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Returning 35 results for 'splitting summer adventurers'.
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
":"Adventure Hook"}
Adventure Hook
1
A wealthy and well-known artistâs museâa moonstone dragonâhas stopped appearing in their dreams. The artist is desperate to hire adventurers to
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
d10
Quirk
1
You miss your tropical home and complain endlessly about the freezing weather, even in summer.
2
You never wear the same outfit twice, unless you absolutely must.
3
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Elakdrasâs remains, but theyâve had a falling-out in Challidaxâs lair, splitting their followers into rival factions. Into the Ice Caves. The adventurers enter the frosty cave complex where the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
pinnacle, a high peak filled with shops and services catering to adventurers. The laborers and artisans who keep the district running are usually ready to drop their daily tasks and serve as hirelings. The
is a dwarf named Sumara Korranor, but she goes by Summer. If youâre part of the CAG, the DM and the players should work together to add additional details about Summer: what are her traits and quirks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Maintaining Order The adventurers are in command of their NPC followers, and that means they are responsible for welding together disparate forces and maintaining discipline. The characters have a
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Adventurers climbing a volcano on the Material Plane might suddenly find themselves scaling a Feywild mountain topped with skyscraper-sized crystals that glow with internal fire. Leaving behind a wide and
owls and croaking frogs. The Fey of the Gloaming Court shun the formalized etiquette and rituals of the Summer Court (see below), instead prizing behavior that is intuitive and instinctual. Prismeer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Fireball 3rd 4. Dragon Season 3rdâ4th 5. Spring Madness 5th or higher 6. Hell of a Summer 5th or higher 7. Maestroâs Fall 5th or higher 8. Winter Wizardry 5th or higher If you decide to track
example, a fair ad hoc award for a party of 2nd-level adventurers would be 450 XP, which is what the characters would earn for defeating a challenge rating 2 monster. If you dispense with XP tracking
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winterâs wrath. The
sacrifices of one kind or another, no respite from winterâs fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test oneâs mettle and, in the spirit of heroes who have come
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. The adventurersâ goal often lies as far from the dungeon entrance as possible, forcing characters to delve deeper underground or push farther into the heart of the complex. A dungeon is usually
other. Past earthquakes might have opened chasms within a dungeon, splitting rooms and corridors to make interesting obstacles. Natural Features. Many dungeons include natural features. An underground
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ground or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldnât know whether theyâre coming back to the same spot each time or whether more than
, the sundial points toward a different path, in the order presented below. However, each time the characters enter this area after the first, the gnomon casts more than one shadow. The adventurers must
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or leave items in this area, the marks and items are gone the next time they arrive here. The adventurers shouldnât know whether theyâre coming back to the same spot each time or whether more than one
, the sundial points toward a different path, in the order presented below. However, each time the characters enter this area after the first, the gnomon casts more than one shadow. The adventurers must
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
passages extending hundreds of feet in all directions. The adventurersâ goal often lies as far from the dungeon entrance as possible, forcing characters to delve deeper underground or push farther
, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each other. Past earthquakes might have opened chasms within a dungeon, splitting rooms and corridors to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop Adventurersâ Guild Sharnâs Clifftop neighborhood, located in the upper part of the Dura district, has long served as a crossroads for adventurers and soldiers of fortune. A dwarf named
Shekkal Korranor established the Clifftop Adventurersâ Guild 150 years ago, intending it as a place where explorers and wanderers could find support and good company. Shekkal died in the Last War, but the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the groupâs journey
. Marching Order The adventurers should establish a marching order. A marching order makes it easier to determine which characters are affected by traps, which ones can spot hidden enemies, and which ones
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the groupâs journey
. Marching Order The adventurers should establish a marching order. A marching order makes it easier to determine which characters are affected by traps, which ones can spot hidden enemies, and which ones
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, on another day she might be making lewd jokes to adventurers asking her for advice, and the next she might be uprooting saplings to make a fence around her home for impaling intruders. It is nearly
and clothing. Because both the Seelie Court and the Unseelie Court appreciate and revere true beauty among the fey, hags are almost never found in either place. The Summer Queen and the Queen of Air
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
enter the maze again and retrace their steps, dealing with all encounters along the way. (Use this option carefully if youâre not a fan of splitting the party.) If the characters enter the maze at
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
enter the maze again and retrace their steps, dealing with all encounters along the way. (Use this option carefully if youâre not a fan of splitting the party.) If the characters enter the maze at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
. Occasionally, the Tymoran priests use this festival to identify adventurers whom the goddess has called to a particular task, selected for a blessing, or otherwise marked for some undetermined destiny. Whether
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
the archfey? Does the archfey have any allegiance to the Summer Court or the Gloaming Court? What traits does the archfey have? Specifically, what do they look like, what is their personality, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and investigations. If you and your friends are searching for adventure, youâve come to the right place, and you donât have to do it alone. Sharn is home to two organizations that provide adventurers
each year. The primary benefit of belonging to a guild is access to work, since the guildmaster can connect parties of adventurers with patrons and jobs suited to their talents. Beyond that, there are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knucklehead trout. Its wooden plaque bears an engraved copper plate that reads, in Common, âBig Knuck, caught by Easthaven fishers during the summer of 1479 DR.â
A secret door in the northeast corner is
check. The figurehead is a Large object with AC 13, a damage threshold of 5, 50 hit points, and immunity to poison and psychic damage. It weighs 1,000 pounds. A band of adventurers used a telekinesis
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, itâs far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Shadow Caw. The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to be hiding in Ten-Towns. The Weevil led a gang of dwarf brigands that raided summer caravans traveling between Luskan and Mirabar. He also spearheaded several raids on the Mines of Mirabar
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
topped with bioluminescent blight, and a deceptively simple chocolate tart that carries the sweet taste of revenge. The owner frequently hires adventurers to track down rare ingredients to delight and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
far above the horizon even at the height of summer â and the height of summer is a fleeting thing. Winter here is long and ruthless. Icewind Dale is surrounded by perilous terrain. The ice cliffs of
small forest or stand of trees. A singular mountain called Kelvinâs Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvinâs Cairn flows into three mineral-rich lakes: Maer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
through the floor of the tunnel or the floor of the temple to climb up and fight in those areas. They can use both tactics, splitting the party so as to turn the encounter into simultaneous battles in
in the submerged chamber below this area. Development. Sgothgah recognizes that accomplished adventurers would be highly useful servants in its conflict against the aboleths sent from the Endless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
litter the floor of this room, along with the tattered remnants of adventurersâ clothing. Five elves dressed in similar attire kneel over the bones, speaking solemn prayers in mourning.
The âelves
â are five doppelgangers that devoured a group of adventurers in this room four days ago; like the characters, those adventurers sought to break the pharaohâs curse. The doppelgangers then took on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Danivarrâs House. Once a nobleâs mansion, this rambling inn is a favorite haunt for adventurers. The Zoar family bought the establishment a few years ago, but leaves the running of Danivarrâs House
Evermoors is a vast, unsettled area of fog-shrouded hills, cold bogs, rocky ridges, and small peaks. Adventurers crossing this expanse might spot the occasional castle ruin or crumbled tower â a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
toward characters who are friendly toward her. Thunderwing Thunderwing looks mournfully at the adventurers and snuffles loudly, bubbles of snot forming beneath her tiny nose. If someone is kind to her
symbol of Sylvanus running between them crying gooey, ochre tears, and a skull-splitting cry of anguish. Each creature in the cavern must succeed on a DC 16 Wisdom saving throw or take 44 (8d10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snakeâs greed with a small gift. In its nest, the adventurers find
to the adventurers, is with them. The skeletons attack anything the twig blight attacks. Fungus shrouds holes similar to those in area 45. Northern Arboretum. The northern room contains only its plants
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friend, Macreadus, whoâs trying to build a device that can end the Everlasting Rime and return summer to Icewind Dale. Copper asks the characters to bring provisions to Macreadus at the Black Cabin and
adventurers to Karkolohk to that they can help him escape. As the DM, you get to determine Yarb-Gnockâs true intentions (see âGnome Diplomacyâ for more information). Hunt for the Red Yeti Lost Spire of






