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Returning 35 results for 'spirit all charm'.
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spirit all charmed
spirit all charge
Monsters
Curse of Strahd
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a
Monsters
Curse of Strahd
vampire spawn under Strahd’s control.
Charm. Strahd targets one humanoid he can see within 30 feet of him. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw
to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
Bone Naga
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, thaumaturgy
1st level (4 slots): command, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (2 slots): bestow curse
If the naga was a spirit naga in life, its spellcasting
ability is Intelligence, and it has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, sleep
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Supernatural gifts come in two forms: Blessing. A Blessing is usually bestowed by a god or a godlike being. Charm. A Charm is usually the work of a powerful spirit, a magical location, or a mythic creature. Unlike a magic item, a supernatural gift isn’t an object and doesn’t require Attunement.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of death, a powerful spirit, or Factol Skall. See the Dungeon Master’s Guide for more information on supernatural gifts. Charm of the Dead Truce This charm grants you respect among the dead. Hostile
creature can understand you.
This charm lasts for 10 days. If you deal damage to an Undead creature during those 10 days, the charm vanishes early.
Charm of Incorporeality This charm allows you to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarf Spirit Warriors An albino dwarf can become so attuned to the land of Chult that a benevolent nature spirit takes notice and bestows a powerful charm on the dwarf, granting it innate
spellcasting abilities. These dwarf spirit warriors dedicate themselves to preserving the natural beauty of Chult and battling unnatural threats. An albino dwarf spirit warrior has the statistics of an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkh’s Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
of scintillating colors (see "Spirits of the Nine Trickster Gods"). When Unkh’s spirit manifests, read: Slime pours from the folds of the scintillating robe to take the form of multiple flail-like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Ssethian Scourges The Ssethian Scourges were three spirit nagas that fought the yuan-ti of the Slitherswamp, eventually claiming victory. Only two spirit nagas remain, Excrutha and Serakath
, along with their thralls and the remnants of the third spirit naga, Hexacali, who was destroyed and transformed into a bone naga by the yuan-ti. The spirit nagas maintain a stable of thralls and use a rod
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
)
Warding wind (evocation)
3rd Level
Erupting earth (transmutation)
Flame arrows (transmutation)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Charm monster (enchantment
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chwinga A chwinga is a tiny elemental spirit that lives in plants, rocks, and rivers far from civilization. Those found in cold climates also live in ice and snow. Painfully shy, chwingas prefer to
supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on supernatural charms.
Natural Shelter. The chwinga magically takes shelter inside a rock, a living plant, or a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
supernatural gift detailed in the Dungeon Master’s Guide). Memory of the Ancestors. This charm calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A
fades from the park. If the characters present no tokens and don’t speak with the spirit, the gwishin and the gargoyles attack. Conversing with the Gwishin If the characters speak with Dae Won-Ha’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
spirit’s answers to your questions manifest as whispers only you can hear. The charm does not function if the spirit you try to contact is Undead or was the target of speak with dead within the last 10 days
they’re honoring and receives the Guidance of the Remembered charm. Guidance of the Remembered. A deceased ancestor or loved one provides you with guidance, granting you insight via a charm (a type
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
): bestow curse
If the naga was a spirit naga in life, its spellcasting ability is Intelligence, and it has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of
frost
1st level (4 slots): charm person, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (2 slots): lightning bolt
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) piercing damage plus 10 (3d6) poison damage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
framed portrait in area C17. If this cameo is reunited with the baron (whose remains are interred in area C9), the baron’s spirit is laid to rest, and each character responsible for this act gains a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide).
time. He was sleepwalking when he fell down the well, and he drowned before the servants could get him out. The haunting whispers of his restless spirit terrified the staff, who fled the chalet shortly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Treebound. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love
) bludgeoning damage with shillelagh.
Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riches, or extorting favors from other members of the guild. True to the spirit of the Orzhov, though, the angel doesn’t bestow these gifts out of kindness, but for the sake of gaining fanatical
spells, requiring no material components:
At will: command (as a 2nd-level spell), detect evil and good
3/day each: charm person (as a 5th-level spell), darkness, suggestion
1/day: raise dead
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
examinations in offshoot rooms within the facility, such as the autopsy room. The contents of these rooms are yours to choose; otherwise, they contain nothing of value. Spirit Sump For Characters of 5th–7th
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
shapeshifters, and foes of demons and their ilk. The more important thing is that he serves as a “lucky charm” for the characters when they need him. This option works particularly well if the adventurers have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chwinga A chwinga (pronounced cheh-WING-ah) is a tiny elemental spirit that lives in plants, rocks, and rivers far from civilization. Painfully shy, chwingas prefer to move about unseen. If two or
Gift (1/Day). The chwinga targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM’s choice. See the Dungeon Master’s Guide for more information on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attacks all who enter. Kingly Gift. If the characters defeat the banshee, the spirit of King Alendria appears to them and bestows a Charm of Heroism (see the Dungeon Master’s Guide) on each character
farther,” he warns, “lest this cursed monument overtake you. Only death awaits you in these halls.”
The figure is the spirit of Alendria (lawful good ghost), the last king of Cynidicea. Cursed to wander
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3
friendship, charm person, or hold person. If the target succeeds on the initial saving throw, Madam Eva is blinded until the end of her next turn. Once a target succeeds on a saving throw against this effect, it is immune to the Evil Eye power of all Vistani for 24 hours.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Death of a Dragon When I go, I dream of passing my spirit into that with which I have had the most profound experiences. The first thing that comes to mind is a caramel treacle from the Foxy Duck
seize the dragon’s power. The benefit conferred by this transfer of power is up to you. It might include one of the draconic gifts described in chapter 2 of this book, or a charm or blessing from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shouts, “Tell your dark masters they can break my body, but never my spirit!” He then tries to escape. Under normal circumstances, a greater restoration spell cast on the Mad Mage would restore his wits
. (Being an adventurer himself, he knows how the lure of powerful magic can bring out the worst in adventurers.) Before he leaves, as a parting gift, the archmage imbues each character with a charm of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
character the Charm of the Fates (see chapter 8). 10c: Past. The past fate hag appears as an adolescent girl. The first time a character tries talking to her, she asks what the character regrets most. If
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of value is kept here. The trapdoor in the ceiling can be pulled down to reveal an attic room (area N3r). An unfolding wooden ladder allows easy access. N3p. Bridal Gown and Spirit Mirror This room
ghost: Magic mirror on the wall,
Summon forth your shade;
Night’s dark vengeance, heed my call
And wield your murderous blade.
The entity in the mirror is the spirit of a nameless assassin who
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Ghost’s Identity. The ghost is the spirit of the knight entombed in area N6. Clues regarding the ghost’s identity can be found in areas N5 and N6. A character who searches the rotunda for 10 minutes finds
determining which charm their character receives: the Charm of the Creeping Hand if the die roll is an odd number or the Charm of the Eldritch Eye if the die roll is an even number. While in possession of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Spirit Naga Large Fiend, Chaotic Evil
AC 17 Initiative +3 (13)
HP 135 (18d10 + 36)
Speed 40 ft
instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
the target of hold monster. There are abilities and other spells that can end or suspend magical effects that aren’t spells. For example, the greater restoration spell can end a charm effect of any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flies away (using summoned wolves or swarms of bats or rats to guard his retreat). Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have
successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again. Strahd summons the angry spirit of one who has died in the castle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots
recruit the characters to destroy Cyrena, the naiad who is bound to the baths (area T5), claiming that a “capricious elemental spirit” has been attacking guests and trying to claim the bathhouse as its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
listed spells prepared.
Trickery Domain Spells Cleric Level Prepared Spells 3 Charm Person, Disguise Self, Invisibility, Pass without Trace 5 Hypnotic Pattern, Nondetection 7 Confusion, Dimension
listed spells prepared.
War Domain Spells Cleric Level Prepared Spells 3 Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon 5 Crusader’s Mantle, Spirit Guardians 7 Fire Shield, Freedom of






