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                        Returning 35 results for 'spies all create'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    +4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing damage.Mind flayers create cranium rats by bombarding rat;rats with psionic energy. If enough cranium
                                                
                                            
                                                
                                                     creature, often referring to itself using the collective pronouns “we” and “us.”
Some mind flayer colonies use cranium rats as spies. The rats invade communities and act as
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
                                                
                                            
                                                
                                                     rats as spies. The rats invade communities and act as eyes and ears for the colony’s elder brain, transmitting their thoughts when they swarm and are within range of the elder brain’s
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     reduced to 0 hit points or if the seeker uses an action to end the transformation.Irda seekers are skilled spies who use their magic to disguise themselves and gather intelligence for their allies. In
                                                
                                            
                                                
                                                    -shifting abilities and the power to create illusions.Veil Walk (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Veil Walk"}. The seeker, along with any equipment it is wearing
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
                                                
                                            
                                                
                                                     surrounding an adult emerald dragon;adult emerald dragon's lair.
8
An adult emerald dragon spies on the adult red dragon who killed the emerald dragon’s mate, looking for weaknesses
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
                                                
                                            
                                                
                                                    . Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku have no ability to invent new ideas or create new things. Kenku can
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
                                                
                                            
                                                
                                                     one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon’s Loft. The facility’s hireling, who serves as the bartender, maintains a network of spies scattered throughout
                                                
                                            
                                                
                                                     nearby communities. These spies are useful sources of information and frequent the Pub, often incognito. Research: Information Gathering. When you issue the Research order to this facility, you commission
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     create a defense-focused dwarf paladin, only to find he is out of place among elf diplomats and tiefling spies. The Brimstone Angels novels by Erin M. Evans focus on intrigue in the Forgotten Realms
                                                
                                            
                                                
                                                    Intrigue The corrupt vizier schemes with the baron’s oldest daughter to assassinate the baron. A hobgoblin army sends doppelganger spies to infiltrate the city before the invasion. At the embassy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     create new things, they have a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other
                                                
                                            
                                                
                                                    . For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     trained drow warriors and mages, bolstered by armed slaves and magical wards; the citizens of the city create a formidable militia
 Commerce: Well-trained slaves; various fungi, molds, and exotic
                                                
                                            
                                                
                                                     city), the Church of Lolth (based in Arach-Tinilith), Bregan D’aerthe (company of drow spies, mercenaries, and assassins)
 The City of Spiders is carved out of and built within a great cavern the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Cranium Rats Mind flayers create cranium rats by bombarding normal rats with psionic energy. Evil Collectives. Cranium rats are no smarter than ordinary rats and behave as such. However, if enough
                                                
                                            
                                                
                                                     “us.” Spies for an Elder Brain. Mind flayer colonies use cranium rats as spies. The rats invade surface communities and act as eyes and ears for the elder brain, transmitting their thoughts when they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     unleash an army of undead. In the city of Sharn, a team of spies pulls off an impossible scheme—breaking into the impenetrable vaults of House Kundarak. But instead of gold, they find a secret that
                                                
                                            
                                                
                                                    , and to create both wonders and weapons. Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of the dead against the people of Khorvaire…
 In the city of Sharn, a brilliant team of spies pull off an impossible scheme — breaking into the impenetrable vaults of House Kundarak. But instead of
                                                
                                            
                                                
                                                     alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Assassin You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to
                                                
                                            
                                                
                                                     create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can’t establish an identity that belongs to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     encroaching on dwarven territory, send reliable spies to human settlements in the region, while pulling back as many of our folk as you can manage. Instruct the spies to pass along updates each day
                                                
                                            
                                                
                                                    , preferably by messenger bird. Do not tell the spies of your suspicions. Invent a story, such as the search for an outlaw or some other deception. 
 If a spy fails to report, you must strike quickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who can’t be defeated until the characters explore nine dungeons in which the
                                                
                                            
                                                
                                                     last bastions of civilization in an ever-declining world. Or they might be spies and assassins, striving to weaken an enemy country by targeting its evil leaders and plundering its treasures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Creating Factions Factions and organizations that you create for your campaign should grow out of the stories that are important to the world. Create organizations that your players will want to
                                                
                                            
                                                
                                                     spellcasters and spies who advocate equality and covertly oppose the abuse of power, magical or otherwise.
 The organization has risen, been shattered, and risen again several times. Its longevity and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create
                                                
                                            
                                                
                                                     magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     their fate is otherwise horrible experimentation. They are likely to turn against the party at the first opportunity. 10b. Two of Moghadam’s thieves (both lawful evil spies) are incarcerated here, one
                                                
                                            
                                                
                                                     Impersonation trait to create copies of anyone approaching too closely. Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the cell doors (chosen at random
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Cranium Rats Mind flayers create cranium rats by bombarding rats with psionic energy. Cranium rats are somewhat smarter than ordinary rats and behave as such. If enough cranium rats come together to
                                                
                                            
                                                
                                                     colonies use cranium rats as spies. The rats invade communities and act as eyes and ears for the colony’s elder brain (appears in this book), transmitting their thoughts when they swarm and are within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     outdoors, so as not to attract the attention of Strahd or his spies. Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch
                                                
                                            
                                                
                                                     Barovians have learned to settle for what they can get. BAROVIAN NAMES
 You can use the following lists to create Barovian NPC names on the fly. 
 Male Names: Alek, Andrej, Anton, Balthazar, Bogan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
                                                
                                            
                                                
                                                     aren’t the only evil giants vying for glory and their gods’ admiration. Other giant lords might be engaged in foul plots throughout the North. Here are a few examples of lords you could create:
  A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     greater importance than combat. Make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might create a combat-focused character, only to feel out of place
                                                
                                            
                                                
                                                     among diplomats and spies. Intrigue Conflicts. Conflicts like these are ripe for an intrigue campaign: Feuding Fiefs. Two fiefs or settlements have been feuding for years. The characters are drawn into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     encounter occurs on a roll of 15 or higher on a d20. If an encounter occurs, roll on the daytime or the nighttime encounter table, depending on the time, or have Strahd’s spies appear (see the “Strahd’s
                                                
                                            
                                                
                                                     Spies” sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     through shades of indigo and sea green. Their innate magic provides them with limited shape-shifting abilities and the power to create illusions. Irda Seeker Irda seekers are skilled spies who use their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and spies. Many shadar-kai of the
                                                
                                            
                                                
                                                    , and you can’t create one while at your maximum. You can use soul trinkets in the following ways: While a soul trinket is on your person, you have advantage on death saving throws and Constitution saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are an exciting opportunity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     former homes of those they’ve conquered.
 The region containing an adult or ancient green dragon’s lair is warped by its presence, creating the following effects:
 Beast Spies. Tiny Beasts magically
                                                
                                            
                                                
                                                     brilliant schemers that pride themselves on influencing communities near their lairs. They obsess over information and create vast spy networks. Many of these dragons seek magical methods of surveillance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     exchange of gold for its crafts. 2 Merchant Consortium. These entrepreneurs don’t create the wares they peddle, instead specializing in linking products to prospective owners. If they don’t have it
                                                
                                            
                                                
                                                     quest to create something perfect that will define their life’s work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Sentries. The duergar power of invisibility plays a significant role in their society. The potential presence of unseen spies everywhere enforces honesty among duergar. Slaves rarely, if ever, talk or act
                                                
                                            
                                                
                                                     the only music is the ceaseless rhythmic hammering in the forges. The duergar consider art a frivolous pursuit, and only rarely appreciate or create it.
 Merchant Council The lairds and merchants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
                                                
                                            
                                                
                                                     privately hired security agents patrolling it openly (guards) and undercover (spies). All of them work for the merchant prince Zhanthi, who has a monopoly on the jewelry trade in Port Nyanzaru.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     include the heads of local militias, gangs, and other martial organizations. At the broadest scale, a criminal or underworld leader wields power through a network of spies, bribes, and black-market trade
                                                
                                            
                                                
                                                     actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     provided to create a foundation for further development. Abbey Isle This island south of Saltmarsh is the featured location in the adventure Isle of the Abbey. The island is the site of a small abbey that
                                                
                                            
                                                
                                                     surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     other legions when a host forms. The warlords of rival legions don’t seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
                                                
                                            
                                                
                                                     brutal.
 — Volo
 Stealthy Shock Troops. Bugbears that are subsumed into a host function as a special cadre of spies, assassins, and bodyguards, answering to the senior leadership of the host rather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
   Giantkind Encounters    d8 Encounter Table 
     1  Cloud Giant Encounters 
   2
                                                
                                            
                                                
                                                     with 1 mage (attitude: 1d12) 
   5  1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets 
   6  2 cloud giants (attitude: 1d10 + 2; roll separately for each
                                                
                                            
                                        





