Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'spirit studying adventure'.
Other Suggestions:
spirit stunning adventure
spirit stunning adventurers
spirit studying adventurers
Monsters
The Wild Beyond the Witchlight
, which plays no part in this adventure, is described in Tashaâs Cauldron of Everything.)
Iggwilvâs Transformation. Iggwilv learned several dark secrets while studying the Abyss
fey spirit. While possessed, the target must obey Iggwilvâs commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on
Monsters
Acquisitions Incorporated
person, magic weapon, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
4th level (3 slots): death ward, freedom of
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering Crypt â took Auspicia from the
Monsters
Fizban's Treasury of Dragons
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks
Magic Items
Keys from the Golden Vault
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Monsters
Fizban's Treasury of Dragons
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a
Monsters
Fizban's Treasury of Dragons
Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the
used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers suggestions for stories and adventures involving amethyst
Monsters
Fizban's Treasury of Dragons
for the information I glean, I donât care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
involving emerald dragons.
Emerald Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
An emerald dragon is the only
Monsters
Fizban's Treasury of Dragons
)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand
Monsters
Fizban's Treasury of Dragons
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A
Monsters
Fizban's Treasury of Dragons
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand claims the spoils of the cultâs
Monsters
Fizban's Treasury of Dragons
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
Monsters
Vecna: Eve of Ruin
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
this adventure, Vecna has risen to godhood on Oerth, but he seeks to become the most powerful god in existence and bend the multiverse to his will. By the time the characters are involved, Vecnaâs
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
table offers suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
Monsters
Curse of Strahd
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
.
Strahd summons the angry spirit of one who has died in the castle. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. The
monsters
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
spirit dragonâs personality and outlook are often indistinguishable from that fallen realmâs.
Spirit Dragons
Spirit dragons, sometimes called song dragons, are powerful dragons whose
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
Backgrounds
Baldurâs Gate: Descent into Avernus
; literally or otherwise â as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
â Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and learning skills they can
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realmâs
of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Backgrounds
Guildmastersâ Guide to Ravnica
ât be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
, devoted to contemplating philosophical principles.
8
My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Primer The legendary inventor Kwalish disappeared eons ago⊠as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Only now, Kwalishâs lost
adventure scenario, built around a new expedition to the legendary Barrier Peaks. This adventure is suitable for characters of 5th to 10th level.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, described in Xanatharâs Guide to Everything, can excel in studying history at Lorehold College by virtue of their connection to an ancestral spirit.) Magic is everywhere on campus. The campus culture
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
First Day on Campus This adventure begins when students have arrived on Strixhavenâs campus and the termâs classes are about to start. For the characters, the first order of business is to complete
the orientation required of first-year students. Orientation takes place in the Biblioplex, the universityâs grand library. A full description of the Biblioplex follows this section. Some Strixhaven students take studying very seriously. Others would rather play with magic in the Biblioplex
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
SĂ©ances At certain times in the adventure, characters have the opportunity to commune with the House of Lamentâs spirits, contacting them directly through a series of sĂ©ances involving a spirit
here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sins of Our Elders An Adventure for 6th-Level Characters A beloved folk hero of the city of Yeonido was wronged by the royal family and died in shame. Unable to rest peacefully, she returned as a
spirit called a gwishin and became convinced that the city she had dedicated her life to had forgotten her. Now the powerful spirit spreads a mysterious fog across the land that drains the memories of Yeonidoâs people so they arenât even aware of their own ruin.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Haunting Mordent Crafting an adventure around a haunting is similar to building any other adventure. The âGhost Storiesâ section of chapter 2 provides a good starting point for detailing elements of
a ghost story. This section supplements that material with advice specific to building an adventure reminiscent of a classic ghost story, focusing on three key elements of such tales: history, tragedy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Beginning the Adventure The adventure begins when the ghost of a young woman named Sarah appears before the characters as they peruse the stacks of Candlekeep. The reason that Sarahâs ghost is able
to manifest for the first time to the characters, after five years of silence, is left to your judgment. The spirit of the murdered woman might be drawn to a character who is dedicated to law or good
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adventures in Shankhabhumi Consider the plots on the Shankhabhumi Adventures table when planning adventures in Shankhabhumi. Shankhabhumi Adventures d4 Adventure 1 A den of cultists high in the
Adhameru Mountains worships a spirit naga and seeks to poison the riverine Joltara. 2 A Sagorpuri merchant has imprisoned a marid within a shankha and intends to use its powers to help create a new city
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
bookâs appendix provides a depiction of a spirit board to use in your adventures, while a planchette to be used with it appears here. The adventure âThe House of Lamentâ later in this chapter
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Archpriest Behir Berserker Bulette Chimera Cyclops
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reckless discovery and the spirit of adventure in their research of the pastâthe essence and emotion of history over precision or procedure. Scholars of Lorehold The Lorehold Scholars table offers examples
reader, divining wisdom from the past from the context of ruin sites Order 8 Ruin shaman, wielding magic that helps delve into ancient sites Chaos 9 Tomewielder, summoning fiery magic from the words in old writings Chaos 10 Warsinger, studying the magic used in ancient wars Chaos
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this chapterâs adventure as a standalone, Murgaxor is long dead, defeated in his first attempt to murder hundreds of students and use their life energy to achieve immortality. However, his spirit lingers in Murgaxorâs orb, allowing him a chance to sow his revenge.
Adventure Overview Recently, Murgaxor found his opportunity to wreak new havoc on Strixhaven University. During an archaeological expedition in the Fortress Badlands, Dean Augusta Tullus of Lorehold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic item to which it is bound and cannot inhabit that host again for the remainder of the adventure. If the item is destroyed or taken from the tomb, the trickster godâs spirit finds another object
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel






