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Returning 35 results for 'spread contains'.
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Magic Items
Dungeon Master’s Guide
. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following, plus whatever else you
Orb of Dragonkind
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Magic Items
Basic Rules (2014)
magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.
Each orb contains the
work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to
Book of Vile Darkness
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Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Low-Ranking Cultists’ Chamber The cultists who stand guard over the prisoners in areas 16 to 18 sleep here. The chamber contains only straw mattresses spread on the floor, a few tables made of
planks laid over barrels, and roughly made benches. When the characters enter, the room contains 3 dragonwings and 9 dragonclaws eating a quick meal before the battle. See appendix D for these cultists’ statistics.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Low-Ranking Cultists’ Chamber The cultists who stand guard over the prisoners in areas 16 to 18 sleep here. The chamber contains only straw mattresses spread on the floor, a few tables made of
planks laid over barrels, and roughly made benches. When the characters enter, the room contains 3 dragonwings and 9 dragonclaws eating a quick meal before the battle. See appendix D for these cultists' statistics.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Low-Ranking Cultists’ Chamber The cultists who stand guard over the prisoners in areas 16 to 18 sleep here. The chamber contains only straw mattresses spread on the floor, a few tables made of
planks laid over barrels, and roughly made benches. When the characters enter, the room contains 3 dragonwings and 9 dragonclaws eating a quick meal before the battle. See appendix D for these cultists’ statistics.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Low-Ranking Cultists’ Chamber The cultists who stand guard over the prisoners in areas 16 to 18 sleep here. The chamber contains only straw mattresses spread on the floor, a few tables made of
planks laid over barrels, and roughly made benches. When the characters enter, the room contains 3 dragonwings and 9 dragonclaws eating a quick meal before the battle. See appendix D for these cultists' statistics.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Canvas mats stuffed with straw are spread out to create a sparring area in the middle of the room.
The armor rack contains two shields and two suits each of leather, studded leather, chain shirt
, and plate armor. The weapon rack contains one matched pair each of longswords, daggers, battleaxes, quarterstaffs, warhammers, and spears.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Canvas mats stuffed with straw are spread out to create a sparring area in the middle of the room.
The armor rack contains two shields and two suits each of leather, studded leather, chain shirt
, and plate armor. The weapon rack contains one matched pair each of longswords, daggers, battleaxes, quarterstaffs, warhammers, and spears.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse. Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den
Features table to inspire an owlbear den’s noteworthy traits. Owlbear Den Features 1d4 An Owlbear Den Contains... 1 Evidence of previous occupants, like bandits, wolves, or dragons. 2 Heaps of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse. Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den
Features table to inspire an owlbear den’s noteworthy traits. Owlbear Den Features 1d4 An Owlbear Den Contains... 1 Evidence of previous occupants, like bandits, wolves, or dragons. 2 Heaps of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A22. Upper Bastion This large chamber extends over the outer gauntlet of the main entrance (area A1) and contains many former defensive measures. Arrow slits to the north allow outside light to enter
spiders — three spiders plus one additional spider for each character in the party, not including sidekicks. The spiders are spread throughout the southern half of the room and move to attack all
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A22. Upper Bastion This large chamber extends over the outer gauntlet of the main entrance (area A1) and contains many former defensive measures. Arrow slits to the north allow outside light to enter
spiders — three spiders plus one additional spider for each character in the party, not including sidekicks. The spiders are spread throughout the southern half of the room and move to attack all
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the Rock, separating it into a topside and an underside. The city of Bral is spread across the topside. On the trailing edge rises the High City, which includes the royal palace of Starhaven and its
, contains a network of caverns and tunnels. Built by pirates and smugglers, this dungeon is home to one of the city’s underbarons (see Underbarons above) and is frequently used for clandestine meetings.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra God of Harvests Karametra is recognized as the serene, maternal god of the harvest, her arms spread wide as she offers bounty to her worshipers or cradles communities in her embrace. Almost
every human settlement contains at least a modest shrine to solicit her favor, and she is closely associated with Setessa, the center of her worship. Wise and even-tempered, Karametra values
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
same world as the domain of Barovia, but it and its users have since spread throughout the Domains of Dread. Further details and a complete tarokka deck appear in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
same world as the domain of Barovia, but it and its users have since spread throughout the Domains of Dread. Further details and a complete tarokka deck appear in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra God of Harvests Karametra is recognized as the serene, maternal god of the harvest, her arms spread wide as she offers bounty to her worshipers or cradles communities in her embrace. Almost
every human settlement contains at least a modest shrine to solicit her favor, and she is closely associated with Setessa, the center of her worship. Wise and even-tempered, Karametra values
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the Rock, separating it into a topside and an underside. The city of Bral is spread across the topside. On the trailing edge rises the High City, which includes the royal palace of Starhaven and its
, contains a network of caverns and tunnels. Built by pirates and smugglers, this dungeon is home to one of the city’s underbarons (see Underbarons above) and is frequently used for clandestine meetings.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spending the night here, all the characters wake up in the morning with the same tune in their heads, and each one hums it under their breath. They soon discover that the tune has “spread” to the
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spending the night here, all the characters wake up in the morning with the same tune in their heads, and each one hums it under their breath. They soon discover that the tune has “spread” to the
them to Crinkle, the Firefly Cellar’s kenku caretaker, who has the book. Shemshime’s Bedtime Rhyme contains the malevolent spirit called Shemshime, and the book holds the secret of how to stop it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M5. Engine Room This area contains the magical workings of the monastery’s engines. This massive chamber is filled with the deafening hum and roar of machinery. Piles of rough rock ore are spread
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters enter this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool
from the fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool, several
fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters enter this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool
from the fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool, several
fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
every minute. K75c. Empty Cell This cell contains nothing of interest. K75d. Dead Dwarf This cell is linked to a teleport trap in area K73. The skeletal remains of a dwarf fighter lie at the bottom of
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
flaming arrows and burning pitch 2 Use of drums and screeching horns to spread fear 3 Attempts to capture and use siege engines 4 Carry and spread disease 5 Prisoners kept in cages and tormented 6 Use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
Lolth while her consort, the drow mage Thirza, sits at a zurkhwood desk reading her spellbook.
Furnishings. The cave contains two sleeping pallets and a zurkhwood chest. A skewered darkmantle cooks