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Returning 35 results for 'spirits spark adventurers'.
Monsters
Bigby Presents: Glory of the Giants
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
path of destruction. Massive hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them.Lightning, ThunderCold, Necrotic, Poison; Bludgeoning
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
The Book of Many Things
dangerously curious spirits manifested as physical beings when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards
as likely to give a deck to adventurers in dire need as they are to wrest cards from an innocent person by any means necessary.
Both the Solar Bastion (see chapter 10) and the Grim Harrow (see chapter
Monsters
Fizban's Treasury of Dragons
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a
Monsters
Fizban's Treasury of Dragons
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Magic Items
Storm King's Thunder
energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
creature seated on the throne can hear faint whispers in Draconic — the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
instruments, tell stories, and offer exotic goods in trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment.
These
Goliath
Legacy
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Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Parleying with Monsters Why fight if a lively chat is possible? If things get out of hand, just show yourself out with a dimension door.
Tasha
Meeting a monster doesn’t have to spark a fight. An
offering, like food, can calm some hostile monsters, and sapient creatures often prefer to talk than to draw weapons. If the adventurers try to parley with a monster, you may improvise the encounter
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, but three still spark with knowledge. Meditation Chamber. The great dome still holds the ocean at bay, but the air inside is fouled by time and rot. After each hour spent within the dome, a creature
spirits of the slain storm giants congregate in this chamber, harmlessly but mournfully wailing their sorrow. A circle of Giant runes on the floor hums softly (see “Storm Call” below). Trench. The oceanic trench dives into darkness (see “Planar Crossing” below).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest--time to sleep and eat, tend their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and strange, pointed hats—all these and more march forth from the graveyard, their numbers growing by the second. These aren’t the spirits of the people buried here, but of previous adventurers who
March of the Dead Every night at midnight, one hundred spirits rise from the cemetery (area E6) and march up the Old Svalich Road to Castle Ravenloft. An eerie green light suffuses the graveyard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
possibility. Character death — even if temporary — can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
possibility. Character death—even if temporary—can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Tinkers and Minstrels Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer path to satisfy their obsessions become
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir. These adventurers want to learn what made the House of Lament what it is and free the spirits that haunt it. Ireena Kolyana is a reincarnation of the fateful spirit named Tatyana detailed
appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no idea—and refuses all evidence—that he is accompanied by the spirit of his son, Erasmus. Mentions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercantile ventures regularly hire adventurers for trade excursions and exploration—such as journeys to the island of Lambakluha. Lambakluha The island of Lambakluha is known as the “Vale of Tears” in
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that welcomes all manner of suspicious customers… which makes it a haven for adventurers. Clifftop is a home away from home for explorers and mercenaries. The Sharn Watch maintains a fortress garrison
in Daggerwatch. The Highhold district is an upscale dwarven neighborhood; it’s said that the strongest spirits in Sharn are served at Morragin’s Tavern. Hope’s Peak is a temple district, notable for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
magical abilities are put to the test, the characters might find their emotions, values, and spirits challenged as well.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragon, Faerie An invisible green faerie dragon takes an interest in the adventurers and follows them for a while. If the characters are in good spirits, the tiny dragon plays harmless pranks on them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their ancestor’s message. Defending the Land. Djaynai’s leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
of spirits there. This ally connects the characters to an official who knows more about the spirit sightings and arranges for them to visit.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sphinx telepathically receives the following riddle: Forked like a serpent’s tongue,
I spark the thunder’s peal;
With every stroke, the storm is wrung
Of darkness by my zeal.
What am I?
The
Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
desires, draining hope and optimism from formerly fiery spirits. An adventure in Hades can challenge characters to find an answer to the ever-present question that hangs over this plane: why bother? As
apathetic despair saturates their hearts and spirits, they must find a way to rekindle the passion of life and the sense of purpose that drives them or else succumb to the hopelessness of the plane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spirits, which might explain why locals don’t frequent the place as much as they used to. The proprietor, a rugged middle-aged man named Roark (lawful good human commoner), blames the cursed winter and
the closing of the Easthaven ferry for his business woes. Although he has spare rooms with empty beds, he claims to have no available guest accommodations. If adventurers are looking for a place to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and spirits in Sharn… and maybe Khorvaire. From Lhazaar mead to the fermented honey-milk favored by the shifters of the Eldeen Reaches, if it’s strong and strange you can find it at the Drunken
addition to the speaking stone, this outpost specializes in translating exotic texts and providing legal services to adventurers in trouble with the law. Josilian Tarli d’Sivis is one of the best
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
well. Trickster God Spirits The spirits of the nine trickster gods of Omu haunt the tomb. Although they cannot escape it, these spirits can inhabit adventurers within the tomb (see "Spirits of the Nine Trickster Gods").
effects are ascribed to the archlich in this adventure. Skeleton Keys To unlock the final gate to the Soulmonger, the adventurers must acquire five skeleton keys — each the carved skull of an animated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns Quests This chapter presents two starting quests (“Cold-Hearted Killer” and “Nature Spirits”) that the characters can get at the start of the adventure, regardless of which town serves as
potential for combat, while “Nature Spirits” presents a fun quest without the danger. The quests in this chapter are designed to get the characters exploring Ten-Towns and the nearby wilderness, while
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
spark that can ignite the flames of righteousness in others and the light that chases away the darkness of evil. Seeing this spark in the adventurers makes the paladin one of the party’s strongest
council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spark that can ignite the flames of righteousness in others and the light that chases away the darkness of evil. Seeing this spark in the adventurers makes the paladin one of the party’s strongest
council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
gnomes who leave their people to become adventurers often draw upon their closeness to nature and their magical gifts to serve as guides, scouts, or mystics. Living close to nature also makes forest gnomes
likely to take up roles as druids, who serve various forest spirits and deities. Forest gnomes in Faerûn have the racial traits of forest gnomes in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of sea hags. 4 Lizardfolk marauders raid farms in lands adjacent to Djaynai, and the Lightsea Lancers seek adventurers to help repel them. 5 A botched memorial ritual at the Ancestors’ Danse House
ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and mundane cosmetic techniques. Copper Arch, Upper Tavick’s Landing Wyredd’s Spirits Wyredd deals in fine wines and exotic spirits. Wyredd’s has the finest selection in Sharn, but his prices are high
where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success. Deathsgate, Middle






