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Returning 35 results for 'spying all can'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching places where
the gods and their servants gather. When a berbalang is perceiving its environment through its duplicate, its actual body is unconscious and can’t protect itself. Thus, a berbalang typically
Monsters
Curse of Strahd
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Backgrounds
Baldur’s Gate: Descent into Avernus
published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or
: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
;t above spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching
Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
should be eradicated or enslaved. 4a. Invisible Spies Silt. The floor of this 20-foot-high cave is covered in a 2-inch-thick layer of fine silt in which can be seen giant-sized bare footprints and smaller
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
mill and articles published in Baldur’s Mouth, you can surmise a great deal about Baldurians’ secrets — who’s practicing necromancy, who’s involved in spying or smuggling, who would purchase or craft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
should be eradicated or enslaved. 4a. Invisible Spies Silt. The floor of this 20-foot-high cave is covered in a 2-inch-thick layer of fine silt in which can be seen giant-sized bare footprints and smaller
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Border Ethereal From the Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears muted and indistinct, its colors blurring into each other and its edges turning
are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for reconnaissance, spying on opponents, and moving around without being
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, motes of dust hang motionless in the air, flames stand perfectly still, and food remains unspoiled. Ending the Effect on Creatures One can use an action to end the time-freezing magic on a creature
by touching it with a unicorn horn while speaking the creature’s true name. (Nicknames and aliases won’t work.) Zybilna’s faithful butler, Thinnings (see area P15), learned this fact after spying on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, motes of dust hang motionless in the air, flames stand perfectly still, and food remains unspoiled. Ending the Effect on Creatures One can use an action to end the time-freezing magic on a creature
by touching it with a unicorn horn while speaking the creature’s true name. (Nicknames and aliases won’t work.) Zybilna’s faithful butler, Thinnings (see area P15), learned this fact after spying on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Border Ethereal From the Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears muted and indistinct, its colors blurring into each other and its edges turning
are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for reconnaissance, spying on opponents, and moving around without being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
bugbears have been spying on the bandits and will shortly begin testing their defenses. They are frightened by the flesh golem, though, and will offer to grant safe passage to any adventurers who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
bugbears have been spying on the bandits and will shortly begin testing their defenses. They are frightened by the flesh golem, though, and will offer to grant safe passage to any adventurers who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Dragon Wyrmling Green dragon wyrmlings often serve as pawns in older dragons’ schemes. By spying on those dragons’ agents, wyrmlings learn the art of manipulation. Once they’ve accumulated
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These disguises are elaborate and convincing (including wigs, theatrical clothing, makeup, fake fangs, and fake nails), but adventurers can see through the ruse with a successful DC 14 Wisdom (Insight
, the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see “Xanathar Guild” below). If they encounter adventurers whom they can’t extort or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These disguises are elaborate and convincing (including wigs, theatrical clothing, makeup, fake fangs, and fake nails), but adventurers can see through the ruse with a successful DC 14 Wisdom (Insight
, the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see “Xanathar Guild” below). If they encounter adventurers whom they can’t extort or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Green Dragon Wyrmling Green dragon wyrmlings often serve as pawns in older dragons’ schemes. By spying on those dragons’ agents, wyrmlings learn the art of manipulation. Once they’ve accumulated
CR 2 (XP 450; PB +2)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
different, creatures might fall victim to the Gnawing Plague again and again. Rat Queen. Jacqueline Renier can understand and magically command any rat within 120 feet of her using limited telepathy. All
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
different, creatures might fall victim to the Gnawing Plague again and again. Rat Queen. Jacqueline Renier can understand and magically command any rat within 120 feet of her using limited telepathy. All
rats in Richemulot are especially intelligent and eagerly obey Renier’s will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
lair. During those spying sessions, Rezmir discovered the dragon’s secret twin. To protect this area, Rezmir enlisted the service of four gargoyles. They perch day and night on the four corners of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
lair. During those spying sessions, Rezmir discovered the dragon’s secret twin. To protect this area, Rezmir enlisted the service of four gargoyles. They perch day and night on the four corners of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked NPCs The reach and influence of the dragonmarked houses means that they can play many roles in a campaign. Dragonmarked heirs can be valuable patrons. Dragonmarked villains usually covet
magical knowledge, wealth, or influence, and their methods are appropriate to the marks they bear. Dragonmarked agents can range from lowly spies bearing the Mark of Shadow hidden within a circus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ritual, while lesser wizards feed spells into the growing webwork of magic. Such a ritual can take a long time to perform and sometimes requires the sacrifice of lives in order to achieve its purpose, but
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ritual, while lesser wizards feed spells into the growing webwork of magic. Such a ritual can take a long time to perform and sometimes requires the sacrifice of lives in order to achieve its purpose, but
the results can be utterly miraculous. The mythal that protected the mighty city of Myth Drannor on the world of Toril prevented the entrance of enemy races such as dragons, illithids, drow, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be
level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on