the room is a carved stone rocking cradle.
The frescoes depict Melair spending time with his
11. King’s Walk This interconnected series of rooms tells the story of King Melair’s life in art. The duergar have looted each chamber. 11a. Training Years Pillars. Stone pillars support a series of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spending his time in the Biblioplex, where he works as a book clerk, assisting students in finding required texts and shelving returns. He moves silently through the stacks, and he has given more
: Biblioplex book clerk
Bond Boon: Drazhomir writes you poetry, and the smile it puts on your face makes you likable to everyone on campus except the most stone-hearted.
Bond Bane: Other students who work
Compendium
- Sources->Dungeons & Dragons->Monster Manual
first thri-kreen who knew and taught the truth: that the clutch is all.
—Ka’Cha, thri-kreen knowledge hunter
Thri-kreen Marauder Thri-kreen marauders employ weapons made of stone and bone, such as
ft. Hit: 5 (1d6 + 2) Slashing damage.
Bonus Actions
Leap. The thri-kreen jumps up to 15 feet by spending 5 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed.
The khargra can detach itself by spending 5 feet of its
movement. A creature, including the target, can use its action to detach the khargra.
Earth Phasing. Until the end of its next turn, the khargra can fly through nonmagical earth and stone. While
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
has the restrained condition as its body begins to transform into wood.
An attached barkburr can detach itself by spending 5 feet of its movement on its turn. A creature that can reach the barkburr
target must make a DC 13 Constitution saving throw. On a failed save, the target has the petrified condition until freed by the Greater Restoration spell or another effect, except it turns into a tree instead of stone. Any equipment the target is wearing or carrying is absorbed into the tree’s bark.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Golem The Bedine allow the characters to examine the 14-foot-tall stone golem known as the Sapphire Sentinel. It has the following features and behaviors: The golem understands Common but can’t
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. What cloakers call themselves is unknown, if they refer to themselves at all. Though they’re undeniably intelligent, their behavior is often inscrutable. Alex Stone Cloakers sometimes gather in
targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.
The cloaker can detach itself by spending 5 feet of movement. The target or a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are variously spending their idle hours sharpening and poisoning their weapons, eating, or meditating on curved stone benches spaced along the walls. 18f. North Barracks This building and its
-foot-high towers that stand along them are fashioned from smooth black stone. The tops of the walls are tapered and lined with 5-foot-tall stone spikes spaced 10 feet apart. The spikes have sticky webs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them under the flagstones of the floor. A successful DC 17 Intelligence (Investigation) or Wisdom (Perception) check discovers the troves, or the party can find them by spending at least 30 minutes
with blue fire, accompanied by a perceptible shudder and a crackle of magical energy. With a groan and the grinding of stone on stone, the doors open for the first time in ages.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ruz Bazaar The main entrance to Ruz Bazaar is near Three Sun Square. When the characters enter the bazaar, read or paraphrase the following text: The covered stone halls of the Ruz Bazaar echo with
characters can also learn about Emad by spending an hour investigating the bazaar. After doing so, have each character investigating the market make a Wisdom (Perception) check. The character who has the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. This motion is inexorable but takes several weeks; it was a while before the slaadi even noticed it. Although the walls, floor, and ceilings look like tough skin, they are as dense as stone and rot
fleshy surfaces, everything in this room is slowly pulling away from area S2 and toward area S3. This movement is so gradual that the characters don’t notice it without spending at least 1 hour here, or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
candles surrounding an open stone coffin. The body of a female kender lies in the coffin, her features placid and her hands folded over her heart. Lorry Wanwillow (chaotic evil, kender vampire; her
the higher-ups have been spending time in the sanctuary (area S12). Treasure. Lorry’s backpack is tucked in the corner of the room. Among her possessions are a potion of gaseous form, a ring of spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alike, uses commoner statistics. When the characters arrive at the looming stone structure, they are met at the door by Brey, a troubled youth who has a worrying way of staring at people for a long time
one level of exhaustion that lasts for as long as they remain in the asylum. A character recovers automatically after spending 10 minutes in the open air. Trantor eventually stops before a heavily
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters again. This might include the characters spending a day or more in a place where they are recognized, or where they talk openly about their escape from Velkynvelve. If the characters pass
another encounter or event offering a distraction.
For example, a wandering stone giant, a purple worm, or a pack of savage gnolls whipped into a frenzy by Yeenoghu might show up just as the drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
attention, think of yourself as a film editor cutting scenes in a movie. Jump from one group of characters to the next while spending no more than a few minutes with any given group or individual. Tense
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Talhundereth Locations The following locations are keyed to map 6.3. Mike Schley Map 6.3: Talhundereth View Player Version T1: Temple Entrance The wide cavern ends at an enormous stone double door
short, rock-like creature next to her takes notes with a stone stylus on a stone slab.
Claudio Pozas Honna This chapel, intended for Talhundereth’s visitors, was plundered of its gemstones long ago
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. H2. Collapsing Room The walls of this chamber show cracks and other signs of stress from the weight of fifty feet of earth and stone above, but have so far remained standing. The floor is covered in
the far side of the room has a steel-banded stone door in the middle of it. Three sharp-edged glyphs are cut into the surface of the door.
Scholars and guests of the library once worked and taught
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within
5 feet of it can detach the stirge as an action.
Stone Giant Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by way of the secret door in area B1. As this unlit stone staircase curves downward, the air in the stairwell grows warmer.
The staircase’s inner wall eventually gives way to an iron banister
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
during the Night of the Eye. Trial of the Barb The prelude begins with the characters nearing the Barb: Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone
the door, read the following text: The door opens into a wide rotunda with black stone floors and walls carved with elaborate runes. The interior is empty save for a single pedestal at the room’s center
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
.
Stone Golem
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22(+6)
DEX
9(−1)
CON
20(+5)
INT
3(−4
attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
possible. This is especially important for magic items, which are seldom awarded.
Spending Gold Pieces. Opportunities to spend gold in the Caves of Chaos are rare, but the Keep on the Borderlands contains
plenty of goods and services available for purchase.
A5: Larder The stone door to this room is ajar. A persistent, ear-splitting cry emanates within. When the characters enter, read the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
immune to all damage. A creature can force its way through the wall, spending 4 feet of movement for each foot traveled. Creatures that push through a hedge wall must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
movements, but they know he has been spending a lot of time in the caves below the basement (area D27). They assume The Celestial Codex is with Markos or in his bedroom (area D15). Treasure. Characters
use an action to try to force open the locked secret door, doing so with a successful DC 20 Strength (Athletics) check. D24: Temple Four wooden pews face a stone statue in the middle of this torchlit






