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Returning 9 results for 'spotting spells'.
Other Suggestions:
splitting spells
setting spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
/sympathy spell cast on it. Any creature not able to cast one or more spells of 7th level or higher is subject to the spell’s antipathy effect (save DC 17), overwhelmed by screams that seem to emanate from
covers the spell’s triggering glyph, the characters have little chance of spotting the glyph unless they use a detect magic spell or magic that allows them to see through the rug. When the glyph triggers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
in Waterdeep whose lives are more magical than the marvels possible with spells.
Nobles and Patronage Nobles in Waterdeep are patrons of and investors in all manner of businesses in the city and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
implicating the Black Network. In addition, characters who snatch Skeemo’s satchel find that it holds his spellbook (containing all the spells he has prepared), a potion of mind reading, and 150 gp in a silk coin purse.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
be hidden to be effective. Otherwise, avoiding the trap is usually easy. A trigger requires a Wisdom (Perception) check if simply spotting it reveals its nature. The characters can foil a pit trap
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The balor’s weapon attacks are magical.
Actions
Multiattack. The balor makes two attacks: one with
, telepathy 120 ft.
Challenge 5 (1,800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var (area 10) has a key in his possession. Steel Orb. A magic steel orb is hidden in a recess in the ceiling 20 feet up. Spotting it requires a successful DC 20 Wisdom (Perception) check. The steel
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
— the lingering vestiges of ancient spells, some say. Far Forest Named for its remoteness, the woodland expanse between Anauroch and Delimbiyr Vale is home to families of sprites, lonely dryads
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lacquered pipe, and a scorched spellbook containing the following spells: Darkvision, Fog Cloud, Grease, Identify, and Web. Piled atop the ledge above the entrance is a small heap of treasure containing 900
sparkle alluringly in the presence of light. Lurking Death. Eight aquatic ghasts (each has a swimming speed of 30 feet) lurk in the lake, which is 20 feet deep. Spotting them beneath the water’s






