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Returning 32 results for 'staff all closed'.
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Spells
Playerâs Handbook
cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is
and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Playerâs Handbook (2014)
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh
food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
this spell dissipate into smoke if removed from it. A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and their attire. They are invulnerable
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
human male in robes, studying a tome. He wears a princely mantle of ermine. A beautiful glass staff leans against his chair, within easy reach.
If the rat in area 11 warns him that trouble is
approaching, Iarno the evil mage grabs his staff of defense (see appendix A) and the scrolls in his chest (see the âTreasureâ section), and flees through the secret door in the northeast corner of the room
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
â Quarters The door to this room is closed and stuck, having swollen in its frame. A creature can use an action to try to force it open, doing so with a successful DC 13 Strength check. This cold, windowless
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Waypointâs sealed doors. Outpost staff and guests used Glyph Cards as passkeys. The cards can now be found in various locations inside the outpost. Touching a Glyph Card to a sealed door unlocks it
saying or signing âupâ or âdownâ in any language. The elevatorâs doors must be opened and closed manually. It takes 6 seconds to move from one floor to another. Lighting Unless otherwise noted, magical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
devoid of other students or staff. Map 3.1: the biblioplex View Player Version B1. Main Entrance Enchanted marble steps lead up 5 feet to a small plaza at the Biblioplexâs entrance. The double doorâs
vertical handles are each carved in the likeness of a robed scholar. During the day, the doors stand open. At night, the doors are closed, locked, and sealed with an arcane lock spell. A successful DC 25
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
locked and devoid of other students or staff, except for Tulk Tusktooth and a few staff members who perform cleaning duties during the day. Map 3.3: bows end tavern View Player Version E1. Patio
Seating This outdoor seating area is fenced off and is open to tavern customers and noncustomers alike. The patio doors and the front doors leading into the building are closed except when the tavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
back of which is a closed door that opens into area 19c.
Torbit might have become king of the Blacktongues if not for his devotion to Kuketh. He jealously protects the temple that is his masterâs
start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see âTreasureâ below). Treasure. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
. Against the east wall rests a coffer, its lid closed.
The occupant of this room is presently in the throne room (area 42). Coffer. The locked coffer can be opened by a character who makes a successful
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. Such clerics carry a staff, but they are forbidden from wearing armor or using weapons other than that staff. To reflect this, you could remove the armor and weapon proficiencies for clerics of this
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move welcomed by no one â least of all the members of the Watch, who must now stand guard over the site until it can be investigated and closed. A character whose background entails knowledge of the
of a kidnapping. An old male human hobbles up the street, his long staff bearing most of his weight. His wrinkled face tells a tale of many hard years lived in poverty. As he passes an alleyway
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to chronomancy, the art of magically manipulating time. Activating the Obelisk. If the characters retrieved Iriolarthasâs staff of power and Veneranda is with them, she insists that the staff be used
staffâs charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
after it closed its doors, the site was reopened as Ultrummâs Music Conservatory. The conservatory later moved to Southbank, and the House of the Harp occupied the collegeâs original location under
Staff (1366 DR) by wealthy Waterdhavian patrons and named for the old College of Ollamh. Students of the college undergo training in their chosen instruments, along with rigorous practice in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishopâs hat and clutching a gnarled staff 10 Saltshaker shaped like a wizardâs tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
varnished mushroom cap that magically keeps its liquid contents lukewarm 36 Rock that floats and is small enough to hide in your closed fist 37 Tiny bottle filled with rainwater collected from the Feywild
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hallâs head of staff The four winter wolves are soon joined by the two winter
reciting the rhyme, âNeither gleaming sword nor magic tome can soothe the soul like hearth and home.â This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hallâs staff. The fey
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tables, dressers, and bunks for the palace staff. Five goblins are frozen in place like statues, caught in the mundane chores of ironing clothes, darning socks, and folding sheets. A row of brass bells
stasis and steal his staff of power. Appendix D has additional roleplaying notes for Thinnings. Treasure. The bottom drawer of Thinningsâs dresser contains the butlerâs collection of rings. Many of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
two sapphires (worth 50 gp each). 46. Old Shrine The stone door at the end of the corridor is closed and stuck, requiring someone to make a successful DC 15 Strength check to pull it open. Faded mosaic
galleries that lead to the arboretums have the same characteristics. The doors to all connecting areas are closed. Nodules of luminescent fungus hang from the ceiling and walls and grow in clumps on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons or the staff.
Keep your weapons hidden or sheathed at all times.
Only employees may pass through
green-trimmed doors.
WIN, WIN, WIN!
A2: Avernus This area holds three-dragon ante
Personnel. Three guards staff the security office across the hall. A14: Quentinâs Office Employee-Only Area This roomy office contains an L-shaped desk sized for a gnome, cushioned chairs, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Small and Medium Commoners) are gathered here to discuss what to do about Ronnom Daamos and his bodyguards. Anishâs cane is a Staff of the Python. If the characters were led here by a monk (see areas
sagging cowl. The hands of each statue grasp a ceremonial sconce that looks like itâs meant to hold a torch. A closed wooden cabinet stands against the east wall.
A character who examines the chamber
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
some rooms at your determination, but they need to be lit to be useful. Doors. Most doors in the dungeon are wooden, and are closed and unlocked. If a door is locked, it takes a successful DC 10
valuables and gear. Some are the fallen members and staff of the Fellowship of the Golden Mongoose. Others are innocent bystanders the operatives of the Six came across as they moved toward the manor from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The roomâs west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staffâthe Rod of Seven Partsâis jammed between two encircling stones like a
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the âRemoving the Rodâ section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Museum Locations The following locations are keyed to map 1.2. The descriptions assume the characters are exploring the museum after itâs closed to the public. MAP 1.2: DMâS MAPView Player Version
reveals the pressure plate, which is activated and deactivated by a toggle switch hidden under the nearby information desk. The trap is normally activated while the museum is closed to the public and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, while picking the lock requires a successful DC 20 Dexterity check using thievesâ tools. The spell doesnât bar members of the Gralhund family, their staff, their guards, or Lady Gralhundâs
shelves. In one corner stands an iron lectern with a closed, locked, leather-bound tome resting on it. Two padded chairs face a large fireplace. One has a wolf skin draped over it. Books. Many of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops
warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs (hunting dogs) that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thievesâ tools, a character can disable the trap by using shims to jam the top closed. If the check fails, the character thinks the trap was deactivated even though it wasnât. If the trap is triggered
record them on your balance sheet at the original cost minus depreciation due to the minor dismemberment or occasional consumption of staff.
â MĂŽrgĂŠn
Ahghaironâs Dragonward. Waterdeep is protected by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hands the characters his apron, mistaking them for the actual kitchen staff. Bepis Honeymaker is a honey merchant who was kidnapped from his Trades Ward home a month ago. The Xanathar Guild tried to
adorned with closed eyes. The sarcophagus canât be pried open or damaged, but if a spell is cast within the tomb, the eyes of the robe open all at once â an eerie yet harmless effect â and the lid slowly






